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Reader Comments (36)

Posted: Oct 30th 2011 12:09PM J45neoboy said

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Agreed, tried the free trial out but one of the major detours for me to want to spend money in the game was the content limits.

Here's to hoping The Secret World doesn't go free to play!

Posted: Oct 30th 2011 12:26PM BigAndShiny said

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@J45neoboy
Well in The Secret World, there's all the fun of a subscription, plus an ingame store containing not only vanity clothes, but probably exp potions/skill points, teleports and more!
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Posted: Oct 30th 2011 1:51PM J45neoboy said

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@BigAndShiny

I highly doubt anything but vanity items will be in there. Time will tell and if there are exp potions and what not, it doesn't hurt me. So let it be there.
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Posted: Oct 30th 2011 2:27PM Braiks said

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@J45neoboy But when a game goes freemium it just gives more options it doesn't take anything away. You can still pay the sub and have everything if I'm not wrong.
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Posted: Oct 30th 2011 4:40PM Ehra said

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@BigAndShiny

I haven't been paying a whole lot of attention to The Secret World, but isn't it doing away with levels?
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Posted: Oct 30th 2011 7:13PM BigAndShiny said

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@Ehra
you still kill monsters/do quests for exp to get skill points.
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Posted: Oct 31st 2011 6:40AM Chiren said

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@J45neoboy
You highly doubt? Why do you think think its only going to be vanity items?

Is it because AOC's Item store sells xp potions, blue level gear for every 10 levels, purple max level pvp gear, self-resurrection potions, pets that give you significant increased armor penetration damage buffs, mounts and mount training that by design, would take you 3 months to farm, and oh yes - hooker women "pets" that follow you around?

It is because of all that you think funcom isn't going to put any of that at all in TSW and just sell pure vanity items?
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Posted: Oct 30th 2011 12:14PM Lucidus said

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I agree. I looked at both LOTRO and AoC a few months ago to get my fantasy fix, and LOTRO won hands down on their business model. The moneywall in AoC was far greater than the fun I was getting out of it -- something that even (strangely immobile) boobies couldn't overcome.

Posted: Oct 31st 2011 8:00AM ShivanSwordsman said

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@Lucidus

I think that's why Turbine is one of the few companies to beat me out of $30. I don't mind paying for content, but playing and unlocking said content by getting cash shop money for just doing achievements? Yeah. That got me to stick around for 2 months easily. I was earning stuff, and during the sales, to close the gap quickly I ended up paying real money. Heck, I even got rewarded for paying them cash by getting free slots.

I hate the fact that companies saw Turbine's success and have tried desperately to lower the bar. These new games don't let you purchase classes, or dungeons, or systems (like City of Heroes' Incarnate System). They don't even reward you with free stuff for going Premium. You know what they REALLY are? Unlimited trials that let you play to cap. Sigh. Here's hoping some of these devs get their heads out their butt and adopt more of what made Turbine such a massive success.
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Posted: Oct 30th 2011 12:32PM (Unverified) said

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" I'm still not a fan of F2P in general, but if you're going to do it, it's probably better to actually do it than to do it half-assed." Explains the slanted biased content of the article. They did what Lotro did and are being successful due to the changes they made. There's only one thing to say about articles like this, Haters gonna Hate. Apparently people like this guy forgets that essentially THESE ARE BUSINESSES and need money to run. The fact that they have made their game fremium which really doesn't lose anything for people who are trying it out and who are returning, at least nothing seriously game halting imo, means people can return and enjoy it and if they want to become more serious then sub. Also, it has yet to be seen but most of the time when these companies have this model for a significant amount of time (6 months) they make large amounts of cash and churn out new content, which is more then i can say for the crappy (make you wait an entire year even for something as dumb as pandas) sub only model.

Posted: Oct 30th 2011 1:45PM Jef Reahard said

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@(Unverified)

Zomg, bias in an opinion column!?!?!?! What are the intarwebs coming to?

Honestly dude, I know this is a troll post (and I'm falling for it, lol) but try harder. If you've read any of my previous columns about F2P and business models, you'd know that this column in general is very laissez-faire and has generally sided with Funcom in terms of how it chooses to conduct business and make money.

That said, occasionally different viewpoints are constructive/healthy.
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Posted: Oct 30th 2011 3:57PM (Unverified) said

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@Jef Reahard
Jef, ignore that simpleton. This article was absolutely on point. What that "responder" failed to take notice of is the fact that Turbine's model is far and away the most successful (REVENUE WISE, it's a business, remember?) than FunCom's half assed stab at it (pun intended). Go look around at the other F2P conversions and see whose model is being copied. There's a reason for that, and it's quite obvious to anyone who is actually looking and not trying to poke holes in an opinion piece.

I'm much like you describe your friends. I have 14 subscriptions in 8 games (including two lifetime subs: Champions & DCUO) and freemium accounts in some of the others (Vindictus, Scarlet Legacy, 9 Dragons, APB:R, Forsaken World, etc) so neither time nor money is a barrier. But AoC's a subscription game to me, for all intents and purposes. That Unchained moniker is misleading.
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Posted: Oct 30th 2011 12:34PM (Unverified) said

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Tortage is one of the best introductions to any RPG I've ever played, and it's free. I'm at level 55 now, and the only reason I bought a timecard is because it was on sale. I haven't felt any need for in-game store purchases, and considering the prices I see, I'm unlikely to ever have any interest in that regard. Getting a single character to level 80 is my sole interest at the moment, and I imagine I will be content with my experience and to move on when I get there.

Posted: Oct 30th 2011 12:41PM bobfish said

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@(Unverified)

I think that is how many see it, I would too if I didn't already have a couple of level 80 characters.

The AoC system fails badly once you get to 80 though, most of the raids, the AA system (which is vital for endgame) and the expansion content, are all hidden behind pay walls. :(
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Posted: Oct 30th 2011 6:37PM smartstep said

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@bobfish


All f2p / freemium games have those at some point. Funcom made AoC model so you can level to level cap with little problem, getting attached to game and your character, meeting people during levelling,etc
and when you want to do something more, the so called 'end-game' then you have to pay and not a small amount (temporary unlocks) or subscribe.

This is nothing to be surprised about, nothing is really free, payment is just delayed. Less you have to pay on the way (when levelling) more you have to pay at finish line (end game).

Simple.
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Posted: Oct 30th 2011 7:07PM Lucidus said

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@(Unverified) how do you do it without going insane from the teeny tiny bag space?
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Posted: Oct 30th 2011 12:40PM bobfish said

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I'm wondering how many free players LOTRO still has? The grind required to unlock content for free in LOTRO is pretty significant.

Even though many see the option on paper and think it is a good idea, has anyone actually done it? Is it really as well implemented as we all assume?

I'm not convinced anyone has made the perfect freemium model yet, but that might be because I just hate the idea of locking off content, whether you have to pay to access it like AoC or grind to access it like LOTRO. Locking off content is just wrong.

Posted: Nov 2nd 2011 11:51AM Lorell said

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@bobfish STO (Star Trek Online) is said (in devs opinion ofc) to have no content lock with free accounts. So they said you "should" be able to experience whole game content for free but with "little" work...

But we will see how they actually will implement it, coz I'm not convince that you will be able to play "totally for free" (latest changes on STO PTS made than free players need to grind come currency to buy new ships while sub players get them easily... yeah... totally no content lock... oh well :P )
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Posted: Oct 30th 2011 12:59PM (Unverified) said

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I've been enjoying the main AAA Hybrid games over the past year: AoC, LOTRO, DDO, EQ2X, CO. I didn't find much issue with the AoC cash shop except that bag prices are out of whack. The permanent unlocker for ALL dungeons was very cheap and paying for expansions is not really a big deal or different from a full-on P2P game.

Posted: Oct 30th 2011 1:06PM Plastic said

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This is exactly what I was saying four months ago as a returning player with a lvl 80 character, but I was drowned out by the current subscribers dying for new blood, and the brand new players who hadn't yet realized the conundrum they would face once hitting end-game.

Not only does Funcom's F2P model not make any financial sense to the end-game player, but it appears to deprive Funcom of any potential revenue from new players who can level to 80 for free, realize they just completed the longest free-trial ever, and then stop playing due to the subscription requirement.

True F2P customers who decided to give AoC a shot due to the removal of the subscription requirement aren't going to magically be cool with a subscription-based model 80 levels later. If that was the case they would have already subscribed after playing the previous free-trial that was implemented throughout Tortage.

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