After only three months of commercial operation, Troy Online is going to be discontinuing operations as of November 30th. According to the official notice, within the short span of time that the game has been available, Alt1 Games has noticed a level of bugs and errors that the developers considered unacceptable, leading to the decision to shut down service at the end of the month and re-launch the game at a later date.
The obvious question for players, of course, becomes "what about the stuff that I bought out of the cash shop?" If you still have remaining coins for the in-game store or unused cash shop items in your character's inventory, you are eligible for a refund by contacting the customer support center by November 22nd, with refunds being credited between the 23rd and the 24th. It's a sad whimper for the game's operation to end on, but at least players won't be left out in the cold with any unused money.
Reader Comments (21)
Posted: Nov 3rd 2011 7:33PM Fabius Bile said
3 months?
F2P are the future!!!!!
F2P are the future!!!!!
Posted: Nov 3rd 2011 7:50PM Beau Hindman said
@Fabius Bile You're right. One FTP game closing down means that the other 100s of FTP titles to choose from suddenly went *POOF*!
Beau
Reply
Beau
Posted: Nov 4th 2011 3:33AM pcgneurotic said
@Fabius Bile
It's less an indicator of quality than a natural process - there are simply too many mmogs out there, of all sub stypes, and some of the smaller ones can't survive.
Reply
It's less an indicator of quality than a natural process - there are simply too many mmogs out there, of all sub stypes, and some of the smaller ones can't survive.
Posted: Nov 3rd 2011 7:38PM cotheer said
One awful grinder less in this world.
Posted: Nov 3rd 2011 7:40PM J45neoboy said
They should've stopped cash shop operations a month before this announcement so people wouldn't have bought things they could use for only 3 more weeks.
Posted: Nov 3rd 2011 7:46PM NeverDeath said
Here's the deal. Companies keep coming up with MMOs regularly, as if they were normal titles. The problem with that, is that MMOs require to be maintained over time and added to. So when you make a trash, second or third-rate MMO, it's not like other types of games where you just release a new installment every year, MMOs are large projects with large development costs and thus require a lot of maintenance and support from their developers to be in a constant state of improvement.
I have a hard tie believing that this many "professionals" are so out of touch with reality that they feel they actually stand a chance as a competitor in the MMO marketplace with this half-baked garbage they keep coming up with. 97% of all MMOs that ever get released are so poorly made/designed/maintained that I'd even go so far as to call them stillborn. They show up, there's nothing particularly great about them, then a few months later we hear about them for the first time when they die.
I wish they would stop releasing all these terrible D-list titles of Q-list quality and saturating the market with such trash.
I have a hard tie believing that this many "professionals" are so out of touch with reality that they feel they actually stand a chance as a competitor in the MMO marketplace with this half-baked garbage they keep coming up with. 97% of all MMOs that ever get released are so poorly made/designed/maintained that I'd even go so far as to call them stillborn. They show up, there's nothing particularly great about them, then a few months later we hear about them for the first time when they die.
I wish they would stop releasing all these terrible D-list titles of Q-list quality and saturating the market with such trash.
Posted: Nov 3rd 2011 8:19PM Tyrang said
@NeverDeath
I think this is pretty normal. There are a lot of crap console games. There are a lot of crap novels. The fact that mmo took more effort and time doesn't mean that the genre should be exempted from the natural course of things.
Furthermore, the more fail invest means more data and examples to company and investors on what not to do. So it really depends on how you see things.
Reply
I think this is pretty normal. There are a lot of crap console games. There are a lot of crap novels. The fact that mmo took more effort and time doesn't mean that the genre should be exempted from the natural course of things.
Furthermore, the more fail invest means more data and examples to company and investors on what not to do. So it really depends on how you see things.
Posted: Nov 4th 2011 12:47AM Seldra said
@NeverDeath
From the looks of things, shitty titles are dying now, so hopefully this means that the trend with everyone to their dog trying to get into the MMO business is finally over. I imagine by next year a lot of titles will be closing shop when AAA quality MMOs launch.
-
I always found it odd when people espouse the virtue of more choices but when those choices suck I'd rather just have 3-4 quality MMO titles to choose from.
Reply
From the looks of things, shitty titles are dying now, so hopefully this means that the trend with everyone to their dog trying to get into the MMO business is finally over. I imagine by next year a lot of titles will be closing shop when AAA quality MMOs launch.
-
I always found it odd when people espouse the virtue of more choices but when those choices suck I'd rather just have 3-4 quality MMO titles to choose from.
Posted: Nov 4th 2011 2:31AM NeverDeath said
@Seldra
That's basically exactly how I feel. I don't see the point in titles with absolutely nothing unique or interesting to offer even bothering with all the resources it costs to break into the MMO market. Just spend the money on some normal RPG/FPS/RTS/TBS/Fighting/Sports/Puzzle titles like everyone else, then when you make enough money to afford making an MMO, you'll also have more experience and more consideration for the success of the game when your own money is on the line. These people get published, and it's usually not the finances of the studio itself that are wasted. It just seems pointless, doesn't it? Like Thermopylae - good effort, but you never stood a chance, sorry. You still lost!
Fortunately in the game development arena, you don't have to go against Persia, you only have to beat yourself; By having more positives than negatives and building on your strengths, trying to dull out and polish away your weaknesses. With some of the AAA titles on their way soon, I suspect we'll see more of these "crappy X-brand generic MMO dies today" bulletins - but the truth is that most of those AAA titles will probably fail, too. Warhammer and AoC (two great examples of games I could have fixed single-handedly if put in charge back before they sunk) are pretty much the poster boys of wasted potential, and they, along with a few other AAA titles since, have demonstrated the primary problem with MMO developers in general: They don't pay attention to their player base, and they don't spend enough time A: communicating with it, and B: playing their own game, weighing numbers.
I'm sorry but when a Bright Wizard does more AoE than ST damage, or when stacking buffs eradicate drawbacks meant to balance a class, who can really make the defense that devs DO pay proper attention? A toddler could do better, in most cases. At least, I could have, when I was a toddler.
Reply
That's basically exactly how I feel. I don't see the point in titles with absolutely nothing unique or interesting to offer even bothering with all the resources it costs to break into the MMO market. Just spend the money on some normal RPG/FPS/RTS/TBS/Fighting/Sports/Puzzle titles like everyone else, then when you make enough money to afford making an MMO, you'll also have more experience and more consideration for the success of the game when your own money is on the line. These people get published, and it's usually not the finances of the studio itself that are wasted. It just seems pointless, doesn't it? Like Thermopylae - good effort, but you never stood a chance, sorry. You still lost!
Fortunately in the game development arena, you don't have to go against Persia, you only have to beat yourself; By having more positives than negatives and building on your strengths, trying to dull out and polish away your weaknesses. With some of the AAA titles on their way soon, I suspect we'll see more of these "crappy X-brand generic MMO dies today" bulletins - but the truth is that most of those AAA titles will probably fail, too. Warhammer and AoC (two great examples of games I could have fixed single-handedly if put in charge back before they sunk) are pretty much the poster boys of wasted potential, and they, along with a few other AAA titles since, have demonstrated the primary problem with MMO developers in general: They don't pay attention to their player base, and they don't spend enough time A: communicating with it, and B: playing their own game, weighing numbers.
I'm sorry but when a Bright Wizard does more AoE than ST damage, or when stacking buffs eradicate drawbacks meant to balance a class, who can really make the defense that devs DO pay proper attention? A toddler could do better, in most cases. At least, I could have, when I was a toddler.
Posted: Nov 4th 2011 2:31AM NeverDeath said
@Seldra
That's basically exactly how I feel. I don't see the point in titles with absolutely nothing unique or interesting to offer even bothering with all the resources it costs to break into the MMO market. Just spend the money on some normal RPG/FPS/RTS/TBS/Fighting/Sports/Puzzle titles like everyone else, then when you make enough money to afford making an MMO, you'll also have more experience and more consideration for the success of the game when your own money is on the line. These people get published, and it's usually not the finances of the studio itself that are wasted. It just seems pointless, doesn't it? Like Thermopylae - good effort, but you never stood a chance, sorry. You still lost!
Fortunately in the game development arena, you don't have to go against Persia, you only have to beat yourself; By having more positives than negatives and building on your strengths, trying to dull out and polish away your weaknesses. With some of the AAA titles on their way soon, I suspect we'll see more of these "crappy X-brand generic MMO dies today" bulletins - but the truth is that most of those AAA titles will probably fail, too. Warhammer and AoC (two great examples of games I could have fixed single-handedly if put in charge back before they sunk) are pretty much the poster boys of wasted potential, and they, along with a few other AAA titles since, have demonstrated the primary problem with MMO developers in general: They don't pay attention to their player base, and they don't spend enough time A: communicating with it, and B: playing their own game, weighing numbers.
I'm sorry but when a Bright Wizard does more AoE than ST damage, or when stacking buffs eradicate drawbacks meant to balance a class, who can really make the defense that devs DO pay proper attention? A toddler could do better, in most cases. At least, I could have, when I was a toddler.
Reply
That's basically exactly how I feel. I don't see the point in titles with absolutely nothing unique or interesting to offer even bothering with all the resources it costs to break into the MMO market. Just spend the money on some normal RPG/FPS/RTS/TBS/Fighting/Sports/Puzzle titles like everyone else, then when you make enough money to afford making an MMO, you'll also have more experience and more consideration for the success of the game when your own money is on the line. These people get published, and it's usually not the finances of the studio itself that are wasted. It just seems pointless, doesn't it? Like Thermopylae - good effort, but you never stood a chance, sorry. You still lost!
Fortunately in the game development arena, you don't have to go against Persia, you only have to beat yourself; By having more positives than negatives and building on your strengths, trying to dull out and polish away your weaknesses. With some of the AAA titles on their way soon, I suspect we'll see more of these "crappy X-brand generic MMO dies today" bulletins - but the truth is that most of those AAA titles will probably fail, too. Warhammer and AoC (two great examples of games I could have fixed single-handedly if put in charge back before they sunk) are pretty much the poster boys of wasted potential, and they, along with a few other AAA titles since, have demonstrated the primary problem with MMO developers in general: They don't pay attention to their player base, and they don't spend enough time A: communicating with it, and B: playing their own game, weighing numbers.
I'm sorry but when a Bright Wizard does more AoE than ST damage, or when stacking buffs eradicate drawbacks meant to balance a class, who can really make the defense that devs DO pay proper attention? A toddler could do better, in most cases. At least, I could have, when I was a toddler.
Posted: Nov 4th 2011 2:33AM NeverDeath said
@NeverDeath
Sorry for double post, shitty site server ftl. Guess that's what happens when after 5 minutes of nothing I get bored and click 'Submit' again.
Reply
Sorry for double post, shitty site server ftl. Guess that's what happens when after 5 minutes of nothing I get bored and click 'Submit' again.
Posted: Nov 3rd 2011 7:48PM smartstep said
Not surprised. Consumers don't accept bugs & low quality anymore.
Ensuring game is polished and exploit / bug free = much higher costs & development time.
That kinda is opposite of what many people in industry want to do = make many cheaper titles, not putting kind of money industry did in past.
Well that won't work and getting alot of investment money with f2p / freemium games will be harder cause of lack of box + big amount of subs in first months of game 'life'.
Heh
Anyway - Tron was failure - one less bad quality f2p money-grab. Good
Ensuring game is polished and exploit / bug free = much higher costs & development time.
That kinda is opposite of what many people in industry want to do = make many cheaper titles, not putting kind of money industry did in past.
Well that won't work and getting alot of investment money with f2p / freemium games will be harder cause of lack of box + big amount of subs in first months of game 'life'.
Heh
Anyway - Tron was failure - one less bad quality f2p money-grab. Good
Posted: Nov 3rd 2011 7:57PM edgecrusherO0 said
This is what, the fourth small budget f2p mmo that shut down after 2-3 months because it was released WAY before it should have been?
Posted: Nov 3rd 2011 8:29PM (Unverified) said
told ya so, is all i can say lol
the pvplevels 1-50 fight, and they didnt change it- so this is what happens lol
the pvplevels 1-50 fight, and they didnt change it- so this is what happens lol
Posted: Nov 3rd 2011 11:14PM Tizmah said
This town ain't big enough for the both of us.
Posted: Nov 4th 2011 7:17AM EuchridEucrow said
This news doesn't come at any surprise to me. That "game" was a turd of the first order.
Posted: Nov 5th 2011 1:23AM (Unverified) said
"leading to the decision to shut down service at the end of the month and re-launch the game at a later date."
Yeah right they will re-launch at a later time. C ya later.
Yeah right they will re-launch at a later time. C ya later.
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