| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (19)

Posted: Oct 14th 2011 1:18PM heerobya said

  • Half a heart
  • Report
EQ killed UO... and the rest of the MMO genre by turning everything into grind heavy, loot centric, raid or die garbage.

Everything EQ was and UO was NOT.

Thank you McQuaid...

Posted: Oct 14th 2011 1:49PM CZL said

  • 2 hearts
  • Report
@heerobya u mad, bro?
Reply

Posted: Oct 14th 2011 1:57PM Borick said

  • 3 hearts
  • Report
@heerobya They didn't create 'Raid or Die' in a vacuum.

Just as McQuaid said, they wound up working with the players and riffing off of what was popular. The first 'guilds' were then engineering optimal loot farming. Stacking up a bucket-brigade of healers on a single tank developed out of efficiently exploiting mobs for loot.

That loot was valuable, too. There was an influencial amount of black market money to be had in high-end loot farming. The folks in some of the top guilds made literal fortunes -- some of those guys probably drew as much income from EQ as the developers themselves, and had considerable influence within the community.

Reply

Posted: Oct 14th 2011 2:53PM (Unverified) said

  • 2.5 hearts
  • Report
@heerobya
EQ didnt kill UO it basically kicked off a new design genre in MMOs.

Other devs have just built on EQ and no one has built on UO.

I loved both and played them a ton
Reply

Posted: Oct 15th 2011 11:54PM TexRob said

  • 2 hearts
  • Report
@Borick When I quit EQ the first time, I parted out mots of my droppable items (gave a few like manastone to friend) and then sold my characters with all their no drop gear. I made $3800 and my gear was on the modest side of high end. This was pre-Velious. Make stuff rare, and it's worth a lot to players.

EQ had the best risk vs reward, the problem is, with great reward...comes those crappy risks. It had the highest of highs and lowest of lows, a bad day made you want to quit, a great day made you want to jump up and down. Most games are kind of neutered these days to cater to the middle ground. Not saying it's bad, it's just different. I just quit EQ again for the third time. It's still great, but on the progression servers, and at 33, it's too much for me, you need too much time and dedication to compete, more than I am willing to give up of my life for a game at this point in my life.
Reply

Posted: Oct 14th 2011 1:37PM (Unverified) said

  • 2 hearts
  • Report
"Six months. Please let it run six months." - McQuaid

He didn't even last that long with Vanguard and this is the first time we've really seen him at any major public gathering. For as much credit as he can be given for EQ can be taken away with what he did to Sigil and Vanguard.

Heerobya - the raid centric crap came later imo, after Smed set the program for what they would do with the first expansion. The original game was fun to play through and explore, but once the exploring had been done it was more about raiding.

Posted: Oct 14th 2011 3:10PM BigAndShiny said

  • 2 hearts
  • Report
@(Unverified)
Someone should have asked him why he was spending money on drugs while Vanguard was failing because he hired all his friends into the main positions.
Reply

Posted: Oct 14th 2011 1:50PM Space Cobra said

  • 2 hearts
  • Report
You know, on the subject of Corpse runs, wearing my rose-colored glasses and looking back at it, yeah, they were fun and added a nice, yet unexpected element to a night's play.

But in reality, they had their problems. A good corpse run wasn't too long from a starting point; It didn't take hours to go by boat, trek to where you died, all the while avoiding NPCs/Monster patrol paths. Also, while I never became the victim of it, I the stories I heard of "Corpse Camping" are a mixture of amazing and sad. Plus, I did mention that many folks, particularly PvE-ers, who had their sights set on a particular task to do that night (like farming kills or whatever) would have their night turned around with a corpse run. Sometimes it was alright, particularly if you were not far when you spawned, but other times....well, you kept postponing your sleep more and more because one wanted to claim their body and at least finish what they set out to do. This could lead to numerous corpse runs. ;P

Posted: Oct 14th 2011 2:02PM Borick said

  • 2.5 hearts
  • Report
@Space Cobra

As much as it was a source of frustration, some of the most lasting social bonds I made in EQ came from corpse runs, but I was a cleric back then, so my data is skewed.

Perhaps it's a good thing to have elements in an MMO that encourage players to ask for help from those around them.

Has anyone seen my corpse??
Reply

Posted: Oct 14th 2011 2:26PM DerpMchurson said

  • 2 hearts
  • Report
@Borick Exactly, while I spent months in Sebillis, whenever I was at the zone in LFG, I'd help with corpse runs on my rogue. Made a lot of social interaction happen, made new friends, etc.

As for Mcquaid, he sure likes to toot his horn, doesn't he? He ran Vanguard into the ground, but still wants to trash talk on UO.

Mcquaid, please crawl back into whatever cave you've been hiding in these past years.
Reply

Posted: Oct 14th 2011 9:51PM Lionhearted said

  • 2 hearts
  • Report
@Space Cobra

I can personally attest to putting off sleep by an hour or two for corpse runs in the past... and I was a druid!

That said, I could probably think of a dozen other reasons why I'd put off sleep playing that game, from raids to getting to a certain point with trade skills, to waiting for a mob that wouldn't freaking spawn, to helping friends. Most of it was fun, occasionally it was frustrating, just like every good game should be.
Reply

Posted: Oct 14th 2011 3:54PM notinterested said

  • 2 hearts
  • Report
I miss my days in EQ and will always remember the great sense of community and the friends i made there.

That said i have tried coming back many times. The community is not the same which is a shame but the real reason i never stay is that thees such a massive gap between new players and end game anymore.

They really should have incorporated a way to get caught up quicker. Raise XP gains for the first 60 levels or something. Hotzones where a good idea but its not enough. The server where you started at 50 was a fantastic idea, what happened to that?

If they incorporated some way i could get to end game in a few months without playing 12 hours a day i would stay.

Posted: Oct 14th 2011 10:07PM Lionhearted said

  • 2 hearts
  • Report
@notinterested

That server still exists, and you get pretty good gear and all your spells to start with to boot. If you're going to start up with the game, that's definitely the server to do it.

That said, I DO agree with you that it's hard to get up from 0-max. The mercenaries are a huge help, but while the healers are pretty darn good, I find the tanks --- which are freaking awesome for the first 50 levels --- become paper weights starting around lvl 60.

I tried going back to my lvl 68ish druid a couple months ago and, sick of normal druid solo tactics, tried the tank... and what I basically found was that I would be *lucky* if my quick heal could keep the sucker alive. I could heal fast enough to keep up with the damage, but not fast enough to drop a few dots or a nuke or something, which meant it was iffy if I'd have the mana to survive the fight... and it would take at least as long doing it that way than just root/rotting it. Now, maybe I was trying that in the wrong area... but still.

I'd say the game should allow people to use 2 mercs and seriously beef up the merc tanks (I'm talking 30-40% or more) for every level up to around 2-3 levels below max or something like that (at which point finding groups should be easier).

I'd also consider across-the-board increased to DPS for lower levels, particularly casters, in the form of quicker spells and more oomph (spells in earlier levels did far more damage for casters than later on in the game).

Yet, EQ -- as well as most MMOs in general -- tend to only balance things at around max level and rarely go back and fix issues from earlier levels. That's a mistake I wish EQ long since got over, because I think it's long stopped new players from trying the game and old ones from coming back. Falling behind in EQ is a bigger issue than in other games because it's so much more difficult to level up in it without a group. There are basically points in the game where it's impossible to solo, even for classes that are supposedly designed to be able to solo well (druids, mages, necros, etc.) -- though I'm wiling to bet the pet classes may stand a better shot at leveling later in the game.

Everything above goes with the caveat that they could have been things EQ's worked on in the past year or so and I just don't know it.
Reply

Posted: Oct 14th 2011 6:10PM Salty said

  • 2 hearts
  • Report
Everquest running in a browser is the future of EQ.

http://youtu.be/dMhSgYLKrAk

Posted: Oct 14th 2011 10:11PM Lionhearted said

  • 2 hearts
  • Report
@Salty

That's a neat video, but alas, the game infrastructure is so old at this point that I don't think it would make sense to try to even turn it into a browser game. Turning it into a F2P game could be a good idea -- with some basic changes to make it friendlier to level up through earlier levels, I really feel as though they could have a lot of success with that... While the graphics are old, there's so much care that goes into them, particularly from the original up through PoP, that it's still a very beautiful game and could appeal to a decent amount of people.
Reply

Posted: Oct 14th 2011 7:15PM stealthrider said

  • 2 hearts
  • Report
Best part about that interview: the chance to see the EverQuest design doc and see exactly how they originally intended it to look. If it really is as close as Smed claims, it would be quite eye-opening.

Posted: Oct 14th 2011 10:17PM notinterested said

  • 2 hearts
  • Report
Even if they buffed the mercs the leveling would still be too slow.
Reply

Posted: Oct 15th 2011 2:53PM Salty said

  • 2 hearts
  • Report
If I got permission to use the EQ assets I could have at least 3k concurrent users just with my pals alone.

We look forward to hearing more from McQuaid on Fohguild.org as EQ is still the #1 game for our community. There are problems with EQ in which we can no longer have a classic-era server, Sony should embrace this concept and allow the community to continue EQ development on servers with "special" rules & game configurations to extend the life-cycle of one of the best MMOs ever made.

With the EQemu server-side source, and the assets included in the EQ CDs, we could easily get a browser based EQ server up and running.

But once again, it is a slippery slope.
Reply

Posted: Oct 14th 2011 10:12PM (Unverified) said

  • 2 hearts
  • Report
I wonder what kind of game everyone in that picture could come up with. Richard Garriott plus the original EQ team would be a neat combination.

Featured Stories

EVE Evolved: EVE Online vs. Elite: Dangerous

Posted on Dec 21st 2014 6:00PM

WoW Archivist: A Glyphmas story

Posted on Dec 21st 2014 12:00PM

One Shots: Top 10 best player screenshots of 2014

Posted on Dec 21st 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW