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Reader Comments (18)

Posted: Oct 28th 2011 11:02AM Eamil said

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Isn't Apotheosis a shuttle?

And I'm not complaining, just commenting, but it seems odd of them to be recycling an anniversary gift instead of making something new as a "recruit-a-friend" reward.

Posted: Oct 28th 2011 11:07AM Teppotastic said

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Posted: Oct 28th 2011 11:08AM nimzy said

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So they finally noticed it takes nearly two months (and paying them for the privilege of waiting around those two months) to actually get anywhere from a new starting account? Color me surprised, it sounds like they're listening for once.

They're really hurting for new victims for pirates and scammers, I mean, new players. The learning curve for that game is still a brick wall, but it's getting easier all the time.

Posted: Oct 28th 2011 11:25AM ndessell said

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@nimzy brick curb, if you can dodge a ball you can learn eve pretty fast( well enough to understand why your stuff sucks), but thats what high sec is there for.
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Posted: Oct 28th 2011 11:50AM fallwind said

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@nimzy thing is, the learning curve ISNT that vertical... target, orbit at X, press F1, F2, F3... collect your loot.

what is vertcal, and shouldn't be, is the obfuscation curve. Hiding info for this simple sake of hiding info. A game should still be challenging and fun even if you know everything, if the only way to challenge your players is by playing the "nanana! I know something that YOU DON'T :P " card than you don't have very good gameplay.

Case in point: Level two mission, mission text says "it is not requried to destroy all hostiles". Now, to most players that means "you can if you want, but if you don't than you wont lose"... but to an Eve player what it means is "that crusier you just bought, the one specifically to do level two missions, it totally worthless, use a shuttle"

Thats obfuscation, not learning. Once you know how to translate Eve-speak into normal, then there is no challenge left, no skill required besides knowing enough to go to third party sites to tell you what to do. Hell at least WoW requires you to not stand in the fire, which is more challenge than anything I ever saw playing Eve (and watch me get downmodded into the stoneage for that comment)
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Posted: Oct 28th 2011 12:29PM (Unverified) said

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@fallwind

EVE isn't as complex as some people make it out to be, but it is not very intuitive either and this is what causes much of the angst I think. Especially for new players and byzantine rules regarding Concord. It is so easy for a seasoned EVE player to use the Concord rules against new players in order to get easy kills or for shear LOLZ as they get tricked into getting Concorded.
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Posted: Oct 28th 2011 12:38PM Azaetos said

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@fallwind
Not sure what your talking about with losing the ship, because if you read the mission details it tells you exactly that and not to take something you don't want to lose. In the missions that I have done they give you a throw away ship, so you don't lose anything.

There is a good guide for new players as a pdf download www.isktheguide.com it gives a lot of information about the game and the different aspects to it.
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Posted: Oct 28th 2011 1:47PM Existentialist said

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@fallwind

You must not PvP, obviously.
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Posted: Oct 28th 2011 3:38PM fallwind said

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@Azaetos

the mission said nothing about "not flying a ship you don't want to lose", it just said "you are not required to destroy all hostile targets"

And exactly how many third party sites to I need to use to make a game playable (and easy) before it becomes a problem?
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Posted: Oct 28th 2011 11:24AM (Unverified) said

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Eves learning curve is just a horrible idea. The game should hold your hand at early to mid levels and end game should be when shit gets real. The VAST majority of people who try Eve dont stick with it because being lost in space or taking ten minues to realize how to leave the space station is not fun. LOL and anyone can fanboy all they want about the game should remain difficult at all stages and to that I will say have fun floating around in space by yourself.

Posted: Oct 28th 2011 12:44PM Azaetos said

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@(Unverified)
You haven't tried the 'New player experience' have you?

One thing I will say though is that it would be helpful if new players were directed to player corporations like EVE University where it is a much better environment for learning the game for those not comfortable going solo.
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Posted: Oct 28th 2011 1:48PM Skyydragonn said

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@Azaetos
except the university turns away prospective members who might want an actual community along with there 'education"

I know for a fact my app to E-Uni was rejected due to my desire to find a good "corp to hang out with" while learning the game. Also E-Uni has a non-existant "appeals process" where you eve-mail ONE person who your lucky logs in once in 6 months....You can learn more from the right corps open chat channels than almost anywhere else assuming you can form an intelligent question ;)
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Posted: Oct 28th 2011 2:16PM Ref Minor said

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@(Unverified)

I found the biggest button on the screen marked "Undock" quite helpful when I first needed to leave the station for the first time.
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Posted: Oct 28th 2011 11:25AM aaradun said

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Another sign of a desperate publisher.

Posted: Oct 28th 2011 11:51AM fallwind said

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@aaradun ya, cause no one else offers promotions.
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Posted: Oct 28th 2011 12:14PM rescynic said

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They've been giving these implants away since they released the new box in November last year (Commisioned officer edition), and last time i checked the apothesis shuttles were simply cluttering up alot of hangers, still will be nice to see a few more tears in local when someone gets their rare shuttle destroyed.

Posted: Oct 28th 2011 4:42PM Addfwyn said

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I appreciate eve in some ways, even if it isn't for me...but the fact that they are having a promotion for having 2 accounts just screams bad game design to me. When your game is structured in such a way that it is, if not necessary, excessively beneficial to play with 2 accounts at the same time, something is wrong. Having to buy multi box to be competitive in some aspects of the game should never be a conscious design decision.

The other promotion makes more sense to me, with the in-game learning curve (of skills, not necessarily learning the game) being so insurmountable at first, that it was a pretty reasonable way to address the concern for newer players.

Posted: Oct 28th 2011 5:54PM Kalex716 said

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not every game has to appeal to everyone.

EVE is a good game, because its honest about what it does, and it allows players that appreciate what it offers to find IT. Rather than it trying to go out and pull every type of gamer into it.

Very few people that I know thats given it a try actually becomes a regular player, but none of them feel duped either.

Too much hand holding in the beginning is only going to lead to dissapointment later on.

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