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Reader Comments (24)

Posted: Oct 12th 2011 2:04PM BigAndShiny said

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Wildstar looked really nice, but I'm just not sure it can.. compete? I watched TotalBiscuit's preview and literally the first quest was a 'kill x'

Posted: Oct 12th 2011 2:07PM real65rcncom said

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not a good sign for a game that was getting a lot of attention for trying to bring some fun back into the genre.

here's hoping they can patch this hole quick

Posted: Oct 12th 2011 5:47PM Utakata said

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@real65rcncom

ArenaNet lost a fey key devs to a consol upstart while GW2 is in production. I didn't see anyone speaking of that game's demise as a result...quite the opposite actually. How is this any different?
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Posted: Oct 12th 2011 6:32PM real65rcncom said

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@Utakata
I don't know if it IS any different.

I simply said I hope they fill their hole soon. Not sure what's cryptic about that really. :(

I'm not sure what capacity your "key devs" were in that you mentioned, but this article clearly says he's was the Design Director and also Fallout Designer.

That's pretty hefty creds right there.
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Posted: Oct 12th 2011 8:40PM Utakata said

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@real65rcncom

They're not my "key devs"; I don't own them. Although they where pretty high up on the development scale of things to my understanding. You'll need to comb threw Massively's archives to find who and what they where if your're interested. I think you can start with Undead Labs.

As for this Tin Cain, if you read further down the comments below, it looks like he's moved back to his former team from Fallout now under a different name. Thus, merely moving back in with familiar company. And I'm pretty sure the folks at Carbine can handle it.
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Posted: Oct 12th 2011 8:41PM Utakata said

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@Utakata

*Tim Cain...
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Posted: Oct 12th 2011 9:00PM real65rcncom said

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@Utakata
oh no, I wasn't interested in "key devs" that are still unnamed. I thought you knew who they were and would name them since you brought them up. I'm not about to go looking for missing employees, lol.

Anyone is replaceable in today's gaming world, but it doesn't mean they'll do the same job better. Nor worse. It's pot luck overall but when you have an established vet with his creds, it's not like you can just go to a temp agency as replace a director.

We'll see how the game goes. I have good hopes for it to do well as a fun quirky kind of mmo I can play alongside something else more 'meaty'.

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Posted: Oct 12th 2011 9:15PM Utakata said

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@real65rcncom

Then why is that important since you don't care who they are? Lol.

...the point is that no one has likely anything to fear about Wildstar or Carbine falling threw over this. And this should not be taken as a "bad sign" as you have claimed.

/thread
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Posted: Oct 12th 2011 9:46PM real65rcncom said

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@Utakata

Me: "not a good sign for a game that was getting a lot of attention for trying to bring some fun back into the genre. here's hoping they can patch this hole quick "

Utakata: "ArenaNet lost a fey key devs to a consol upstart while GW2 is in production. I didn't see anyone speaking of that game's demise as a result...quite the opposite actually. How is this any different?"
-------------------

note: i never asked about any "key devs" nor did I mention them. YOU did. You responded to me, not the other way around. I don't know who you are talking about there from Anet which is off-topic anyways since we're talking about WildStar.

Not sure how you got confused after two posts, but there it is for your perusal.
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Posted: Oct 12th 2011 2:16PM SaintV said

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Out of all the companies you can get a job from, why did he choose Obsidian ? They have to be in the top 10 worst game developers of all time.

Posted: Oct 12th 2011 3:21PM Sorithal said

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@SaintV

Imo Obsidian's only real shortcoming is that most of their games end up being really buggy or rushed to where they have to cut content (like in Kotor 2). Otherwise, in my opinion Obsidian > Bioware in terms of actual story and depth with RPGs.

Like Alpha Protocol was an amazingly underrated game that Obsidian made. It had a ridiculous amount of replay-ability and depth to it, but not many people apparently got to see that since they were too busy comparing it to Mass Effect and whining about the controls (which aren't that bad once you get used to them).
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Posted: Oct 12th 2011 4:29PM paterah said

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@Sorithal The only reason they cut content from Kotor 2 is because LucasArts pushed them for a Christmas release and cut about 5-6 months. Imo Obsidian isn't a bad developer at all, for example I felt Fallout:NV was a definite upgrade over Fallout 3.
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Posted: Oct 12th 2011 2:17PM mechanicalturk said

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Definitely a negative for WildStar. Just because I really want to see a cool Wheel of Time game, I hope that TIm Cain works on that.

Posted: Oct 12th 2011 2:20PM Seldra said

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If there's anything I learned about the gaming industry is that it's as stable as boating on the Bering Sea. I'm sure they already got a replacement ready, question will be is if he or she will be as good or better than Tim.

Posted: Oct 12th 2011 2:33PM hereafter said

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Design, as in art or game design? If it's art, I hope the foundation has been effectively built because I love the art direction so far. If it's game design, same thing, but I feel like that's even more collaborative so the replacement of one member wouldn't affect the course too much.

Posted: Oct 12th 2011 2:40PM Valentina said

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WildStar is probably far enough along in development that they don't really need him to maintain their goal. Plus there's other people who worked with and under him that probably got promoted who will be able to keep the vision of the game. Not a real big deal...

Posted: Oct 12th 2011 4:38PM JuliusSeizure said

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@Valentina

Thank you.
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Posted: Oct 13th 2011 12:42PM StClair said

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@Valentina, I hope you're right.
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Posted: Oct 12th 2011 2:54PM Cirocco said

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Well good luck to Tim Cain. I"m not sure working on a MMO has been the ideal home for his talent and interest, but I'm not sure Obsidian Entertainment is necessarily a step up either. But it's closer to what he's done in the past, I guess.

Wildstar team has parted company and wish him well. And i look forward to Wildstar, with a team that has the spirit, drive, and creativity to ensure Wildstar's fun and quirky goodness. It's the type of sci-fantasy I can sink my teeth into.

Posted: Oct 12th 2011 4:52PM thesquarelemon said

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@SaintV
I think it is less what Obsidian has done and who Obsidian is. Although it may be forgotten already, much of Obsidian's senior staff came directly from the now-defunct Black Isle Studios, the division of Interplay that made Fallout and a handful of other gems. Tim Cain, being a former Black Islander himself, is just coming home to Papa Urquhart.

If only we could reclaim Leo Boyarsky from Blizzard...

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