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Reader Comments (25)

Posted: Oct 22nd 2011 12:08PM Zuljundwumn said

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So far I like what I see in RoI, but the thing is, I can't help myself but think they should have added a few skirmishes. The old ones are great, but story-wise they feel just outdated. I don't give a damn about all thoses skirmishes in mirkwood anymore. I wanna fight the white hand with my soldiers !

I find it really outrageous that they left this whole system aside, even if they plan to add some later on.

Posted: Oct 22nd 2011 2:41PM Lenn said

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@Zuljundwumn Agreed. There are quite a few quests in RoI that would have been ideal for a skirmish.
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Posted: Oct 22nd 2011 12:19PM smartstep said

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For me personally whole Lotro goes downwards since Mirkwood, and that started to going faster with F2P.

Of course f2p attracted lot of new players, but many of them left - I see far less people now than in first weeks/months after p2p -> f2p transition.

P2P population at least from my player perspective on server I played was not so bad either.

So anyway, I hate how Lotro started to revolve and wrap itself around store. Additionally game went down 'make everything solo' path, so kinda hard to show diffrences now between Lotro and WoW or Rift.
Of course Lotro is not so heavy raid oriented, but apart of that they play very similarly and Lotro used to be quite diffrent.

So I just jumped back recently into Lotro to check how thing's going chat with few of those 'old players' which are still left (bunch gradually left in months after f2p), and I well expansion seem rushed, game itself became very solo experience + grind instances + things like instant teleporting from anywhere to instances.

Item shop expands with every update. Quite a bit advantage items there atm.

Well RoI does not bring anything worth noting imho.

If player is already enjying Lotro then maybe he'll enjoy Isengard as well, if player was waiting for something that will breath some new life in Lotro and give it new dynamics and make thing interesting again, well imho Isengard is nothing like that.

Expansion basically:
- raise level cap (which can be achieved very quickly)
- alot of generic quests
- remove stats cap
- make some changes to classes
- one new region

Alot of new things in the store + p2w items for ettenmoors (pvp).

Not really worth it imho.

Posted: Oct 23rd 2011 6:37AM Luluna said

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@smartstep As someone who only starts playing Lotro and fell in love with it after it went freemium, I can only disagree with you.

If you put aside the P2P elitism and biased preconceptions to actually play the game, you will realize that RoI is enjoyable and well worth the money.
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Posted: Oct 22nd 2011 12:35PM Celtar said

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For me it is worth it simply for reason that I like to support the company that makes a product I enjoy. I want them to be around to continue to make a good game like LotRo. It isn't as if the cost for monthly subscription and these expansions is exactly a wallet breaker by any means.

Like the author I also tend to slowly advance and just hit 70th myself the other day. I'm just taking my time and enjoying the story as it goes. Also I've been spending a bit more time in the Moors playing some of my creep characters now that you can gain infamy for doing the quests/tasks.

Posted: Oct 22nd 2011 1:05PM Cassius81 said

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SWTOR has been praised for bringing story to an MMO and yes that game is fully voiced but IMO LOTRO has had a great story all along. The expansion didn't add anything but it kept those of us at level cap engaged for a while longer till they do bring something new.

My main is a Warden, arguably the most broken class at the moment, but I am still having a heap of fun playing. I had never done a 12 man skirmish before ROI and I'm really enjoying them.

Posted: Oct 22nd 2011 1:22PM Ryukan said

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I got back into LotRO in anticipation of Isenard after taking a break for some months. I've been dragon and 12-person skirmish raiding since the expansion came out, but unfortunately I'm already gettting bored with it. Right now adventuring with my guildmates is the only thing keeping me playing.

Posted: Oct 22nd 2011 3:24PM Ogged said

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Frankly, RoI is a horrible "expansion".

If they had called it a "quest pack" and charged 15€ for it, then it would have been ok, but there would still be issues.

The technology (especially the phasing) is poorly implemented.
Leveling in a group is highly discouraged, because you are forced to regularly leave your group to complete solo instances.
The story is utterly linear with little to no exploration.
That Turbine is claiming that there are "three regions" to explore is a bad joke.
Andreg and his deed.

Posted: Oct 22nd 2011 3:51PM Nandini said

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I found the new books of the Volume 1 epic quests introduced with free content updates after the original Siege of Angmar to tell just as good a story as the ones recently released.

The good thing is, nobody has to pay for these epic quests. They're available to everyone for free. So is the additional challenge of fighting higher level monsters and progressing to level 75.

So far, the paid part of this "expansion" appears to consist of a quest pack, a raid, and ranking up skirmish soldiers to use in old skirmishes, with the vague promise of some new instances late this year or early next year.

I don't think this is a bad thing. I think Turbine's marketing department just needs to wean itself off the concept of "expansion", since it doesn't have the same meaning it used to. If they keep calling these updates "expansions", they will fail to manage players' expectations and set them up for disappointment.

Posted: Oct 22nd 2011 3:52PM Nandini said

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@Nandini Oops, Shadows of Angmar. It appears I need to get my own terminology straight, too.
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Posted: Oct 22nd 2011 3:56PM Hipster said

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Yeah lotro has really gone down hill since they added tokens, went F2P, took away radiance, and added insta-porting to dungeons.

To all MMO developers: Quit WoW-ifying your games.

Posted: Oct 22nd 2011 6:04PM Nandini said

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@Hipster

It's a two-way street. WoW's next expansion will have "PvE Scenarios" (similar to LOTRO's skirmishes) and "companion pet battles" (Pokemon, anyone?).

If there's a formula or mechanic that works and players enjoy (and is unencumbered by patents), you can expect games to copy from each other.
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Posted: Oct 22nd 2011 6:50PM JaySpeed said

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@Hipster I'd say that the game has improved since making those changes. The world join panel is a great thing. I just wish LOTRO had a dungeon finder tool like WoW. There is nothing wrong with copying the good systems WoW has.
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Posted: Oct 22nd 2011 7:03PM Lenn said

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@Hipster You must be one of the very few who actually mourns over the loss of radiance.
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Posted: Oct 22nd 2011 8:03PM Celtar said

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@Lenn I'll have to agree with Lenn, radiance was a flawed system. Some of the changes over the years done by Turbine haven't been all that good, but over all most of the changes have been good.

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Posted: Oct 22nd 2011 8:04PM smartstep said

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@Hipster

Agreed.

World join panel is uterrly horrible idea. Tokens and all this barter systems are awful and grindy, not to mention that they leave no surprise because you know exactly when and what to expect. Solo play is not only encouraged (no group quests apart of maybe 1 or 2) but group play is disencouraged (forcing solo-only instances and quests).

Tiering everything.

Seriously game is just like WoW - horrible.
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Posted: Oct 22nd 2011 7:28PM TortoiseCan said

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I can't really speak for the expansion pack's content - but I did buy it as I've been playing this game for years off and on and eventually I will get to it - the pre-order seemed like a good investment

One thing I can say though is that if you're the type of player to plow through the content, you're doing it wrong with LOTRO - this game is meant for you to stop and smell the roses. Plowing through the content in this game is like speed-reading through the actual book.

Considering I've yet to step foot in Moria yet (Just hit level 49 with my warden) after playing it for years - I highly doubt the 30 bucks I paid for this expansion is going to be a waste of money.

Saying that though - I think if they had waited to release this with the 5 (iirc) upcoming dungeons that are included in the price, there'd be a lot fewer complaints.

Posted: Oct 22nd 2011 8:38PM cyanpill said

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The stories of Isengard are pretty good- until you end a zone and the stories end abruptly, and usually aren't mentioned again in later zones. There were several places where a character could have shown up later, but unless it was part of the epic quest, they were dropped like old news.

Supposedly the exp rewards fro quests were increased in tuesdays patch, but I was usually getting only 80% of the exp I needed to level, completing every quest in a zone and handing in 10tasks a day. Around 70 the epic quest kicks into high gear, and I gain an extra level, but it still was not enough. I completed most of the slayer deeds, all of the quests, did a few skirmishes, and I am still only 74.5 Hopefully that quest exp boost will help my later characters some.

Posted: Oct 22nd 2011 9:42PM Wisdomandlore said

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I've been with the game since beta, although in the last two years I've only played sporadically. The game's downfall was and is Turbine's lack of ability to push out content. From launch to Moria they had a fairly steady stream of new content, but after that, the updates became fewer and smaller. RoI is just the latest in that sad saga. A smallish "expansion" that has no new group content, released two years after their last mini "expansion."

The game has done great things, from the scale of Moria, to the innovative skirmishes, to the awesome story. But LOTRO needed something meaty, something innovative, to compete with the coming onslaught of SWTOR and GW2. RoI was not that, by a longshot.

Posted: Oct 23rd 2011 4:41AM Angn said

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No, really? LOTRO needs an expansion *now* that can compete with two MMOs that *aren't* out yet? Get a grip.

There's absolutely nothing Turbine can do to compete against the sheer hype every MMO player with a complaint about their current games is heaping on these two games. There's also nothing they can do to compete with games who are going to leap out of their starting gates with all-new content and systems.

And you can bet players bedazzled with the shiny is going to let slide that same kill-10-x quests that we know are going to be in there in both games.

(SPOILER. You're captured in Isengard. You're a prisoner. Your ward tells you to kill rats. It's part of the context. Were you expecting dragons?)

The Rise of Isengard expansion is not without its flaws: delayed fellowship content, more skirmish grind, and quest bugs. But it's delivered on its reboot of the stats system, the itemization, and several classes. The storyline was most certainly not lackluster, featuring plot twists, several interesting appearances by Saruman, and the new Draigoch raid is is well executed.

If you are unable to appreciate all that because you have to kill ten rats, there's no hope for you.

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