Last weekend's big convention, New York Comic Con, hosted another panel on Star Wars: The Old Republic. And perhaps to the surprise of the fans, this panel was all about numbers. Specifically, it was all about the numbers for upcoming content in the game, such as Flashpoints, Operations, and Warzones. Stephen Reid took his time to lay out what players can expect from this content and how many different areas players can expect, starting with 15 different Flashpoints at launch.
The Flashpoints will not all be story-focused, according to Reid, with some focused more heavily on the puzzle or gameplay aspects. All of them, however, can be replayed at higher difficulties in the endgame. In addition, Reid showed off the upcoming fleet hubs for the game, the central gathering areas for players that feature vendors, auction systems, and a special "VIP Lounge" for people who purchased the Collector's Edition. With only a little over two months remaining until the game's launch, there's not much more time before these promised features become a reality.
Reader Comments (56)
Posted: Oct 17th 2011 11:05AM real65rcncom said
"and a special "VIP Lounge" for people who purchased the Collector's Edition"
woot, I get a lounge! Hope it's like the roped-off airport VIP sections I never got into in airports so I can finally feel special.
woot, I get a lounge! Hope it's like the roped-off airport VIP sections I never got into in airports so I can finally feel special.
Posted: Oct 17th 2011 12:44PM BigAndShiny said
@real65rcncom
It's a little room at the top of an elevator in beta.
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It's a little room at the top of an elevator in beta.
Posted: Oct 17th 2011 11:08AM b3n said
Or much time for "game-testing"...
All I got from signing up (years ago) was a hacked account and two fake emails :(
All I got from signing up (years ago) was a hacked account and two fake emails :(
Posted: Oct 17th 2011 11:24AM heerobya said
Interesting, whole fleet hubs thing is something I did not know about this game.
Posted: Oct 17th 2011 11:30AM (Unverified) said
The VIP lounge leaves a really nasty taste in my mouth. Granted it will probably be rarely used except for someone to afk and feel important while they do it, but MMOs are about content and making sure that content is accessible by as many players as possible.
If they later say for a $5-$10 payment you'll have access, fine, but a subscription game with areas gated off by who pays extra on retail just smells up the room. It's something a freemium game would do. I've long thought that TOR will go F2P a year after release to heal development costs with retail, and this makes me feel more confident in that thought.
If they later say for a $5-$10 payment you'll have access, fine, but a subscription game with areas gated off by who pays extra on retail just smells up the room. It's something a freemium game would do. I've long thought that TOR will go F2P a year after release to heal development costs with retail, and this makes me feel more confident in that thought.
Posted: Oct 17th 2011 11:51AM Clemalum07 said
@(Unverified) Good lord its just an aesthetic feature its no different then some games offering Pets or Mounts.
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Posted: Oct 17th 2011 2:29PM DerpMchurson said
@(Unverified) So you would feel all "VIP" for paying 5 extra dollars to get in? Gimmie a break man. Nobody cares about the VIP room.
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Posted: Oct 17th 2011 11:41AM nimzy said
Ah yes, instanced regions. They really, really bothered me in the beta.
Posted: Oct 17th 2011 2:40PM KvanCetre said
@nimzy
It seems like one of the silliest things to not fix before launch. I doubt its a technical nightmare to not send you back to your bind. (all they would need to do is store the location and then teleport you after the switch, at least in my overly simplistic mind)
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It seems like one of the silliest things to not fix before launch. I doubt its a technical nightmare to not send you back to your bind. (all they would need to do is store the location and then teleport you after the switch, at least in my overly simplistic mind)
Posted: Oct 17th 2011 11:46AM Mtor said
There's a little too much "we can't talk about that yet," for a game that is less than 2 months from release. They're still showing off screenshots of endgame content. Screenshots??? Really?? The NDA is still going strong as well. This info would have been good if TOR was scheduled to be released in 2013.
Seems like there are a lot of red flags surrounding this game indicating epic fail.
Seems like there are a lot of red flags surrounding this game indicating epic fail.
Posted: Oct 17th 2011 5:24PM Interitus said
@Mtor I don't know if this comment needed to be. If I hadn't been in beta, at this point I'd be concerned. Still a NDA, no sign of larger beta still (weren't there supposed ot be guild betas?). I know they said no open beta, but at this point nothing major is going to change.
I understand this is Bioware's first MMO but they aren't helping themselves by being so restrictive with communication. From what I've seen the game is ready to go. Yes it can use more tweaking, but a MMO can always use more tweaking.
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I understand this is Bioware's first MMO but they aren't helping themselves by being so restrictive with communication. From what I've seen the game is ready to go. Yes it can use more tweaking, but a MMO can always use more tweaking.
Posted: Oct 17th 2011 7:03PM Jwheeler said
@Mtor
You do know that if they do open the NDA, then information about the story in which the game is build upon since day one of development would be spoiled and thus ruining the game for people.
You really are a smart troll who can think on the ball. No wonder you are on here trolling. Stupid comments from a uneducated person.
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You do know that if they do open the NDA, then information about the story in which the game is build upon since day one of development would be spoiled and thus ruining the game for people.
You really are a smart troll who can think on the ball. No wonder you are on here trolling. Stupid comments from a uneducated person.
Posted: Oct 17th 2011 9:40PM exe973 said
@Jwheeler
VS beta people spoiling the stories on day one of release. Really not much of a difference. If they have really limited opening day sales, then those who can't play opening day still face this problem. If the stories are the make and break of this game, then what happens once you experience the stories you want to see?
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VS beta people spoiling the stories on day one of release. Really not much of a difference. If they have really limited opening day sales, then those who can't play opening day still face this problem. If the stories are the make and break of this game, then what happens once you experience the stories you want to see?
Posted: Oct 17th 2011 12:20PM (Unverified) said
I've never seen so many cry like little bitches. Sometimes I buy the CE, sometimes I don't. Capitalism, deal with it.
~DamnLag
~DamnLag






