Reporting on game industry layoffs is never fun, so we're a bit sobered this morning as we bring you news of CCP's downsizing. The development firm behind EVE Online, DUST 514, and the World of Darkness MMO has just issued a press release stating that it will be trimming approximately 20% of its staff worldwide.
According to CCP Manifest, most of the layoffs will occur in the company's Atlanta, Georgia offices, with select positions at the Reykjavik, Iceland camp also affected.
Manifest says that EVE expansions, DUST, and WoD have stretched CCP's resources too thin, and the company will now "sharpen our focus." In the short term, this means more attention for EVE Online and DUST 514, while World of Darkness will "continue development with a significantly reduced team." Finally, the press release attempts to head off the doomsayers by pointing out the fact that EVE's subscriber numbers are higher than they were this time last year.
[Thanks to everyone who tipped us!]
Reader Comments (111)
Posted: Oct 19th 2011 10:35AM Beau Hindman said
Ugh. This sucks. Good luck to all those who lost a job! :(
Beau
Beau
Posted: Oct 19th 2011 10:38AM real65rcncom said
Right before the holidays.. yeouch
saw a lot of this in the last two years across this industry
saw a lot of this in the last two years across this industry
Posted: Oct 19th 2011 10:38AM FrostPaw said
This sounds ominous for world of darkness.
Shame, I'm far more interested in that than Eve or Dust514.
Shame, I'm far more interested in that than Eve or Dust514.
Posted: Oct 20th 2011 4:11AM (Unverified) said
@FrostPaw
Yeah, same here. I was extremely exited about WoD, but we've been waiting on any concrete info about the game for a few years already and now it seems we won't be getting any any time soon either. This sucks. :(
Reply
Yeah, same here. I was extremely exited about WoD, but we've been waiting on any concrete info about the game for a few years already and now it seems we won't be getting any any time soon either. This sucks. :(
Posted: Oct 20th 2011 12:03PM StClair said
There's proven demand for a WoD MMO, in the form of countless smaller, text-only games (MUSHes, mostly). Of course, there's the question of how much the demand is already filled by such semi-private games, and how many players would move to (or be drawn in for the first time by) a bigger and shinier one.
Reply
Posted: Oct 19th 2011 10:39AM reathorn2010 said
No matter what your opinion of CCP is, it is always sad to hear of layoffs happening. I'm sure there will be a lot of "serves them right, for making X changes" comments, but at the end of the day we're talking about peoples livelihoods.
Posted: Oct 19th 2011 10:40AM (Unverified) said
This was unexpected. WoD has been getting some good press as of late.
Posted: Oct 19th 2011 10:42AM WonderPenguin said
This is pretty surprising, from a software dev perspective. I would have expected this post DUST and WOD release, but it seems like this is exactly the time in the schedule to burn hot.
Doomsayers for EVE might be wrong, but this isn't a good thing for WOD fans.
Doomsayers for EVE might be wrong, but this isn't a good thing for WOD fans.
Posted: Oct 23rd 2011 5:52AM jh3141 said
@WonderPenguin
My suspicion is that they've looked at what they're doing and realised that economically speaking, now is perhaps not the best time to be realising a game of this type. Particularly as the implied schedule for its release is similar to the Dust schedule, which would put a heck of a load on their support staff, with the result that they'd likely have to hire more expensive temporary staff to handle the flood of new users for both games.
If they reduce the staff, and perhaps delay release from early next year to late next year, they may get both lower costs and better sales as a result.
Another thing to think about, which may or may not have influenced CCP's decision-making: a game developed over a long period by a small team is like to be both better and cheaper to produce than a game developed quickly by a large team, as small teams are well-known to be more focussed, innovative and productive. I don't know how many developers WoD had, but if it was more than about 30 then they were probably spending as much time dealing with communication issues and team management as they were actually developing stuff. 20% of CCP's staff is about 120 people, although it's unknown how many of those are developers versus support staff, artists, etc. A smaller, more focussed team might actually work better for CCP. They developed EVE with a team of 21 people, including support staff.
Reply
My suspicion is that they've looked at what they're doing and realised that economically speaking, now is perhaps not the best time to be realising a game of this type. Particularly as the implied schedule for its release is similar to the Dust schedule, which would put a heck of a load on their support staff, with the result that they'd likely have to hire more expensive temporary staff to handle the flood of new users for both games.
If they reduce the staff, and perhaps delay release from early next year to late next year, they may get both lower costs and better sales as a result.
Another thing to think about, which may or may not have influenced CCP's decision-making: a game developed over a long period by a small team is like to be both better and cheaper to produce than a game developed quickly by a large team, as small teams are well-known to be more focussed, innovative and productive. I don't know how many developers WoD had, but if it was more than about 30 then they were probably spending as much time dealing with communication issues and team management as they were actually developing stuff. 20% of CCP's staff is about 120 people, although it's unknown how many of those are developers versus support staff, artists, etc. A smaller, more focussed team might actually work better for CCP. They developed EVE with a team of 21 people, including support staff.
Posted: Oct 19th 2011 10:42AM Protheus said
Bad management and planning. They should have started with Dust and when deployed look at the possibilities of another game (or vice versa).
Goodluck to the new jobs seekers :-(
Goodluck to the new jobs seekers :-(
Posted: Oct 19th 2011 10:42AM Rodj Blake said
Sad news for those affected.
I can't help wondering if WoD was cut back because the software was as much of a resource hog as walking in stations, and that they didn't know how to fix it
I can't help wondering if WoD was cut back because the software was as much of a resource hog as walking in stations, and that they didn't know how to fix it
Posted: Oct 19th 2011 12:01PM Irem said
@Rodj Blake
I have a feeling that's probably the case, looking at what they want to do with it. Their ideas for WoD are extremely ambitious, and sadly, probably more than they're currently capable of considering that making walking in stations work is already something they're struggling with.
Reply
I have a feeling that's probably the case, looking at what they want to do with it. Their ideas for WoD are extremely ambitious, and sadly, probably more than they're currently capable of considering that making walking in stations work is already something they're struggling with.
Posted: Oct 19th 2011 5:17PM (Unverified) said
@Rodj Blake
Resource hog? My desktop is 3 years old, probably 4-5 for some parts. It runs CQ just fine (with updated GFX drivers). No overheating, no FPS lag, nothing. I really have to wonder if EVE players generally play with even older computers than mine or what is the problem.
Reply
Resource hog? My desktop is 3 years old, probably 4-5 for some parts. It runs CQ just fine (with updated GFX drivers). No overheating, no FPS lag, nothing. I really have to wonder if EVE players generally play with even older computers than mine or what is the problem.
Posted: Oct 19th 2011 10:43AM Protheus said
soo... the Monoclegate hit them harder then they would admin I think
Posted: Oct 19th 2011 9:14PM mysecretid said
@Protheus
If this is Monocle-gate fallout, you'll notice that the suits are covering their butts by laying off the rank and file workers, likely as a way of making the profit reports look good to /their/ bosses ...
Way of the world, unfortunately. The people who do most of the work are the least protected.
Reply
If this is Monocle-gate fallout, you'll notice that the suits are covering their butts by laying off the rank and file workers, likely as a way of making the profit reports look good to /their/ bosses ...
Way of the world, unfortunately. The people who do most of the work are the least protected.
Posted: Oct 28th 2011 7:08AM mysecretid said
@bcrfan
All you did was parrot slogans. I actually do know what those slogans mean, and that wasn't what I was referencing here.
Reply
All you did was parrot slogans. I actually do know what those slogans mean, and that wasn't what I was referencing here.
Posted: Oct 19th 2011 10:49AM ScottishViking said
This is indeed surprising, and not good news at all. I'm an EVE player, and happy to see more resources devoted to that, but from a business development perspective, this is troublesome.
Posted: Oct 19th 2011 10:50AM Azev said
Its always sad to hear about people losing there jobs, but by doing this it might prevent ccp's money maker a.k.a. Eve Online from falling apart and eventually cause 100% job loss. Good luck to all of those who lost there jobs.










