It may be a new name, but it's the same old team. The makers of Wurm Online have changed their studio name from Onetoofree to the more alliterative Code Club.
According to the website, the name Onetoofree was always intended to be a temporary one and was too annoying to relay to people vocally (as you'd always have to spell it out). The old title also gave no strong impression as to what the studio was like or did.
Code Club fits the team's visions and is aiming to be identified as an "exotic-style" company. After all, according to its site the company serves "hot coffee and cold drinks in our spacious jungle lounge." Because the name change hurts the company's Google rankings, the studio asked that everyone in the world -- or at least dedicated fans -- start Googling "Code Club" instead.
Reader Comments (12)
Posted: Oct 12th 2011 8:36PM Raikulxox said
Seems Wurm is gaining subs. All the luck to them, the game's a diamond that just needs some polish.
Posted: Oct 12th 2011 9:05PM (Unverified) said
Interesting new name. Hope it is a foreshadowing of great things for Wurm!! :)
Posted: Oct 12th 2011 9:14PM chuckasucka said
I googled Code Club a few times for great justice.
Or was that Coed Club?... Uh Oh, NSFW!
Or was that Coed Club?... Uh Oh, NSFW!
Posted: Oct 13th 2011 4:34AM Space Cobra said
@chuckasucka
Well, they did mention an ' "Exotic-style" company'....
;P
Reply
Well, they did mention an ' "Exotic-style" company'....
;P
Posted: Oct 12th 2011 9:15PM (Unverified) said
I hope wurm picks up as well, with the new servers and now a new name they have a good shot of going from a fairly indie game into something more mainstream.
Sandbox yay!
Sandbox yay!
Posted: Oct 12th 2011 9:18PM Grumms said
Like one of the previous posters said, Wurm is an amazing game that just needs a couple of touch ups.
It has so much promise.
It has so much promise.
Posted: Oct 13th 2011 12:54AM Yukon Sam said
I love the "improving" mechanic of the crafting system. And while mining and digging are time-consuming pains in the butt, it is so very cool to be able to carve a stronghold out of a hillside (if you've got the patience).
If Wurm married a decent-quality graphics engine, I would most definitely attend the wedding.
If Wurm married a decent-quality graphics engine, I would most definitely attend the wedding.
Posted: Oct 13th 2011 5:49AM Sephirah said
From Wurm Online wiki:
"When you die, you leave all your items and equipment on your corpse... Your corpse can only be looted by yourself or people of an enemy kingdom"
and
"When you die fighting a guard or creature (also known as PvE death) you will lose 0.25 points from a random 5 skill"
No thank you.
"When you die, you leave all your items and equipment on your corpse... Your corpse can only be looted by yourself or people of an enemy kingdom"
and
"When you die fighting a guard or creature (also known as PvE death) you will lose 0.25 points from a random 5 skill"
No thank you.
Posted: Oct 13th 2011 6:12PM Unverfied B said
@Sephirah
There are PVE servers where your corpse is unlootable (still need to get to it to get your stuff back tho).
Skill lost from death is regained at 3x speed too.
Reply
There are PVE servers where your corpse is unlootable (still need to get to it to get your stuff back tho).
Skill lost from death is regained at 3x speed too.
Posted: Oct 13th 2011 10:18AM Nish said
It sounds better if it says, "When someone else dies, they leave all their items and equipment on their corpse. If you're from an enemy kingdom, you can loot them."
Posted: Oct 14th 2011 2:18AM Destati said
If Wurm didn't impede so many restrictions on free players it would be better.







