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Reader Comments (79)

Posted: Oct 20th 2011 12:41AM Alex Oglitchkin said

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@relgoth Well the person did state they probably would go back to f2p, but they never said when. If they don't get the subs they are hoping to get and let's say out of population over 30-40% don't renew then maybe some problems could arise forcing them to find another model to make funds. SoE isn't the dominate company they once were. They have messed up quite often of late.
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Posted: Oct 14th 2011 9:46AM smartstep said

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Yeah might be good :)

They are practically building new game, but as it will still be FXIV all players who have cd-key from old box (and they're dirt cheap btw) still have like 2-3 months of free play now + they will have 3 months of free play at the end of 2012 judging from their developer map.

So very low entry cost + alot of updates on the way.

I am playing and hoping them all the best.

While they borked FFXIV release alot, one cannot say that they don't try to fix it very very hard.

Most other companies after fail like that abandon their games more or less (see Vanguard and Warhammer Online) SE seem to care :)

Posted: Oct 14th 2011 9:48AM real65rcncom said

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While the game has undergone a ton of changes and just about all of them good, they are going to have to do a "grand re-opening" of sorts in order to get subs.

One thing I do think is quite interesting is "the unbilled period of the game will be coming to a close between late November and early December".

Late November/early December. Hmm.. I am now convinced that despite what players think about it, corporate execs in the gaming world realize that SWTOR will be bigger than anyone imagines for whatever reason.

All these games that are RUSHING to get to either FTP status conversion, doing 'mega month deals' with new CE's, or even finally charging money for their games are trying to beat SWTOR to market.

I do think the attitude with these companies is "every dollar we get from a customer is one less dollar for SWTOR", so they are all trying to beat them to that Dec 22 deadline with either new products/patches or new pricing schemes.

Posted: Oct 14th 2011 10:11AM Balraw said

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@real65rcncom I sincerely hope that they are not rushing to beat any sort of deadline and that they won't start charging for this game until it is ready for it. Rushing the initial release is what got them into this mess in the first place. So rushing a relaunch before its ready will most likely be just a repeat of recent history.

Lets hope that they can judge it correctly this time round.
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Posted: Oct 14th 2011 9:57AM fatedruby said

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What the heck is a Malevolent Moogle?

Posted: Oct 14th 2011 1:05PM Abriael said

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@fatedruby I guess it's a moogle that happens to be malevolent. And turns into weapons when you beat him.
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Posted: Oct 14th 2011 9:59AM heerobya said

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Hmm I read through all the info attached to the end of the post, I saw something mentioned a few times -

That the world as it is now is "boring" because it is massive and seamless so they had to use a lot of repetitive resources.

For 2.0 they are making each area more unique and they are calling it "world-less" so does that mean they are doing full on zoning?

Posted: Oct 14th 2011 11:21AM Eamil said

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@heerobya

The "worldless" thing is separate from what you're talking about, but yes, that's what it sounds like.

Personally I don't think it will change much, at least in terms of how open the world feels. The game world is already designed as if it had a loading screen every sub-zone even though it doesn't - from what I remember each zone has three major "sub-zones" and most of them are divided by bottleneck passages.

What they're talking about with the "worldless servers" thing is designing the game so that the community isn't limited by separated servers. I'm not sure what that's going to mean in practice - letting people switch between servers freely, or just cross-server LFG tools?
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Posted: Oct 14th 2011 3:43PM WonderPenguin said

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@Eamil the latter. They made reference to implementing a cross server feature for the dungeon finder.
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Posted: Oct 14th 2011 10:05AM Malvious said

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Ill give it a go when 2.0 hits (new UI etc) the game in its current state is still sh*t.

Posted: Oct 14th 2011 10:05AM Alboreo said

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@blix2006 I do hope you mean after 9, sir. ಠ_ಠ

Posted: Oct 14th 2011 10:35AM blix2006 said

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@Alboreo i wasnt a huge fan on 9...it was more of a throw back then many of the others though..FF was dead to me after 10 though...and still is...
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Posted: Oct 14th 2011 10:33AM MMOaddict said

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They plan to start charging a monthly sub again in November.

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Welp, buh bye FFXIV. Charging after that big list gets implemented, sure, makes sense. Charging before any of it goes in? Moronic. On top of the fact that you can't just easily go to your account page and sub/unsub like every other MMORPG out there, no they make you jump through hoops, over and under a million times just to set up an account and then use their services. I'm a huge FF fan, always have been, but the Square I knew is long gone. Ever since FFXII, I've had nothing but headaches from this company. Time to uninstall what is STILL a boring game, even after all of these patches.

Posted: Oct 14th 2011 10:40AM Eamil said

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An improved graphics engine sounds good. The game looks nice... up until about ten feet out from your character, where the level of detail instantly drops. And it's not very well optimized either, sadly - my computer should be able to run it on high settings, if not max, but it's running on what I'd call medium right now (mostly missing antialiasing and a few effects).

Since they're ditching the free play, now seems like a good time to check the game out again. I look forward to seeing what 2.0 brings though.

Posted: Oct 14th 2011 10:48AM Eamil said

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@Eamil

Wait, wait, wait.

"Addition of Miqo'te males, Highland Hyur and Roegadyn females for version 2.0."

My mind, she is blown.
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Posted: Oct 14th 2011 10:41AM Elranzer said

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Judging by their timeline, it sounds like they're going to start charging fees BEFORE version 2.0 hits. The timeline goes something like this:

- Winter 2011: Start charging fees, more updates
- Winter 2012: PS3 version released
- "Sometime after PS3 version launches": Rework in-game maps, UI and system (this sounds like where "Verizon 2.0" kicks in)

So we're basically not going to see "Version 2.0" until early 2013. But they're going to start charging for Version 1.x-with-patches this year.

Posted: Oct 14th 2011 10:51AM heerobya said

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@Elranzer

You are somewhat right but also somewhat wrong.

Yes, they are starting to charge again this winter.

PS3 version will be 2.0 at launch. Re-launch of PC version as 2.0 will be PS3 launch as well.
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Posted: Oct 14th 2011 4:12PM Tyrang said

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@heerobya

Elranzer is right for most part. I read the timeline and milestones over and over.

Dec 2011: Sub fee begins
June 2012: Trailer debute at E3
Sept 2012: Patch 2.0 releases
2013: PS3 and PC version goes on the shelf, free trial ends?!

.........

What kinda messed up timeline is this? I am a bit disappointed. But what do you expect, Square still has to be responsible to the stakeholders.
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Posted: Oct 14th 2011 10:43AM Xo1o said

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I have to commend SE for this decision (the complete redesign).
Not only will a FF14 2.0 relaunch send a clear message that the game is overhauled (by then hopefully), it's also necessary to meet today's standards and the thought actually gets me excited again for the game.
1sec server lags from outside Japan, the still horrible UI as well as repetitive zone design (at its worst in uldah where you continually have to look at the map to not get lost) are some of the things that keep me from coming back.

Posted: Oct 14th 2011 10:58AM Elranzer said

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On second thought...

They really should just take the existing assets and create an offline game with them. Similar to how they've made FF10-2 and FF13-2 with existing assets from the first games in those sets.

They could use a gameplay system similar to FF12.

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