The conversion to free-to-play has gone live, but there are more changes in store for Fallen Earth. A new developer blog entry has just been unveiled, discussing two of the bigger features in store for the game -- world events and territory control. The former will be dynamic content that appears at random, with multiple events able to feed upon one another and create some changing landscapes for players to explore.
Territory control, by contrast, will start off in a single region north of Blaine. The region will have a total of 13 different control points for factions to hold, with six of them out in the open and seven in more fortified locations. There will be notable rewards for players holding these objectives, including resource nodes, increased experience gain, and improved death toll. It should certainly lead to some interesting battles in the wasteland as players fight over the region's spoils.
Reader Comments (5)
Posted: Oct 31st 2011 10:48PM Vorender said
Now that they have the F2P server stability crap under control, they can return their focus to getting these updates live. Sounds like fun.
I
I
Posted: Oct 31st 2011 11:24PM J45neoboy said
Sounds like Rift will have some free to play competition with the dynamic content.
Posted: Nov 1st 2011 12:42AM jimr9999us said
This sounds just like the kind of thing that could get me into Fallen Earth...Really hope it plays as good as it sounds.
Posted: Nov 1st 2011 6:08AM pid said
It's 12 days I subbed and having a blast.
At times it feels like SWG but without lightsabres.
I admit this game has two weak spots for me: it could enjoy a bit of polish (but I have difficulties to explain what/where) and it is a bit "uninspired" at times. I mean it could use some more "inspired" things like the irony of the *old* fallout series or some kind of "art taste" that makes it stand apart on the graphics/sound side.
But on the gameplay side, it's fun with excellent crafting and on higher ground, actiony fights. At start fights seem slow and the desert is dull, but go to more difficult levels and things change gradually.
Best money spent on an F2P!
At times it feels like SWG but without lightsabres.
I admit this game has two weak spots for me: it could enjoy a bit of polish (but I have difficulties to explain what/where) and it is a bit "uninspired" at times. I mean it could use some more "inspired" things like the irony of the *old* fallout series or some kind of "art taste" that makes it stand apart on the graphics/sound side.
But on the gameplay side, it's fun with excellent crafting and on higher ground, actiony fights. At start fights seem slow and the desert is dull, but go to more difficult levels and things change gradually.
Best money spent on an F2P!
Posted: Nov 1st 2011 1:44PM jimr9999us said
@pid
Good to hear...I'll be watching the world events/territory control info closely...This could be my new home after I'm layed off in January!
Reply
Good to hear...I'll be watching the world events/territory control info closely...This could be my new home after I'm layed off in January!








