Richard Garriott, who heads up social games outfit Portalarium, publicly put the screws to Blizzard and other major MMO companies for overlooking the casual gaming space. In fact, he says that World of Warcraft's biggest challenger won't be from another AAA title, but from the "Zyngas of the world."
Talking to Industry Gamers, Garriott accused Blizzard and EA of dropping the ball when it came to social gaming, which Zynga has since explored and exploited. "The only reason Zynga exists is because people like EA, people like Blizzard, failed to step in," he said.
Garriott sees these small start-ups as having great potential in the near future. "I think within a few years, you'll see that's not really the case," he said. "I think you'll see that the quality level that comes up through the casual games will rival the quality of traditional massively multiplayer games and then, because it's not something you have to subscribe to, because it's something that virally spreads, and especially because, as people churn out of a big MMO they've got to go somewhere."
Garriott's Portalarium is currently working on an upcoming project that is "much more like Ultima Online than people might expect."
Reader Comments (118)
Posted: Nov 2nd 2011 9:08AM Lucidus said
Even though I'm not a fan of WoW, Garriott's just being an ass for free publicity. Zynga games suck.
Posted: Nov 2nd 2011 9:16AM Vunak said
Oh Richard Garriott, how you far you have fallen.
I do not think Zyngas or games like it will ever come close to the MMO's of today.....
But I do agree with him that WoW and games like it have created the solo friendly aspect of gaming and made MMO's more NSMMO's (Not So massivley.... you get it.) When you can solo up to endgame.. and then the endgame is nothing but a gear grind, whats the point?
I think Garriott's main point here is there is no community feel in these MMO's. Cross server queing and battlegrounds has distanced people from the actual server they play on and the people on that particular server.
You get in a dungeon with 5 other random people and don't care about insulting how there playing, because more then likely you will never see that person again.
I like to use FFXI as examples with this sort of thing.
You grouped everyday in that game. When someone pulled the WoW attitude and started telling someone they sucked or how they should be doing this or that. The person bitching was usually the person that got kicked. There are exceptions of course. There was consequence there as well, because you couldn't just que for an instance. Once you got a bad name for yourself you might not have gotten invited to a party for weeks.
I knew a guy named Danield that was hated on the entire Titan server in FFXI and he had to almost solo up to 75 (Back when soloing was not viable) because he got that bad name.
People need investments, not only in there characters (gear, weapons, rankings, ect.). But they also need investments in the community they play with.
Just my 2cents worth.
I do not think Zyngas or games like it will ever come close to the MMO's of today.....
But I do agree with him that WoW and games like it have created the solo friendly aspect of gaming and made MMO's more NSMMO's (Not So massivley.... you get it.) When you can solo up to endgame.. and then the endgame is nothing but a gear grind, whats the point?
I think Garriott's main point here is there is no community feel in these MMO's. Cross server queing and battlegrounds has distanced people from the actual server they play on and the people on that particular server.
You get in a dungeon with 5 other random people and don't care about insulting how there playing, because more then likely you will never see that person again.
I like to use FFXI as examples with this sort of thing.
You grouped everyday in that game. When someone pulled the WoW attitude and started telling someone they sucked or how they should be doing this or that. The person bitching was usually the person that got kicked. There are exceptions of course. There was consequence there as well, because you couldn't just que for an instance. Once you got a bad name for yourself you might not have gotten invited to a party for weeks.
I knew a guy named Danield that was hated on the entire Titan server in FFXI and he had to almost solo up to 75 (Back when soloing was not viable) because he got that bad name.
People need investments, not only in there characters (gear, weapons, rankings, ect.). But they also need investments in the community they play with.
Just my 2cents worth.
Posted: Nov 2nd 2011 10:00AM Irem said
@Vunak
I think it's a testament to what you're saying that years later, I remember that guy by name and his bad reputation. Hell, even people from other -servers- knew what you had done in FFXI if you didn't keep your nose clean. The only unfortunate part was that a person could usually overcome a "jerkass" stigma by having very good gear and being a very good player, but man, if you stole loot or initiated LS drama literally everybody would hear about it.
Reply
I think it's a testament to what you're saying that years later, I remember that guy by name and his bad reputation. Hell, even people from other -servers- knew what you had done in FFXI if you didn't keep your nose clean. The only unfortunate part was that a person could usually overcome a "jerkass" stigma by having very good gear and being a very good player, but man, if you stole loot or initiated LS drama literally everybody would hear about it.
Posted: Nov 2nd 2011 5:59PM Vunak said
@KDolo
There is nothing wrong with Solo friendly content. But when you revolve your entire game around solo friendly content or don't give people the incentive to group up and have some fun then there is something seriously wrong.
You should be awarded more for grouping up, not punished. WoW is a prime example of this. With questing you get those pick up quests and mob drop quests. They aren't shared...whats this mean? Its easier and faster to solo because you don't have to do the quest twice, once for yourself and twice for your buddy. Also most of the time you do group up with a friend your not focusing the same mob. You are both doing your own thing hoping your in range to get updates on your kill quest.
Once again FFXI is a great example. You grouped up. When the game came out with Rise of Zilart the first expansion you had.... I think 15 classes. 14 of the 15 were party oriented classes. Group based. The one class that wasn't was specifically used to solo with, the Beast Master (BST for all you FFXI guys/gals). Then later after ToAU came out people got smart and started soloing with there Black Mages. But it was still more profitable, for lack of a better word, to group up with other people.
TL;DR version
Make grouping your main focus. But keep solo play viable for the people that don't have as much time as others.
PS: Having a life has nothing to do with basic mechanics like this in a game.
@Iram
Yeah. FFXI was a great game for its community, the best IMHO. They didn't even have official forums or anything like that back then either. BluGartr and KillingIfrit... ect. where your ways of communicating outside of the game. Unfortunately Abyssea killed what FFXI used to be.
Reply
There is nothing wrong with Solo friendly content. But when you revolve your entire game around solo friendly content or don't give people the incentive to group up and have some fun then there is something seriously wrong.
You should be awarded more for grouping up, not punished. WoW is a prime example of this. With questing you get those pick up quests and mob drop quests. They aren't shared...whats this mean? Its easier and faster to solo because you don't have to do the quest twice, once for yourself and twice for your buddy. Also most of the time you do group up with a friend your not focusing the same mob. You are both doing your own thing hoping your in range to get updates on your kill quest.
Once again FFXI is a great example. You grouped up. When the game came out with Rise of Zilart the first expansion you had.... I think 15 classes. 14 of the 15 were party oriented classes. Group based. The one class that wasn't was specifically used to solo with, the Beast Master (BST for all you FFXI guys/gals). Then later after ToAU came out people got smart and started soloing with there Black Mages. But it was still more profitable, for lack of a better word, to group up with other people.
TL;DR version
Make grouping your main focus. But keep solo play viable for the people that don't have as much time as others.
PS: Having a life has nothing to do with basic mechanics like this in a game.
@Iram
Yeah. FFXI was a great game for its community, the best IMHO. They didn't even have official forums or anything like that back then either. BluGartr and KillingIfrit... ect. where your ways of communicating outside of the game. Unfortunately Abyssea killed what FFXI used to be.
Posted: Nov 2nd 2011 9:17AM BeeblesTV said
Oh how the mighty have fallen. Garriott, please go back to developing real games. Maybe dig up the gem that was Tabula Rasa and give it another go. Maybe a new Ultima game?
Also accusing Blizzard of overlooking casual gamers is laughable. Has Richard not been being attention to how WoW has changed over the years?
Also accusing Blizzard of overlooking casual gamers is laughable. Has Richard not been being attention to how WoW has changed over the years?
Posted: Nov 2nd 2011 4:32PM EuchridEucrow said
@crazybi0
Develop reading comprehension, learn to form coherent sentences, and avoid hyperbolic non-sense please. Thanks!
Reply
Develop reading comprehension, learn to form coherent sentences, and avoid hyperbolic non-sense please. Thanks!
Posted: Nov 2nd 2011 9:20AM Reverend St Jay said
I'm guessing that Mr. Garriott doesn't understand the concept of IP-dilution because he doesn't have one to work with. He can weigh in on what Blizzzard should be doing with their games the day that Knaak writes his first Farmville book.
(which, given my opinion on Mr. Knaak's writing ability, should be any day now)
(which, given my opinion on Mr. Knaak's writing ability, should be any day now)
Posted: Nov 2nd 2011 1:05PM Space Cobra said
@Reverend St Jay
I think beyond the Garriott bashing going on in comments, I think you hit a nail closer to what most are doing.
One has to be "open-minded" and nimble to take advantage of other types of gaming and he could say Blizzard and EA "failed" to start up social gaming, which is true, but what both companies have done have worked for them; if there is no impetus/reason to start something else, especially when you are making money, why bother?
I mean, I could easily call out Blizzard for not making a console game, especially a single-player game for the same reasons. The focus of such a venture is different from an MMO. Blizzard could, but it'd need to start a new branch inside their company (a company within a company) with its own people dedicated to making such games and THAT requires money in salaries and development and servers.
IMO, Garriott and others are feeling the freedom social gaming offers that online gaming used to offer 10 years ago. That's cool and things can be done to capitalize on it, but if I were Garriott, I wouldn't give EA or Blizzard any ideas because they'd probably ruin/corporatize that segment as much as the MMO side has been. Heck, in fact, there has been some in-roads EA has done with a bit of social gaming via Dragon Age, so they are so-so testing the waters and it has been their goal to make more games with online capability, so what Garriott suggests, EA is doing already (albeit very slowly).
Kudoes to Garriott and his start-up but...man...do some research and think about the money expenditures. Am I going to see his new company, Portalarium, make social gaming AND enter the fast-food service arena and offer electronics? Those industries can be profitable, too! To non-exaggerate, will I see Portalarium make console games, because that is a big market? I doubt it.
Reply
I think beyond the Garriott bashing going on in comments, I think you hit a nail closer to what most are doing.
One has to be "open-minded" and nimble to take advantage of other types of gaming and he could say Blizzard and EA "failed" to start up social gaming, which is true, but what both companies have done have worked for them; if there is no impetus/reason to start something else, especially when you are making money, why bother?
I mean, I could easily call out Blizzard for not making a console game, especially a single-player game for the same reasons. The focus of such a venture is different from an MMO. Blizzard could, but it'd need to start a new branch inside their company (a company within a company) with its own people dedicated to making such games and THAT requires money in salaries and development and servers.
IMO, Garriott and others are feeling the freedom social gaming offers that online gaming used to offer 10 years ago. That's cool and things can be done to capitalize on it, but if I were Garriott, I wouldn't give EA or Blizzard any ideas because they'd probably ruin/corporatize that segment as much as the MMO side has been. Heck, in fact, there has been some in-roads EA has done with a bit of social gaming via Dragon Age, so they are so-so testing the waters and it has been their goal to make more games with online capability, so what Garriott suggests, EA is doing already (albeit very slowly).
Kudoes to Garriott and his start-up but...man...do some research and think about the money expenditures. Am I going to see his new company, Portalarium, make social gaming AND enter the fast-food service arena and offer electronics? Those industries can be profitable, too! To non-exaggerate, will I see Portalarium make console games, because that is a big market? I doubt it.
Posted: Nov 2nd 2011 9:22AM Khalus said
"I think you'll see that the quality level that comes up through the casual games will rival the quality of traditional massively multiplayer games"
That is already so very true! Most MMOs no longer have any soul or lasting appeal IMHO, and damn near every developer has tossed aside the most important feature every MMO should have ~ Community!
They've all become fast-leveling grind fests to get to a fabled end-game, only to grind endlessly 'again' for sets of gear, that gets tossed aside ever so tri/quad monthly update.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatever happened to the greatness of the Eastern Commonlands Tunnel, where everyone in EQ gathered to hawk their wares, shout for SoW, and share tales of their adventures!? {Damn I miss those days!}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That is already so very true! Most MMOs no longer have any soul or lasting appeal IMHO, and damn near every developer has tossed aside the most important feature every MMO should have ~ Community!
They've all become fast-leveling grind fests to get to a fabled end-game, only to grind endlessly 'again' for sets of gear, that gets tossed aside ever so tri/quad monthly update.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatever happened to the greatness of the Eastern Commonlands Tunnel, where everyone in EQ gathered to hawk their wares, shout for SoW, and share tales of their adventures!? {Damn I miss those days!}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Posted: Nov 2nd 2011 12:07PM Startingline13 ArmlessOctopus said
@Khalus
I remember those days, and don't believe I'm looking back at them through rose tinted glasses. I still remember a number of people I played with, and despite being many levels apart, you could still enjoy their company.
MMOs like EQ required so much more patience than the hack/slash/raid of today's games. For that reason, I find it difficult to get into the child-minded MMOs of today.
Reply
I remember those days, and don't believe I'm looking back at them through rose tinted glasses. I still remember a number of people I played with, and despite being many levels apart, you could still enjoy their company.
MMOs like EQ required so much more patience than the hack/slash/raid of today's games. For that reason, I find it difficult to get into the child-minded MMOs of today.
Posted: Nov 2nd 2011 4:39PM EuchridEucrow said
@Startingline13 ArmlessOctopus
I'm glad you have fond remembrances to share and all but lets not gloss over all the teeth-grinding crap about that game as well. There is a reason why World of Warcraft toppled Everquest from the top spot when it came out.
Reply
I'm glad you have fond remembrances to share and all but lets not gloss over all the teeth-grinding crap about that game as well. There is a reason why World of Warcraft toppled Everquest from the top spot when it came out.
Posted: Nov 2nd 2011 9:28AM startruck said
Richard Garriott is an idiot.
Posted: Nov 7th 2011 6:23PM chrisredfield31 said
@startruck I was gonna post this but you beat me to it. World of Warcraft was the game that brought casual into the MMO genre. It redefined it (although I'm sad to say, no longer innovating it).
How is WoW not social? When I was playing the game, there was plenty of social interaction and last I checked, you still need a guild to raid every week and there's plenty of chances to group up.
Yeah, they're getting a raid finder to help the casuals out but what MMO doesn't have the feature by now? The one I'm currently playing, DC Universe, has it and it's the one thing that's going to keep me there.
Reply
How is WoW not social? When I was playing the game, there was plenty of social interaction and last I checked, you still need a guild to raid every week and there's plenty of chances to group up.
Yeah, they're getting a raid finder to help the casuals out but what MMO doesn't have the feature by now? The one I'm currently playing, DC Universe, has it and it's the one thing that's going to keep me there.
Posted: Nov 2nd 2011 9:31AM Skyydragonn said
when a "zynga" company can put out a game this isn't a mindless "click me get bacon" (oh and tell your freinds you have bacon!) game then the AAA studios/publishers might take notice, until then pffft, screw the social media garbage thier all designed to generate ad revenue and to entice people to waste money on garbage just to show people that likely really dont care anyway.
Featured Stories
MapleStory rewards new and existing players for this week's World Transfer event
Posted on Jun 18th 2013 1:00PM









