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Posted: Oct 15th 2011 4:33PM mael said

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I played Everquest from 2000 to 2005 , it was my very first 3d mmorpg and i will probably never forget my time there .

good article :)

Posted: Oct 15th 2011 4:34PM Faith said

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Even thought EQ was technically a series of square-like shaped zones, it still created the illusion that you were in this giant world. One of my fondest gaming experiences was the first time I said screw it and decided to make the trek from Halas to Freeport at around level 8. Back then there was no in game map, there weren't info/spoiler sites, it was just you and your own hand drawn maps and even with a Torch, when that virtual sun went down it was FREAKING DARK! I finally made it to the commons after I somehow got through High Hold Pass, then there it was Freeport! I heard about it, but never saw it before. Having a blast, I decided again "what the hell" and went to find the boat to explore eastern Elf/Dwarf lands. After a long wait for the boat and making a friend in a monk at the docks (who I am still in contact with today!), together we decided to travel together.

We traveled through the Butcherblock Mountains, saw the amazing (at the time) Dwarven gates of Kaladim, then made our way into the very misty Greater Faydark, there I remember people were yelling out in /shout "There's a Barbarian chick in Faydark, she's huge!" it was many of the Dwarf/Elf players first time seeing a Barbarian character and I was in my glory showing them what Shaman's could do.

The best part about those days were that the 3 years straight that I played EQ all had that sense of adventure right up till I left and fell in love with DAoC. Sadly more recent games, at least for myself can't seem to even hold my interest for 3 months. It's time these game companies put down the parsed numbers, get rid of the focus groups of non gamers, and get back to creating gorgeous worlds for people to play and explore in again.

Posted: Oct 16th 2011 12:33PM Beau Hindman said

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@Faith Awesome comment. :)

Beau
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Posted: Oct 17th 2011 1:11AM Faith said

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@Beau Hindman

=)
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Posted: Oct 15th 2011 4:40PM (Unverified) said

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Whenever you have a game with a nickname "crack" at the end of it, it would be in a hall of fame.

Posted: Oct 15th 2011 4:50PM Interitus said

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It's so hard to describe what EverQuest was like for those who never played. I remember my first trip from Freeport to Qeynos. If you died you ran naked back to your corpse. It was scary and you feared death. But it made it so much more exciting.

It probably doesn't sound fun, but I wish people had a chance to try it out. Most of my best MMO memories come from the early years of EQ.

Lol. You had to stare at your spellbook and hit a meditate button to get mana back. And I made so many friends who I still keep in contact with doing things like waiting for the boat. It was an adventure, and I really miss it.

Posted: Oct 15th 2011 9:11PM Lionhearted said

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@Interitus Not only did your run back, but you ran back naked. I wouldn't say it was always fun, exactly, but it was *intense.* So long as you didn't get yourself in a death trap and die time after time after time... it was actually enjoyable.
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Posted: Oct 16th 2011 12:38AM Interitus said

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@Lionhearted

Well that's why I said exciting. Running back naked could get annoying. But there were other parts of the same game, like waiting for the boat. Which ended up being fun. They turned into mini social events.

In a way it's sad, that experience is gone forever. And if you were lucky enough to play the early years of EQ, it left an impression with you.
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Posted: Oct 15th 2011 5:22PM Saker said

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It was so much fun back-in-the-day! I was addicted for like a year (the twinks soured it for me), never been so into a MMO before or since. High hopes for EQNext! Bring back the magic!

Posted: Oct 15th 2011 9:47PM (Unverified) said

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@Saker "Bring back the magic" That should be their marketing warcry. ;-)
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Posted: Oct 15th 2011 5:29PM Seffrid said

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Great article, well written Karen.

Thanks for reviving the memories...

Memories of being invited into my first guild and set tasks to prove my worth, none of today's random pop-up invites.

Memories of zoning into Blackburrow from Qeynos Hills for the first time, and immediately turning round and zoning back out again I was so scared by the train fight going on!

Memories of standing alongside a RL friend in Everfrost as we faced massive odds in a fight, only for me to be slain as he stood there like a pacifist not lifting a finger to help - he'd gone linkdead!

Memories in Everfrost of a shaman calling out "memo to self - root is for the snow giant, sow is for me"!

Memories also in Everfrost of a necromancer running to Blackburrow with Tundra Jack, his pet Iceberg, and Bandl MacMarrin in hot pursuit!

Memories of a corpse run in Nektulos Forest, and on another night of a fraught adventure into the Minotaur's Lair. Another corpse run that night!

Memories of years - and I do mean years - spent with so many of my characters across two accounts in South Karana, and of one particular group in particular at the Gnoll Spires.

And finally, memories of so many acts of kindness throughout my time in EverQuest from so many complete strangers, in an era when we were all thrown into the deep end together and helped each other out whenever we could.

A worthy addition to the Hall of Fame indeed!

Posted: Oct 15th 2011 6:33PM smartstep said

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Yeah. Modern mmorpg games are TOO conveniant.

Really at first - I thought nice! No more waiting but after longer time playing mmorpg's where everything is instant, everything is obvious, arrows shows you the way, maps are unvovered from the start, etc

IT IS JUST NOT FUN ANYMORE.

Cost of those conveniant things is too big. Mmorpg's gets boring, shallow and totally unimmersive.

So I would love AAA game that would (yeah I am not mad) time-sinks back. Of course logical time-sinks.
For example - you want to cross a river? or sea? You have to WAIT for boat / ship to take you there or buy/ make ship yourself and travel yourself.

If you die, yea you guessed it (or not) corpse runs.

No more quest tracker, really it kills all the fun - if you just have to follow the arrow and then pick glowing things :/
Throw out quest tracker and make API so restrictive that 3 rd party quest add-ons will be impossible to write.

Very limited teleports only maybe between major cities that are really far away.

No instant-teleport to instances and auto-queue system.

Really I would be ready to shell out 25$ / month for game like that (provided no addtional cash shop of any kind would be there)

Posted: Oct 15th 2011 8:46PM Lionhearted said

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@smartstep I think EQ did travel really well up until PoP, at which point they gave up on it. Having druids and wizards around for porting made travel easy enough for important or far-off things, but getting a few zones over players would pretty much have to run. The Nexus in Luclin was also a great concept in terms of having some key linking Nexus/ports for easier travel -- without making things too easy, by only allowing the porting to go off every 5 or 10 minutes. That forced socialization and the chance to meet new people, which is ultimately one of the reasons why EQ always had a great MMO community and could operate as a game that forced most classes to play as groups to effectively level.
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Posted: Oct 15th 2011 6:44PM EuchridEucrow said

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I was a closed beta tester for Everquest back when you could jump without any penalties. Back then, jumping constantly in the game was faster than running so everyone jumped whenever they went anywhere. They instituted a stamina mechanic to inhibit the ability to jump constantly and that was my first experience with a nerf in an mmorpg.

I have a lot of good memories in Everquest. I played a Druid as my first character and saw one of the first spells was Snare. Looking at it I thought "This sucks, why would I ever use this?" Then I made friends and he showed me just how overpowered it really was. There are many more but for as many great moments there were in that game there were also tooth-grinding ones. Hell levels, loss of level from experience loss on death, training, kill stealing, loot stealing, etc. It was a great game, but there was a lot good reasons why I quit it to play World of Warcraft when it first came out.

All in all though, none of this would even exist if it weren't for Everquest.

Posted: Oct 15th 2011 6:58PM mo13 said

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I remember exploring as a low level character, traveling to the Karanas and seeing a hill giant for the very first time. Running away (and mobs did not stop chasing you until you zoned btw), I saw a cabin and decided I could hide in it...until the hill giant beat me to death through the walls. The exploring in that game seemed a real adventure, nothing like todays games.

One other thing which was not so funny at the time, was auctioning a haste belt in ec and getting 100,000 plat at the time, only to be unable to move afterwards because of the weight increase. A str buff and a sow later, i barely moved to north freeport bank. Great times.

Posted: Oct 15th 2011 8:41PM Lionhearted said

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@mo13 I completely agree with that sentiment. EQ's the only game I've ever played where I'd run into something new and be terrified, running away. For me it was the run in between Greater Faydark and the Steamfront Mountains, in the Lesser Faydark.... where you basically had a 50-50 chance of survival up until around lvl 30 or 40 (and even then there was that nasty Shadow Knight horse-person thing). Just stepping into Lfay scared the hell out of me, and yet was necessary from time to time.
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Posted: Oct 15th 2011 7:42PM Yukon Sam said

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I hated EverQuest.

Not because of anything it did, especially, but the minute EQ hit the shelves, Ultima Online started hemorrhaging players.

Why? Maybe the better graphics. Maybe the structured gameplay. But mostly, because EQ had no open PvP. That was the number one innovation that allowed it to steal a huge portion of the UO fanbase.

I still have some lingering resentment that that single difference led to most subsequent games abandoning the sandbox altogether for the theme park. But I can't blame EQ. Who knew everybody would clone it?

Posted: Oct 15th 2011 10:55PM Lucidus said

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@Yukon Sam I remember at the time looking at the box for UO and the box for Everquest... and the 3D graphics sold it for me. After finding out that UO was open pvp, I'm really glad I made the better choice.

(hate the pvp-er epeen culture)
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Posted: Oct 16th 2011 12:42AM (Unverified) said

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@Yukon Sam

actually EQ DID have pvp. Rallos Zek server was pvp with full looting of corpses... I remember people running around naked to avoid losing their gear.
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Posted: Oct 15th 2011 8:37PM Lionhearted said

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One thing I wish more games have today is the wide breath of different classes. There's more to EQ than the "Holy Trinity" that I find boring in other games. There needs to be more than just 3 classes, when you strip everything down. Beyond DPS, healing and tanking, EQ had Crowd Control, Slowing/debuffing, pulling and all sorts of other important roles to play in groups that were in the realm of a couple different classes. It makes for a more compelling game, with groups that look and feel differently. That's one aspect I'd like to see developers look back to EQ on for new games.

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