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Reader Comments (3)

Posted: Oct 13th 2011 3:13AM bobfish said

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Little surprised by that article. It is basically management 101, which is fundamental for anyone working in a team enviroment, especially if they plan to rise up the ranks.

Posted: Oct 13th 2011 4:43AM Space Cobra said

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Well, some people, managers and especially game studios, need either a refresher course or need to learn.

Many companies, not just Game studios, get started but they tend to miss basics such as this. For example, they can be great at coding and ideas, but the day-to-day managing of people and fiscal things can take a toll. Sometimes they hire people who can do that and sometimes not. But, even hired folks need to understand the subtleties of particular companies: A game company can't be run like a bank, for example.

Heck, I can even pick some famous disasters of when a company receives extra cash-infusion, either from a buyout or whatnot, they may not manage such extra cash well (success may also go to their heads) and they crash-burn soon afterwards. Many examples of that, especially in game companies.

Posted: Oct 13th 2011 9:40AM Wispur said

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I remember in college, one of my teachers ( a professional programmer ) asked the class what the most important trait was for a programmer, and everyone guessed various things like organizational skills, focus, stuff like that. He shook his head and said laziness. Being lazy was the most important trait a programmer could have. A lazy programmer doesn't want to write 5,000 lines of code, he wants to write 500, and so he'll try to think of a way to cut out unneeded code. He'll try to think of the most efficient way of doing things to save himself work.

I'm not sure that "lazy" was the right word for him to use, but we understood the message.

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