Everyone knows that internet spaceships are serious business. Relatively few, however, recognize the grave importance of EVE Online's late great ship spinning mechanic.
Happily for the hardcore, those few include CCP developers, and as we mentioned a few weeks ago, one of New Eden's favorite pastimes is coming back from the dead. A new CCP dev blog spills the beans on the release date, and EVE vets will probably be thrilled to hear that ship-spinning is coming to the Singularity test shard today. The feature is tentatively scheduled to return to the Tranquility live server on October 18th during an extended downtime beginning at 11:00 UTC.
CCP has also added the old hangar interface functionality back into the EVE client, and users with sub-optimal Incarna computer specs (or those who simply hate walking in stations) can opt to turn off the game's captain's quarters and party like it's 2010.
A weekend discount on PLEX has also been announced.
Reader Comments (44)
Posted: Oct 14th 2011 1:02PM Abriael said
Probably the most pointless and childish complaint a developer ever caved to.
Posted: Oct 14th 2011 2:26PM Scuffles said
@Abriael
There really isn't any reason not to have the faster interface in the game. More so there really was no reason to scrap it outright, what this represents one more boolean variable to keep track of?
I'm not trying to downplay being able to walk around the station they both have their place one plays out to immersion and the other to efficiency.
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There really isn't any reason not to have the faster interface in the game. More so there really was no reason to scrap it outright, what this represents one more boolean variable to keep track of?
I'm not trying to downplay being able to walk around the station they both have their place one plays out to immersion and the other to efficiency.
Posted: Oct 14th 2011 2:32PM pcgneurotic said
@Abriael
If this post had a Like button, I'd never stop clicking it.
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If this post had a Like button, I'd never stop clicking it.
Posted: Oct 14th 2011 2:47PM Petter M said
@Abriael Not really. Do you play EVE? Not only was the CQ environment a resource hog, CCP also took out a lot of functionality when removing ship spinning. Those two together make up what the complaints were mostly about. They caved because the people complaining had a point.
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Posted: Oct 14th 2011 8:00PM (Unverified) said
@Abriael : Probably the most pointless and childish complaint a developer ever caved to.
Funny thing, the CEO of the company himself had to come out and publicly apologize for removing it.
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Funny thing, the CEO of the company himself had to come out and publicly apologize for removing it.
Posted: Oct 14th 2011 1:10PM gildhur said
You couldn't be bothered to explain what ship spinning is?
Posted: Oct 14th 2011 2:31PM pcgneurotic said
@gildhur
Dude, if you don't know what it is by now, you must have been reading knitting or dog-walking websites all this time... ;)
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Dude, if you don't know what it is by now, you must have been reading knitting or dog-walking websites all this time... ;)
Posted: Oct 14th 2011 2:39PM gildhur said
@pcgneurotic I don't follow EVE as I don't play it. I came to this article because the headline intrigued me, and I wanted to find out what ship spinning was. Yes, I could google it, but I would think that Massively and its corporate overlords would prefer I stay on their site and find out the information here.
Journalism 101: Don't assume your reader is already familiar with your topic.
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Journalism 101: Don't assume your reader is already familiar with your topic.
Posted: Oct 14th 2011 3:17PM Jef Reahard said
@gildhur
Well it's kind of a trade-off between efficient workload and catering to a more general audience (which takes longer and doesn't necessarily lead to better coverage and more page hits).
Since everyone else in this thread (so far) knew what it was, I'd say I made the right Journalism 101 decision.
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Well it's kind of a trade-off between efficient workload and catering to a more general audience (which takes longer and doesn't necessarily lead to better coverage and more page hits).
Since everyone else in this thread (so far) knew what it was, I'd say I made the right Journalism 101 decision.
Posted: Oct 14th 2011 3:50PM Vandal said
@Jef Reahard The article was posted on the FRONT PAGE of Massively. Last I heard Massively is not an exclusive EVE website, there are many readers who don't play EVE but we still read Massively articles because most of the time they're not written in game-specific terminology.
This is a failure of Journalism 101. Or should I just not t read any article about a game I don't play? That's what's implied in this kind of writing and these kind of elitist responses.
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This is a failure of Journalism 101. Or should I just not t read any article about a game I don't play? That's what's implied in this kind of writing and these kind of elitist responses.
Posted: Oct 14th 2011 4:09PM ScottishViking said
@Vandal
LOL
For real...you guys are pissed about him not explaining what ship spinning is...hilarious....
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LOL
For real...you guys are pissed about him not explaining what ship spinning is...hilarious....
Posted: Oct 14th 2011 4:19PM Jef Reahard said
@Vandal
I'll be honest here, you and Gildhur both strike me as a little over-dramatic. If my lack of defining ship-spinning was such a deal-breaker to your enjoyment of the article, why not post a comment like "hey Jef, what's ship spinning?" I would have been more than willing to answer it, probably in greater detail than you wanted, lol.
I'm less willing to do much other than laugh when people come in with their FAILURE OF JOURNALISM 101 guns blazing, to say nothing of when terms like elitist start getting thrown around by folks who lack a clear understanding of what they mean.
Try the sweet before the sour, next time. It might work out better.
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I'll be honest here, you and Gildhur both strike me as a little over-dramatic. If my lack of defining ship-spinning was such a deal-breaker to your enjoyment of the article, why not post a comment like "hey Jef, what's ship spinning?" I would have been more than willing to answer it, probably in greater detail than you wanted, lol.
I'm less willing to do much other than laugh when people come in with their FAILURE OF JOURNALISM 101 guns blazing, to say nothing of when terms like elitist start getting thrown around by folks who lack a clear understanding of what they mean.
Try the sweet before the sour, next time. It might work out better.
Posted: Oct 14th 2011 7:31PM scrubmonkey said
@Jef Reahard
Shouldn't a journalist have thicker skin than this? The original question was mildly cutting, at best... and not explaining the concept WAS a critical failure.
Not a big deal in the grand scheme of things, but the omission is certainly noticeable.
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Shouldn't a journalist have thicker skin than this? The original question was mildly cutting, at best... and not explaining the concept WAS a critical failure.
Not a big deal in the grand scheme of things, but the omission is certainly noticeable.
Posted: Oct 14th 2011 9:14PM Jef Reahard said
@scrubmonkey
Like I said, I laughed. You'd be hard pressed to find anyone with thicker skin than me, lol. If by "thick skin" you mean "ignores commenters," then yeah, I suppose I could start doing that.
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Like I said, I laughed. You'd be hard pressed to find anyone with thicker skin than me, lol. If by "thick skin" you mean "ignores commenters," then yeah, I suppose I could start doing that.
Posted: Oct 14th 2011 9:15PM Jef Reahard said
@Jef Reahard
Bah, wtb comment system. I also meant to add that I've never referred to myself as a journalist, and in fact posted a pretty lengthy game-bloggers-are-not-journalists diatribe on this very site some time ago.
Some commenters continue to refer to us as "journalists," but imo that's a misnomer.
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Bah, wtb comment system. I also meant to add that I've never referred to myself as a journalist, and in fact posted a pretty lengthy game-bloggers-are-not-journalists diatribe on this very site some time ago.
Some commenters continue to refer to us as "journalists," but imo that's a misnomer.
Posted: Oct 15th 2011 1:30AM OmegaTwig said
@gildhur Ship spinning in the most literal sense of it is the actual physical ability to, when docked, click on your ship and drag it around in a circle causing it to spin. Hence ship spinning.
On the more loose end it was a very simple and basic docked interface that, when compared to Captains Quarters, did not use nearly as many resources and was much more quicker/responsive.
Ship Spinning has many roots in EvE (At least it was a big deal to me) as a time honored way to actively kill time when you're stuck in a station waiting for an aggression timer or for an op to start.
As a 5 year "bitter vet" CCP putting ship spinning back into the game actually warms my heart and I am seriously considering waiting till the end of the re-sub promo (in November) to try again for another 30 days. (The only reason I re-subbed was because of college... :( )
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On the more loose end it was a very simple and basic docked interface that, when compared to Captains Quarters, did not use nearly as many resources and was much more quicker/responsive.
Ship Spinning has many roots in EvE (At least it was a big deal to me) as a time honored way to actively kill time when you're stuck in a station waiting for an aggression timer or for an op to start.
As a 5 year "bitter vet" CCP putting ship spinning back into the game actually warms my heart and I am seriously considering waiting till the end of the re-sub promo (in November) to try again for another 30 days. (The only reason I re-subbed was because of college... :( )
Posted: Oct 14th 2011 2:02PM Spacegrass said
That's a good trick.


