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Reader Comments (164)

Posted: Oct 20th 2011 12:48PM nimzy said

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I absolutely concur (played in the beta). Still have it preordered, will probably play for a month or two, but it's back to the sandbox afterwards.

Posted: Oct 20th 2011 4:50PM Strangeland said

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@nimzy

What is this sandbox you all seem to be playing that is so captivating compared to the themeparks? Ryzom?

I love sandbox's too (Oblivion/Skyrim MMO please, tyvm) but I have not found a sandbox yet that has even nearly hit sandbox standards as well as the great theme-parks have hit theme-park standards.

What I really want is a theme-box or a sand-park.

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Posted: Oct 20th 2011 12:49PM jealouspirate said

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So, it's a decent single-player game that has some awkward multiplayer bits with a subscription. Kind of what I was suspecting. I completely agree with you that Bioware made this for recurring revenue reasons, not because they wanted an MMO.

I think I'll still pick it up, but just long enough to play the story bits I enjoy and then move on.

Posted: Oct 20th 2011 12:50PM urgan said

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"That said, I couldn't get past the fact that I'm playing a pre-destined BioWare avatar as opposed to my own character, and to be honest, if I wanted to passively consume content, I would watch television."

THIS. A THOUSAND TIMES THIS. I found the beta fun, but you pretty much nailed a major problem down in the article with this comment.

Posted: Oct 20th 2011 1:01PM jealouspirate said

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@urgan

Yeah, they talk a lot about story and choice, but ironically by giving you so much "Bioware story" they're actually LIMITING your ability to define your character by quite a wide margin compared to most MMOs.

You can't really be the Trooper you conjure up in your imagination. You have to settle for slight variations on the Trooper Bioware's writers like.
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Posted: Oct 20th 2011 1:20PM Cendres said

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@jealouspirate That's nothing new that's exactly what Bioware does all the time.

Didn't Jef argue with me on this last year or was it another writer? I just remember commenting that Bioware never gives people true choice, but flavor. Do you want raspberry argument or cherry? The tone of voice and facial expression might change, but never the outcome.
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Posted: Oct 20th 2011 1:40PM jealouspirate said

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@Cendres

You're definitely right on that, it's very much in line with Bioware's games. So people coming into it with the KOTOR, Dragon Age, Mass Effect, etc mindset will probably have no problems with it whatsoever.

What I'm referring to are people more used to playing other MMOs, who are accustomed to being given essentially a blank slate of a character and can fill in whatever details they want.
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Posted: Oct 20th 2011 2:04PM Cendres said

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@jealouspirate Yeah no that's not the experience of this game at all.
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Posted: Oct 20th 2011 3:58PM Kalex716 said

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@Cendres

I've made the same points before as well, as soon as we heard Bioware was getting into the MMO business.

They never had any sort of track record that would suggest them bringing something ground breaking to massively multiplayer online games.

Just their archetypical format, A. Good guy choice. B. Neutral guy choice, C. Evil guy choice. with zero room for personal characterization etc with a lobby and a friendslist you can invite people to tag along for. No thanks. They have a brilliant singleplayer pedigree, and i wish they stuck with it.
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Posted: Oct 20th 2011 12:51PM SiML said

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Yeah, read both accounts;

Kinda sounds like an OMG (Online Multiplayer Game) - perhaps I should expect no more from this as just that; an OMG KoTOR 3-10.

Posted: Oct 20th 2011 1:35PM (Unverified) said

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@SiML

The article writer is sandbox biased. We know this. This game is no more GPRPG than WOW is. I've played to 50. You can group 100% of the way from 1-50 just as u can level solo to 85 or group just the same.

The same goes for Rift. I soloed to 30 very easily.

It's irresponsible journalism to not have a full grasp of what you are reporting on.
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Posted: Oct 20th 2011 3:01PM (Unverified) said

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@(Unverified)
"It's irresponsible journalism to not have a full grasp of what you are reporting on."


Very well said.
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Posted: Oct 20th 2011 12:53PM heerobya said

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Biased reviewer is biased and biased comments agree with biased reviewer's bias.

Makes sense.

Good write up. I completely disagree, but I am not biased against theme parks and story based Bioware games.

For what it is, very well done thank you.

Posted: Oct 20th 2011 1:10PM x4str0m3ch said

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@heerobya

Well played.
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Posted: Oct 20th 2011 1:01PM myhumps said

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Queue the backhanded compliments of TOR...

Posted: Oct 20th 2011 1:12PM rotcafnogaw said

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i guess im skipping this game. i am interested but money is tight heading into the holiday season and there are a billion other awesome games coming out this year. im sure sw tor will do just fine. and im pretty much the only person i know born in the early 80s that hasnt seen/isnt interested in star wars. i dont dislike it, im just not that into it.

Posted: Oct 20th 2011 1:12PM (Unverified) said

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Thanks for the honest review Jef.

Sounds like for me it'll be a diversion until the next WoW expac.
But with the direction that game is taking their next expac is going to have to be considerably different than Cataclysm.

Really starting to think my time with MMO's is coming to an end. Unfortunately the success of the genre is also killing the original attraction of that same genre.

Posted: Oct 20th 2011 1:14PM (Unverified) said

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I love how people complain about " fedex or kill " quests, saying they are "grindy" or the same 'ol thing. The TRUTH is this...

If you dont play the game CORRECTLY(or should I say, "how the game is intended to BE PLAYED") then it will be the same thing. A lot of current players need to realize they are playing an epic mmoRPG - not some linear console game. You arent cool because you can finish 10 quests in 30minutes or less. Its not "leet" to use 2 abilities non-stop while fighting mobs.

Players need to ENJOY the experience and the journey of the adventures. Instead of rushing as fast as possible to kill 10 mobs for a quest - make it fun. Use your environment. Hide behind rocks, jump off cliffs, etc.. Move around during combat, duck and weave, somersalt over a mobs head and attack from behind, etc.. There are those that grind and are bored while doing it because they only care about speed and getting to max level. And then, there are those that take things SLOWER and will have 1000000x MORE fun than anyone else in the game.

THATS because they play the mmorpg as an MMORPG and not as a linear console-ish mmo.

Remember, ALL QUESTS are technically based off of killx and delivery quests. Its how the game AND the player implements them that makes a difference.

REMEMBER ONE THING.....


To get the most out of an mmorpg you cant just play it and expect everything to be perfect. 50% of the epic experience is the gameplay, and 50% if YOUR IMAGINATION. If you dont have an imagination(or use yours, even slightly) then you will never experience the game like the majority of players do. And quite frankly, you shouldnt be playing mmos.

Posted: Oct 20th 2011 1:37PM Lucidus said

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@(Unverified) Blaming the players for the failure of the game design? Really, you went there?

lol
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Posted: Oct 20th 2011 4:18PM (Unverified) said

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@Lucidus It's simple, if a player hates themepark MMO's and loves sandbox MMO's, then he shouldn't complain about themepark features when playing a themepark MMO.

After all, if you play a themepark MMO then you know what to expect of it.
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