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Reader Comments (111)

Posted: Oct 19th 2011 3:09PM (Unverified) said

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Massively : company focusing on EVE

That's turning into a rather big lie.. and more PR words. CCP has apparently axed their entire community support team.

So... not so much focusing on Eve Online, perhaps more axing the folks who actually try to calm down the community and report back when the community is upset.

This isn't a good cause for optimism.

Posted: Oct 19th 2011 3:47PM tooright said

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Kudos to CCP for recognizing their strongest asset, the customer.

Their golden goose is the EvE Online player and he /she wants spaceships and lasers , not vampires and werewolves.




Posted: Oct 19th 2011 3:53PM Jenks said

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Manifest says that EVE expansions, DUST, and WoD have stretched CCP's resources too thin, and the company will now "sharpen our focus."

You spread your resourses too thin, so you got rid of 20% of your resources. Seems like a strange strategy.

Posted: Oct 19th 2011 4:01PM tooright said

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@Jenks thats the problem with this industry, you think your tools are your resources , it's the customer, the check writer.

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Posted: Oct 19th 2011 4:03PM Titan1 said

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@Jenks
Read - Incarna did damage to the revenue stream and now they can't afford all of these different projects.
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Posted: Oct 19th 2011 4:10PM foofad said

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ITT, armchair businessmen argue over things they have no clue about.

Posted: Oct 19th 2011 5:00PM smartstep said

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Well when you try to bite mor than you can chew (medium sized company making 3 games big games at once) and don't feed you golden egg laying chicken (Eve is their only source of income and they really have not done much in last 2 years for customers that pay comapmny bills + awful attitude).

That's the final effect.

Solution:

Basically what they do atm.

Bring resources back in EVE, win Eve players back so they get revenue again. (I think player's boycott and account cancelling hit them harder than they admit).

Dust - as it does not seem like a game for me. (F2P PS3 exclusive multiplayer (mmo?) fps ), it seems that it is relatively advanced in development so finish + release it.

Then after they finish Dust + win Eve players back (if they can) - they will be able to start developing WoD.

Really plan long-term more + better to expand slower but steady than try to overachieve and fail.


Best would be from my personal perspective to turn off EvE cash shop and give players ability to craft clothes (create whole market, blueprints, skills , resources, etc) - but I guess that might not happen :/

Posted: Oct 19th 2011 6:19PM Existentialist said

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@smartstep

You're exactly right. I wanted to reply to you so you know I'm a fellow EVE player and I agree absolutely. A lot of these other commenters are the MMO peanut gallery and don't really get it, arm chair economists, arm chair developers. CCP needs to bring it back into EVE, feed the golden goose.
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Posted: Oct 19th 2011 5:02PM Mikx said

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I think this was expected actually, there's been increasing speculation that the company is overextended (especially during monocle-gate and the other controversies this summer) and people also like knowing that a good portion of their subscription money actually goes towards developing their game, not some other property.

Posted: Oct 19th 2011 5:04PM kevinrahl said

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Sad to hear. EVE does not really interest me at all. However I was very interested to see what CCP's World of Darkness would offer. World of Darkness is a great IP, it would be a shame to see the game delayed.

Posted: Oct 19th 2011 5:20PM (Unverified) said

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The decision to make the WoD MMO always confused me. CCP is interesting because they treat their game like a platform and just keep building on it, instead of relying on the make game-->make expansion-->end support-->make new game model. When announced Incarna seemed like an extension of that platform, and maybe it still is, but something went amiss, and whether that was merely a poor prioritization decision by launching a cash-shop first instead of actual content, or a poor conception by only designing interactive dress-up dolls and believing it to be content, I don't know. I'm hoping the former, and if so I still believe it's worth pursuing; it's the perfect venue for storied content, and I've always been annoyed by people who believe a sandbox and a scripted storyline are diametrically opposed forces. (Note: if you're trying to attract new consumers start here #2, and with the UI #1)

Dust: I don't understand the PS3 exclusivity, but that's not what's going to potentially kill it. The gameplay, the in-game cash shop as it relates to the gameplay, and the integration with EVE are the potential killers here; if one pillar is off just the slightest, the tower topples. If it stands, I'm first in line with my gun, and the EVE universe (see also Grinch's heart) grew three sizes that day.

Hilmar, mistaking what you wanted as what other people wanted, just cost some people their jobs, time to stop talking and start listening.

Posted: Oct 19th 2011 5:32PM Silverangel said

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Horrible news. DIAF Dust.

Posted: Oct 19th 2011 5:59PM Rioghal said

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That's awful. My condolences to the people who lost their jobs.

Posted: Oct 19th 2011 6:16PM (Unverified) said

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They fired the entire community team and big chunk of their DBAs.

Wrap it up folks, EVE and CCP are done.

Posted: Oct 19th 2011 6:52PM Mynxee said

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WTF, CCP, gee, you never fail to fail, do you? It's not like a whole bunch of people with business and software project management experience didn't see a need for CCP to address its (mis)management practices and post about the observable problems repeatedly for the last year or so. The saddest part about all of this is if CCP had pulled their heads out of their collective asses sooner, this layoff most likely would never have been necessary. It really dismays me that the ones who are getting punished for CCP's management incompetence are in the main not the ones responsible for the current circumstances. And the worst transgression of all...axing members of the community management team who were key in calming the community with voices of reason when various CCP fuckups enraged us. Again I say, "WTF, CCP?"

Posted: Oct 19th 2011 7:03PM Graill440 said

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Well now, a person would figure if they are bringing in 3.6 million a month that they would not have to fire staff..........of cousre employees do not like being paid with imaginary money.

Posted: Oct 19th 2011 7:10PM Marz said

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Not a big surprise to me. The player base was demanding that they stop spending money and resources on things not related to EVE. CCP has been in damage control for a few weeks now, this is just one more step to pleasing the EVE player player base.

CCP heard the complaints and took action. Hopefully sacrificing world of darkness will calm the EVE player base and it's complaints about where CCP spent it's resources.

Nothing like a good human sacrifice to calm the angry mob.

Posted: Oct 20th 2011 1:36AM (Unverified) said

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@Marz : You don't 'please' the player base by downsizing the people who have the job of listening to the player base.

You downsize the jobs you feel you can do without. By removing those who deal directly with their customers... well... they certainly aren't planning on dealing with their customers, right?
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Posted: Oct 20th 2011 2:42PM Irem said

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@Marz
Oh, poor big company, at the whim of those terrible players who had the audacity to want some attention for the game they actually pay to play! We should all be ashamed of ourselves!

For chrissakes, next they're going to drag out Bambi's mother and tearfully inform the playerbase that shooting her is the only way they can continue to focus on EVE, and somebody, somewhere, will buy it.
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Posted: Oct 20th 2011 4:21PM Marz said

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@Irem

Oh, poor big company, at the whim of those terrible players who had the audacity to want some attention for the game they actually pay to play!
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While I do enjoy the sarcasm; for sarcasm to work it has to make sense.

CCP IS going back to paying attention to the game the players actually pay to play. (More important the space part of the game) That is why they fired all those people not related to developing the space part EvE.

This is Damage control plain and simple. It's called "Look at us we're giving the you what you want."
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