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Reader Comments (118)

Posted: Nov 2nd 2011 5:28PM Thawedtheorc said

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What a sad, little man.

Posted: Nov 2nd 2011 5:57PM Elikal said

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I think Richard Garriot is a wise and intelligent man. You guys just don't know what you are talking about, and like a Pavlov dog bash anything with "Zynga" out of reflex.

The fact is, that past MMOs were more living worlds, like Ultima Online, where combat was just ONE part, and another was fishing, reaping and sow, baking, manufacturing, farming and a plethora of other social game aspects. Today's MMO are just devoid of any non combat parts. And in that observation Garriot is spot on. In the past the social game aspects and the combat RPG ascpet were togather in ONE game, as a MMO SHOULD be.

Sorry, but you guys just have no idea what you are talking about when you critizise Garriot.

Posted: Nov 2nd 2011 6:06PM Masync9 said

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I think he started talking again once the ruling came in about all that $$$ via NCsoft.

Not sure if NCsoft has paid out yet to save his house. So having a pile of money nowadays is all you need to prove to everyone that your opinion somehow matters?

Posted: Nov 2nd 2011 6:58PM jakofascalon said

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Eh, the title is slightly biased if you ask me. However, you can blame "The King" all you want for making the gaming community what it is, but until the peasants revolt and seat a new king, words in that format are pointless.

Don't shout about how bad the gaming industry is, change it! Show me by creating a good game that can trump WoW or the Anti-WoW that plays like WoW and all the Freemium garbage that has followed in WoW's wake. Show me Richie, show me!!!!!

Posted: Nov 2nd 2011 7:04PM jakofascalon said

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As for Zynga... their business is reaching people that no other format is reaching. It depends upon what kind of audience you want to reach. They are most certainly not trying to reach the "hardcore" gaming audience. They barely make it trying to reach the casual gamer audience. In fact, I'm not sure what to call the audience they are reaching, but its turning a profit regardless.

So if Garriott is trying to reach that audience in between hardcore gamer and casual or less, than I'm not gonna hold much hope out for his game regardless of how socially superior it is to other actual MMO titles.

Posted: Nov 2nd 2011 7:14PM noodl3s said

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Oh how the mighty have fallen.

Hey Garriott, I know you're an icon and all, but nothing you created is still relevant and the most "successful" thing you've been a part of since your glory days is the City of Heroes/Villains games...

Maybe you should create a product near the scale and success of Blizzard, the company that has consistently kicked your ass over the last decade, before you go telling them how to do their work?

Posted: Nov 2nd 2011 10:51PM Utakata said

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....I think all the points of Mr. Garriott's inane ramblings have been said succinctly enough. I don't think there's is anything to add other than:

"...Garriott accused Blizzard and EA of dropping the ball when it came to social gaming, which Zynga has since explored and exploited. 'The only reason Zynga exists is because people like EA, people like Blizzard, failed to step in,' he said."

I can't speak for EA, but I can certainly attest to Blizz stepping in on this. More like they stepped in it...with trying to attempt to tie Real ID with Facebook. That fiasco almost lead to anyone posting on the WoW forums would have had to use their name they registered the game with. And that went over like someone attempting to float a lead filled brick outhouse. Thus history was made that Blizz should never attempt social gaming, Mr. Garriott. Ever.

Posted: Nov 2nd 2011 11:01PM doublerainbow said

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It is all in how you build the game. The way games are made put the player base in the position of being the guinea pigs.

MMO's and gaming has been studied, but these games affect people in certain ways. You also have over a dozen different types of personality types or more, and to craft any game as social you need to have many different anchors in place.

What do I mean by anchor? Something that pulls a certain type of person towards it. Many might be pulled to a certain minigame regardless of personality type, while others will perhaps like the other aspects that are all about challenge and reward.

You need to make your game with social aspects in mind when it comes to the MMO. Don't force people to fight over things when that isn't the intention, but rather have them happily work together. I mean think about it...do you want to make your customer mad by putting them in an uncomfortable and frustrating experience?

If you create a dungeon, and you let players rerun that dungeon 5 times a week, and then on top of that let anyone roll on low drop items, how won't that cause conflict? It not only creates a grind, but players are competing against one another with a set of dice for gear that might not drop again for 23 runs. It doesn't encourage community, especially when you give a person a vehicle to be anonymous cross realm with a dungeon finder. It brings out the worse in people!

I don't even design games and I could see this, how pray tell do people getting paid $100k a year or more not?

Posted: Nov 3rd 2011 12:30AM Graill440 said

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When will these fools realize we are gamers. Gamers have moved past the terms, hardcore, casual, etc, etc, and realize that entertainment can be had by all and not an entitled few whom think we should play their way.

This group includes clueless developers and anyone still using the terms hardocre, casual, et, etc. I call these folks busybodies, a slightly endearing derogatory term.

Posted: Nov 3rd 2011 12:56AM dasfunboy said

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I think his picture says it all...

http://www.portalarium.com/

Posted: Nov 3rd 2011 5:52AM eLdritchZ said

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shut up already Lord British and go develop some crap for soccer moms...

Posted: Nov 3rd 2011 8:21AM Sukiyaki said

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It curious whom he will blame or sue again when his new casual zynga game fails too.

Posted: Nov 3rd 2011 5:02PM kevinrahl said

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I have always liked and respected Richard Garriott. But I have to admit that I am slowly starting to loose faith that he will ever release anything good again. Social gaming is NOT the future. Richard you have truly gone off the deep end. Hopefully you come to your senses someday.

Posted: Nov 3rd 2011 6:42PM Royalkin said

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Richard Garriott needs to crawl back in his Casual Gaming fantasy and keep his trap shut. I don't think anyone takes him seriously anymore.

Posted: Nov 7th 2011 7:14PM Bhima said

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Garriott needs to understand that Blizzard doesn't innovate. They are like Apple, they take what someone else has already done then they polish the living be-jeezus out of it thus making a very successful and desired product. Just you wait, you may find history repeating when you make the "Ultima Online" of social games but Blizzard comes in a few years later to make their "World of Warcraft" of social games and completely takes all of the marketshare. Then you will be forced to make a game as polished... hopefully you won't pull another Tabula Rasa and actually polish it properly.

Posted: Nov 8th 2011 4:03AM zook81 said

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The last time everyone thought Garriott was crazy and was making a fool of himself was when he was making Ultima Online.

I'm willing to give him a chance and see what he comes up with. I think people see the words "social game" and assume hes making a FarmVille clone.

Posted: Nov 8th 2011 9:37AM (Unverified) said

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Is it me alone wishing this guy would just go away.

Posted: Nov 8th 2011 1:16PM pvpirl said

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Garriot is now the Lich King, this scourge of "FarmVille is the way to go" has even tainted Brad McQuaid.. the day I see UltimaVille is the day I suck-start a glock in a cheap motel room.

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