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Reader Comments (22)

Posted: Oct 18th 2011 6:25PM Stormwaltz said

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A very good interview.

Posted: Oct 18th 2011 6:51PM (Unverified) said

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The pvp part stands out to me, since that's what initially held my interest and kept me going. Once the focus on PvE increased, me and my friends started to move away =/

Posted: Oct 18th 2011 7:14PM MMOaddict said

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You guys are killing me with these articles on a game I never got to try and never will. Makes me hope that Turbine is planning to further this IP with a modern game, now that the industry is bigger and thriving.

Posted: Oct 18th 2011 7:25PM Graill440 said

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@MMOaddict

You missed nothing except for the overinflated egos of devs posting on the forums that they were going to do things their way and we would like it. You see the result, the game is gone.
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Posted: Oct 18th 2011 8:35PM Daverator said

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@MMOaddict

You can fairly safely ignore Graill...

It was a themepark MMO with a huge selection of classes. It was touted as AC2 but really only shared the world. Hell even the name Asheron's Call isn't accurate because it was a reference to how the players got to the world. in AC 2 many players were native species. A more apt name would have been something along the lines of "War for Dereth"

One thing about it that was sad is that it assumed AC1 failed. AC1 actually had an end goal of the players lore wise, in AC2 was after it failed. I think if AC2 had stayed alive, it would have been rather awesome to have an expansion that was a portal to the future if AC1 had been victorious. Maybe that would be too much Star trek and not enough AC tho lol.
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Posted: Oct 18th 2011 7:25PM tepster said

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Gosh I miss AC2.

Posted: Oct 18th 2011 8:25PM KureAc said

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i don't have any screenshots left ): but its nice to see that theres been 2-3 posts about this recently, i never once hated the developement team whilst i played asherons call 2 and i liked how each monthly update had queit abit of stuff to go with it

I kinda felt like the game rly moved through time, i rly hope the asherons call series gets continued :P heck if i got my hand on some money, i'd fund it just to see it come back :D

Posted: Oct 18th 2011 8:41PM scottsummer said

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oh god, i love "The Game Archaeologist"

awesome read as usual

Posted: Oct 18th 2011 8:42PM (Unverified) said

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@scottsummer Thanks!
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Posted: Oct 18th 2011 9:50PM (Unverified) said

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All this FTP about they should revive AC2 as a FTP cash shop game it was a good game better than many of these new FTP.

Posted: Oct 19th 2011 12:46AM Titan1 said

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It would be kinda cool if Turbine reopened AC2 as a F2P with one server...just for fun...you never know...as a F2P it might do decent...

Posted: Oct 19th 2011 3:16AM Amusednow said

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It's a bit funny that with all the AC2 postings lately here I happened to come across a backup of the beta while looking for something.

Posted: Oct 19th 2011 3:39AM jacomdad said

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I really do miss this game. I could have been so huge but Microsoft just refused to let is succeed. It's like they wanted to loose their own money and let AC2 fail before it even began. It was a little silly back in the day playing beta and reading the press releases from Microsoft and thinking "is there another AC2 I don't know about?".

Posted: Oct 19th 2011 3:40AM jacomdad said

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@jacomdad

IT could have been so huge, I am fine just the way I am and don't need to be any bigger...
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Posted: Oct 19th 2011 3:08PM (Unverified) said

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I played AC1 for over 1.5years. My wife and I both loved the game so very much and we both were so excited to learn about AC2 before it came out, and I have to say that my reaction to the part of this article that says...

" So AC2 ended up using very little of AC1's code. Because of all the low-level changes, it was impossible to reuse any of AC1's game logic. Every game mechanic had to be written from scratch, even the parts that we wanted to be exactly the same. That made it impossible to create "AC1 with more stuff." There just wasn't time.

So it stopped being a sequel and started being a different game set in the same world. This one was a Kingdom-vs.-Kingdom war-fest with tons of character options. It was a good design and a fun PvP game. Unfortunately, it was not a sequel in any way, and that's not what Microsoft wanted to hear: It had been promised a sequel."

How can something you have 100% control over be impossible. Your code tells it what to do. My guess is someone at Turbine wanted the game to be this way, you just can't tell someone that the code would not let you make the game the same as AC1, thats like saying the new car just "CANT" be the same color as the old one.

AC1 was and still is THE first and most exciting MMO experience I ever had, I will never forget how I loved that game with all my gaming heart. My wife and I both were very disappointed with AC2, we were hoping for a more robust AC1, with new graphics, new everything! We just couldn't wait to have the AC1 we loved, with new and improved everything.

We thought that Microsoft was the culprit, but when you take a games design from pure PVE to heavy PVP focus, that's not a tech limitation, tha'ts someone at Turbine making that decision that THAT person is to blame for AC2s failure. You had a winner with AC1, and AC2 could have taken that win to hew heights. So from a player that 10 years later still remembers the feeling of let down that AC2 brought, I say shame on that person or persons for doing that to the community. A mistake I hope they never made again.

Maybe one day AC1 will get the re-do and upgrade that it deserves. I'd the first in line to buy it.

Posted: Oct 19th 2011 5:00PM Kenrath said

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@(Unverified)

"How can something you have 100% control over be impossible. Your code tells it what to do. My guess is someone at Turbine wanted the game to be this way, you just can't tell someone that the code would not let you make the game the same as AC1, thats like saying the new car just "CANT" be the same color as the old one. "

False. I'm guessing you are not an engineer. As a software developer, I can confidently say you are wrong. In fact I'm currently working on the next generation of a product that we had to scrap the existing code base and start over even though it does basically the same thing, except has some new features and capabilities that the old code simply would not allow us to do. Sure, we could shoe-horn it in, but then it becomes a nightmare to extend even further and to maintain.

Sometimes the best thing you can do is actually just start over from scratch. Turbine was likely able to reuse many of their lower level libraries (just like I am) but the higher level that contains the logic had to be completely re-written and there is only a finite amount of time in the universe.
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Posted: Oct 19th 2011 5:10PM Patrick01 said

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Your kinda missing what I'm getting at. Turbine developed a PVP game with AC2, instead of PVE game like AC1, but gave the reason that it was because they had to write new code for AC2. That simply is not the reason. Thats a design style, not a coding limitation.

You can not say a coding limitation was the cause for a complete and total redirection of moving from PVE to PVP, thats 100% a design decision.

EQ1 and EQ2 are vastly different, but still (for many many years) were both PVE focused games, but had vastly different game mechanics.

Posted: Oct 20th 2011 11:32AM Kenrath said

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@Patrick01

Ahh ok, I see what you're getting at, yea I misunderstood. My bad :)
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Posted: Oct 19th 2011 5:27PM (Unverified) said

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Love AC1..Love AC2. I miss AC2 dearly and would easily sub for it if its ever brought back.

I play the state lottery with the sole purpose of funding Turbine to create another Asheron's game.

Can someone explain why Turbine owns an IP, which is already a success and yet they let this IP flounder on an 11 year old AC1 and a SIX year dead AC2?

Turbine, lets go guys, put the AC universe back in the fold. Lugian tacts, Raiders, Tumerok Hive keepers, Shadows, Virindi and Drudges are all part of a great world that lay fallow. I pray the day comes soon to log in and play a lugian raider again.

Posted: Oct 20th 2011 1:58PM Space Cobra said

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Great article and info!

From my perspective reading this, I think we can lay a huge amount of blame on Microsoft; it seems pretty typical of what they did do to other games and still continue to do today!

Eric states that Microsoft wanted to kill off the AC1 servers as soon as AC2 was online and he mentions that, "we didn't know back then; it was all new to us." While that is true, it shows Microsoft was short-sighted and really, I see this attitude coloring many later projects.

It's obvious, perhaps in hindsight, that this should have been a totally different IP and not a sequel, especially when it launched, IMO, too early when AC1 was still fairly young. The Microsoft belief of totally replacing "the old" also colors this (as it does with their OS packages...).

And of course, when no big spike in profits came, Microsoft didn't care and went as far as just wishing the game into oblivion. Good on Turbine to get the IP back, although it was a bit too late.

Heck, maybe at some point, there will be an AC 3?

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