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Reader Comments (21)

Posted: Oct 27th 2011 11:15AM jaycrockett said

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Love it! I rarely play but when I do I always have fun. I'm glad this game exists. I just wish it was on console.

Posted: Oct 27th 2011 11:31AM Vinegar Ninja said

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it also sometimes gives some awesome screenshots after you kill the boss, be they either epic or hilarious. I just wish they could fix some of the lag that I get when I play with others.

Posted: Oct 27th 2011 11:32AM Raikulxox said

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Huge fan of this game. I played so much for free I felt like I should spend some money in the cash shop only to support the game (not because I needed it). This is how F2P's should be, IMO.

Posted: Oct 27th 2011 11:35AM Raikulxox said

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@Raikulxox Also, the last parahraph of the article is misleading. No cash shop items are needed. Experience comes easy enough without the bonuses. The armor sets in the shop are mostly pure cosmetic, and none are overall better than the best gear that can be acquired in game. And storage isn't a problem, even without buying more space. You start off with one storage chest which is limiting, but you unlock two more as you progress. I never see myself passing two chests when I sell the junk.
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Posted: Oct 27th 2011 11:38AM fallwind said

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I would be so much into this if they let me at least choose the gender of my toon.

Posted: Oct 27th 2011 11:58AM Space Cobra said

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@fallwind

Yes! I agree that it'd be nice if we could choose our gender.

We need to see a "Lannia", a "Evienster", a "Karokinivia", and of course, a "Flynn"!
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Posted: Oct 27th 2011 12:04PM nevin said

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Don't they also have only 2 classes (both melee) and won't release the others so that people don't use up the content?

Posted: Oct 27th 2011 1:10PM Agnaro said

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@nevin

There are 4 characters (classes) and each of these can use 2 weapons (subclasses) so its like there are 8 classes. The next class will be entirely ranged.
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Posted: Oct 27th 2011 1:11PM (Unverified) said

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@nevin

They have 4 classes released right now, with each class being able to specialize into one of two different weapon styles, giving around 8 play styles at end game. There is still a 5th class unreleased though.
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Posted: Oct 27th 2011 1:31PM (Unverified) said

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It's a fun game until at the higher levels the repetitive, low drop rate grind necessary to get new gear sucks the life out of you.

For me it started with the troll dungeons, bearable but wearying. Then the lizard men dungeons just crushed the life out the game. I could log on, play for two hours or so on hard and have made zero progress on gathering the necessary, low drop rate items required to get my next set of gear. It just got much too casual unfriendly for my tastes.

It's a shame they hid the very fun game play behind the grind.

Posted: Oct 29th 2011 10:18AM nhat said

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@(Unverified) lol what grind? The only time you seriously have to grind is between level 52-57. The sewers (lizard levels) are all level 59 and higher.
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Posted: Oct 27th 2011 2:22PM Kalec said

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Meh, came to Europe a bit 2 late if you ask me. Back then in the US it was something new with NOTHING else to look forward too. Now there's GW2, Arch Age, SW TOR (for those who want WoW in space, I don't but I'm still buying it because I hate myself) and ... cough ... Tera ... cough ...

Posted: Oct 27th 2011 4:50PM Ehra said

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@Kalec

Other than possibly TOR (haven't been keeping up with it), those games still aren't coming out for quite awhile. If you're passing up games for Guild Wars 2 then you're going to be sitting around bored for a pretty long time yet :p
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Posted: Oct 27th 2011 4:40PM Arkanaloth said

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I haven't logged into Vindictus in a while.. need to dust it off and play a little bit again.

Posted: Oct 27th 2011 5:31PM Zotzs8 said

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Loved the gameplay but it get so old when you realize that you are pretty much soloing the game hitting dungeons with random groups. I quit because with no social community it lost a lot of heart for me.

But if you haven't played it, I absolutely say give it a try,

Posted: Oct 27th 2011 6:58PM blackcat7k said

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Vindictus' gameplay reminds me of old school beat-em ups like Double Dragon, and Final Fight. I definitely like the fact that I can tackle many harder monsters that outclass me stat and gear wise by just being good enough to avoid attacks.

However, even though that is true you'll definitely be fighting a LONG time if you don't have the stats for the boss.


I definitely like the characters and the play mechanics that accompany them:

Lann - His insanely quick off the wall attacks are exciting to watch in execution. When I think of "Ginsu Master" Lann and his attacks immediately spring to mind.

Fiona - Definitely what I consider to be one of the ONLY true tank classes I've seen in an MMO. Meaning that she can nullify damage coming at her and smack the tar of anything, but only if you get her timing down.

Evie - Her magic casting mechanic is something that I think more MMOs should take up. She can't just click and obliterate everything in sight and the AI has enough sense to dodge her attacks at times which helps offset some of her more insane abilities.

Karok - An angry over muscled black man with a huge pillar? Cliche, but he REALLY lays it into the enemy he's fighting. Being able to toss the pillar and instantly get a fighting style using his fists was a plus and gave me memories of Samurai Showdown. Since WoW won't ever give Taurens pillars to fight with, this is by far infinitely better.


The only thing that keeps me from devoting too much time to Vindictus is the fact that the cash shop is too much on the Pay-to-Win side with too many items that get around the gameplay mechanics such as the XP boosters, item drop increases, etc.

One of the biggest reasons I still haven't totally given up on Vindictus is because they did get rid of buying tokens to run missions. The fact that they relented on something like this shows they really want to find what works in North America instead of just copying the business model they used originally.

It is a great game, and I think it would beat even Diablo 3 if the developers changed up the cash shop a little by focusing on character adornment (However over the past year, they seem to be moving more in this direction.)

Posted: Oct 29th 2011 10:21AM nhat said

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@blackcat7k The only thing that keeps me from devoting too much time to Vindictus is the fact that the cash shop is too much on the Pay-to-Win side with too many items that get around the gameplay mechanics such as the XP boosters, item drop increases, etc.


^What? seriously? How does XP boosters and item drop increase affect the actual gameplay?
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Posted: Oct 28th 2011 5:49AM Oranuro said

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I've been playing this game for about a week now and nothing has held my attention like this game has except Hellgate London. Vindictus is a lot of fun.

Posted: Oct 30th 2011 7:31AM blackcat7k said

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@nhat
^What? seriously? How does XP boosters and item drop increase affect the actual gameplay?



Your item drops affect your ability to acquire armor, finish quests, and pretty much do a large majority of anything related to character progression in game.

Your experience affects the rate that you level. Which in turn affects the acquisition of new powers/skills, and access to higher teirs of armor/weapons.

I would think it's safe to say that using something that speeds up your acquisition through cash paid of the above does affect the gameplay quite a bit.

Paying the developer to chuck their rules of experience gain and item % chance for money is pretty much Paying-to-Win.

Here's the game, here's the goals that are laid down and the restrictions you are under. When you pay the developer to change those values in your favor.for cash that can only be called Paying-to-Win and not "convenience" as everyone keeps calling it.

MMOs don't happen in a vacuum, they are multiplayer games.
I'm sure Pro-Football players would love to run less yards to score a touchdown if all they had to do was toss a wad of cash at the referee, but outcry from every other team in the league would be intense.
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Posted: Oct 31st 2011 11:23AM Intemporal said

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@blackcat7k The problem with the cash shop isn't the XP boosting or the item drops. XP boosting and item drops only affect how long it takes to get to a certain level or obtaining a certain item. Players are never restricted to content as it is entirely possible to go from level 1 to 70 playing through and finding every single piece of content the game has.

What's more controversial are the items that effect game BALANCE. Enchanting and enhancing are by far the furthest examples of "pay to win" Vindictus has to offer. The enchanting and enhancing system let's a player upgrade their weapon, increasing their attributes and giving players a noticeable advantage. Here's the twist: this system has a chance of failing, increasing as the player upgrades higher and higher, risking the piece of equipment to damage or destruction and effectively restricting players. Certain items in the cash shop provide protection from this and realistically making only the cash shop users the best equipment in the game.

Vindictus' endgame has no ultimate staying power with thin content and limited PvP so the game is entirely dependent on it's content to keep the player base alive. Once you play through all the battles and content, there's absolutely nothing keeping you in the game but the good news is that there's months of content to keep a player staying. Well worth playing for a couple of weeks.
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