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Reader Comments (111)

Posted: Oct 19th 2011 10:35AM Beau Hindman said

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Ugh. This sucks. Good luck to all those who lost a job! :(

Beau

Posted: Oct 19th 2011 10:38AM real65rcncom said

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Right before the holidays.. yeouch

saw a lot of this in the last two years across this industry

Posted: Oct 19th 2011 11:17AM Saker said

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@real65rcncom Holidays?! What are those? Corporates don't care about such things, only Mammon matters!
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Posted: Oct 19th 2011 10:38AM FrostPaw said

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This sounds ominous for world of darkness.

Shame, I'm far more interested in that than Eve or Dust514.

Posted: Oct 20th 2011 4:11AM (Unverified) said

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@FrostPaw

Yeah, same here. I was extremely exited about WoD, but we've been waiting on any concrete info about the game for a few years already and now it seems we won't be getting any any time soon either. This sucks. :(
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Posted: Oct 20th 2011 12:03PM StClair said

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There's proven demand for a WoD MMO, in the form of countless smaller, text-only games (MUSHes, mostly). Of course, there's the question of how much the demand is already filled by such semi-private games, and how many players would move to (or be drawn in for the first time by) a bigger and shinier one.
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Posted: Oct 19th 2011 10:39AM reathorn2010 said

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No matter what your opinion of CCP is, it is always sad to hear of layoffs happening. I'm sure there will be a lot of "serves them right, for making X changes" comments, but at the end of the day we're talking about peoples livelihoods.

Posted: Oct 19th 2011 10:40AM (Unverified) said

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This was unexpected. WoD has been getting some good press as of late.

Posted: Oct 19th 2011 10:42AM WonderPenguin said

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This is pretty surprising, from a software dev perspective. I would have expected this post DUST and WOD release, but it seems like this is exactly the time in the schedule to burn hot.

Doomsayers for EVE might be wrong, but this isn't a good thing for WOD fans.

Posted: Oct 23rd 2011 5:52AM jh3141 said

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@WonderPenguin

My suspicion is that they've looked at what they're doing and realised that economically speaking, now is perhaps not the best time to be realising a game of this type. Particularly as the implied schedule for its release is similar to the Dust schedule, which would put a heck of a load on their support staff, with the result that they'd likely have to hire more expensive temporary staff to handle the flood of new users for both games.

If they reduce the staff, and perhaps delay release from early next year to late next year, they may get both lower costs and better sales as a result.

Another thing to think about, which may or may not have influenced CCP's decision-making: a game developed over a long period by a small team is like to be both better and cheaper to produce than a game developed quickly by a large team, as small teams are well-known to be more focussed, innovative and productive. I don't know how many developers WoD had, but if it was more than about 30 then they were probably spending as much time dealing with communication issues and team management as they were actually developing stuff. 20% of CCP's staff is about 120 people, although it's unknown how many of those are developers versus support staff, artists, etc. A smaller, more focussed team might actually work better for CCP. They developed EVE with a team of 21 people, including support staff.
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Posted: Oct 19th 2011 10:42AM Protheus said

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Bad management and planning. They should have started with Dust and when deployed look at the possibilities of another game (or vice versa).

Goodluck to the new jobs seekers :-(

Posted: Oct 19th 2011 10:42AM Rodj Blake said

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Sad news for those affected.

I can't help wondering if WoD was cut back because the software was as much of a resource hog as walking in stations, and that they didn't know how to fix it

Posted: Oct 19th 2011 12:01PM Irem said

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@Rodj Blake
I have a feeling that's probably the case, looking at what they want to do with it. Their ideas for WoD are extremely ambitious, and sadly, probably more than they're currently capable of considering that making walking in stations work is already something they're struggling with.
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Posted: Oct 19th 2011 5:17PM (Unverified) said

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@Rodj Blake
Resource hog? My desktop is 3 years old, probably 4-5 for some parts. It runs CQ just fine (with updated GFX drivers). No overheating, no FPS lag, nothing. I really have to wonder if EVE players generally play with even older computers than mine or what is the problem.
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Posted: Oct 19th 2011 10:43AM Protheus said

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soo... the Monoclegate hit them harder then they would admin I think

Posted: Oct 19th 2011 9:14PM mysecretid said

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@Protheus

If this is Monocle-gate fallout, you'll notice that the suits are covering their butts by laying off the rank and file workers, likely as a way of making the profit reports look good to /their/ bosses ...

Way of the world, unfortunately. The people who do most of the work are the least protected.
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Posted: Oct 20th 2011 11:38PM bcrfan said

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@mysecretid work smart not hard. If you fail at that then don't complain, no one to blame but yourself.
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Posted: Oct 28th 2011 7:08AM mysecretid said

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@bcrfan

All you did was parrot slogans. I actually do know what those slogans mean, and that wasn't what I was referencing here.
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Posted: Oct 19th 2011 10:49AM ScottishViking said

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This is indeed surprising, and not good news at all. I'm an EVE player, and happy to see more resources devoted to that, but from a business development perspective, this is troublesome.

Posted: Oct 19th 2011 10:50AM Azev said

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Its always sad to hear about people losing there jobs, but by doing this it might prevent ccp's money maker a.k.a. Eve Online from falling apart and eventually cause 100% job loss. Good luck to all of those who lost there jobs.

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