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Reader Comments (40)

Posted: Oct 18th 2011 11:39AM real65rcncom said

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A year and a half too late for me. Housing should have been in this game long before to keep my interest.

Side note: That house in the pic looks like a typical house lol. I was expected more of a fantasy feel, but looking at the pic I expect my fat next door neighbor to come outside and start up his fire pit.

Posted: Oct 18th 2011 12:07PM bobfish said

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@real65rcncom

The houses look like they've come from Generic MMO #321, rather than Aion. Very boring and plain. :(
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Posted: Oct 18th 2011 12:17PM Chiren said

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@bobfish

The housing doesn't look generic to me at all - in fact it looks fantastic.

What generic MMO have you been playing that has housing like this? The only thing remotely close to what I'm seeing here is the Sims.

Hopefully NCSoft can actually deliver on this. I was one of those who was really excited the first time I saw housing and mounts in Aion in the vision trailer... back in... 2009.
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Posted: Oct 18th 2011 12:39PM Ehra said

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@Chiren

Really. These houses look much more modern than what I see in any/most fantasy MMO houses.
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Posted: Oct 18th 2011 1:20PM Zyrusticae said

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@Ehra

I find it amusing how there is a general assumption that fantasy = either medieval-era architecture or absurdist architecture that could never work in the real world because of MAGICKS and such.

Aion's style is that of a somewhat anachronistic world where its technology varies wildly from that which you've seen in other fantasy worlds. They have aether-powered airships firing cannons next to gigantic alien attack ships that drop troops and fire lazorz. They have old-school plate armor right next to denim jeans and fancy dresses. And they have ancient stone architecture next to wood-frame buildings not out of place in modern suburbs (actually, this one mirrors the real-world, if you think about it).

I, for one, appreciate its unique style. Technology is not a linear path, you know - some things make sense for a world like Aion, and they don't have to be accompanied by the other technological discoveries seen in the real world at that time. It may seem strange for a world to have discovered denim when they don't even have electricity or personal firearms, but when you think about it, denim has absolutely nothing to do with those. Same thing with the architecture. You don't need fancy machinery to produce wood-frame houses, after all. It all makes sense within the context of the game.

Though I will note that, of course, the game has magic and, as such, they COULD afford to be more fantastical, but this is the game's style. They like more down-to-earth living spaces. And what's wrong with that?
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Posted: Oct 18th 2011 2:35PM Ehra said

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@Zyrusticae

Oh I absolutely agree. I'd just like to clarify that my comment was really more in reply to the comment about it looking like "generic MMO" fare. Can't say I've seen many, if any, MMOs take this sort of approach to housing design.
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Posted: Oct 18th 2011 7:32PM bulldozerftw said

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@real65rcncom There's no reason this should take long to convert over from Korean to English. I was actually rather impressed with them deciding to shorten the length of time it took us to get 2.7. On the other hand they would be bigger fools then I thought if they hadn't, they don't have the time to wait on these expansions with future games around the corner. Even though 3.0 will most likely be alot more elaborate than 2.6 and 2.7 I'm thinking they might be planning on releasing it in time for Christmas or the end of the year. 3.0 will definitely bring it closer to a comparable quality of future mmos coming out.

But yeah all they really have to do is have someone directly translate the essential important things such as skill descriptions or npc names and how to do quests. Then they could get a very accurate translator to do a placeholder translation for the time being. There might be a story log for any quests you've done. So they could make it go even faster by just telling people look if you want the full quality of translations don't do these color coded quests until the next patch. I mean the sounds the characters make are sort of korean to begin with and im sure most anime fans actually enjoy listening to their animes in their asian languages.
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Posted: Oct 18th 2011 7:50PM Zyrusticae said

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@bulldozerftw

Well, the problem is not actually NCWest or the translation work, as I understand it. The problem is that NCSoft HQ, for whatever reason, decides NOT to send over the patches until at least a month after they've been live in Korea.

I have absolutely no idea why they do this, but the fact that 2.7 came so relatively soon means they are probably changing their mindset, which is a good thing. I can only hope that carries over to 3.0.
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Posted: Oct 18th 2011 11:49AM rotcafnogaw said

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i wish more games did housing. best housing system ever in an mmorpg = dark age of camelot. actual zone with houses, you pick out the land you want, all kinds of houses with tons of customization. used to love crafting before guild meetings in my house, then runnin over the hill and around the big lake to our guild hall. no ingame map was AWESOME imo. the games with instanced housing is ... better than nothing i guess.

Posted: Oct 18th 2011 12:45PM Pingles said

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@rotcafnogaw

For me Housing was one of the things that ruined DAoC. All of a sudden NOBODY ever went to the capital cities. A big part of the community "feel" of the game disappeared.

Housing and be a great time/money/cash shop component of games but I prefer when it is all cosmetic and they don't remove incentive for folks to gather or interact in the gameworld.
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Posted: Oct 18th 2011 4:13PM Rocky said

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@rotcafnogaw

Clearly, never played Ultima Online.
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Posted: Oct 18th 2011 4:13PM Rocky said

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@rotcafnogaw

Clearly never played Ultima Online.
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Posted: Oct 19th 2011 1:57PM Sukiyaki said

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@rotcafnogaw This is no instanced housing.
Houses can be built in a big map for Housing with hundred of plots in several little unique spots like beach, hills, village river etc.
AND they can be built on some (but fewer, 15 or so) specific plots in the old game world either.

Something that might come intuitive for Korean gamer culture but not Western is that these houses are not intended to be owned alone. Only as an exception rather than the rule. Actually more than a couple of player are expected to share the bigger houses or whole legions their mansions.
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Posted: Oct 18th 2011 11:52AM (Unverified) said

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Oh I bet they'll make you grind for the house and furniture until you rage quit.

Posted: Oct 18th 2011 12:20PM Utakata said

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@(Unverified)

...or pay through the nose with their cash shop as a subscriber.
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Posted: Oct 18th 2011 1:22PM Zyrusticae said

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@(Unverified)

Given that the houses are available from 21+ and are quest-given, I somehow doubt this.

Also note that furniture is crafted by players. Unless they require OBSCENE quantities of resources (which is not difficult to work around), it won't be very hard to acquire and furnish a basic home.

Now, when it comes to guild houses or mansions, on the other hand... sky's the limit there.
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Posted: Oct 18th 2011 11:52AM deffbee said

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I think SWG had a pretty solid housing system from what I remember. I havent played that game for awhile so I don't recall to much of it.

Posted: Oct 18th 2011 1:29PM Ryukan said

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@deffbee

Agreed. SWG had one of the best housing/player community setups in any MMO ever.

And that Aion housing looks lame and doesn't seem to fit Aion. It reminds me more of a dollhouse than something I would expect to see in Aion's world.
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Posted: Oct 18th 2011 1:49PM Zyrusticae said

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@Ryukan

"And that Aion housing looks lame and doesn't seem to fit Aion. It reminds me more of a dollhouse than something I would expect to see in Aion's world."

You're basing this off of low-resolution camera shots. Of stuff that you, individually, can customize.

Needless to say, this is all going to look quite different in-game when you can actually get your hands on the customization tools.
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Posted: Oct 18th 2011 12:19PM Irem said

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However this works out, I have to say that it's SO nice to see more and more games recognizing that things like player housing are important for player investment and can be strong community-building tools. Every step away from the "Why would you log in except to fight?" mentality is a huge relief for me.

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