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Reader Comments (129)

Posted: Oct 14th 2011 8:11AM AceSteveC said

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Calling it WoW 2.0 is silly. You might as well call it Ultima Underworld 4.0, but that would be discounting all the other great MMOs out there just because they were never the big dog. It's easy to draw comparisons, because a WoW did a lot of things right and different isn't necessarily better, so a lot of the mechanics of play will be the same, but the same as WoW, as City of Heroes, as Lord of the Rings Online, as Everquest, as Ultima. There's no getting away from the fact that if you make a mainstream MMO you're standing on the shoulders of giants, but that doesn't necessarily make you any shorter.

Posted: Oct 14th 2011 10:34AM alimantando said

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TOR would be much better with dynamic events and twitch based combat.

Posted: Oct 15th 2011 11:08PM (Unverified) said

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@alimantando So you basically want combat like in Age of Conan combined with Rift?
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Posted: Oct 17th 2011 4:28AM (Unverified) said

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MMOs will typically look at previous ones to see what worked and what didn't.

When DAoC came out they were very specific to point out how their death penalty worked. This was because, at that time, EQ1 was The Big MMO and had (by today's standards) a very harsh death penalty.

When WoW came out they were specific about how they had lower-polygon graphics to allow a wider range of PCs. This was a direct stab at EQ2 which came out, I think, a week before.

So I'm sure Bioware looked at WoW and saw what the did right (during vanilla) and what they've done wrong (since BC release) and what they Royally Borked (Cataclysm).

Posted: Oct 18th 2011 3:18AM (Unverified) said

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"Articles" like this one remind me of people who are still prejudice towards Japanese people because we were at war with them.

Did you do any research or did you just decide your based on nothing currently relevant opinion was enough? Have you seen the dev blogs that blizzard has had going for awhile now? Have you seen the amount of hot fixes that blizz has done this exp? God forbid that Blizzard has actually learned some things about how to deal with an MMOs community and actually changed how they do things.

WoW is a big game how are they going to police that enough to get rid of all the idiots? I've been looking on the TOR forums a bit for info about the game and really it's just a bunch of kids (sure they are probably older but they sound like kids) commenting on stuff they really don't know about and making posts about which force user is better. Equally as useless as the flaming that goes on on the WoW forums.

It's so funny how people always want the undergod to win against the big goliath, if anyone remember everquest was the one to beat and people were rallying behind WoW. It's equally funny how people who were all supportive of said underdog will run to some other underdog when their previous champion actually becomes as successful as they wanted.

Well have fun deluding yourselves into thinking that WoW isn't a good MMO and that SWTOR won't be anything like it.

BTW I am excited for SWTOR and I have it pre-ordered because it looks fun, but it's easy to tell that the people who say "WoW in space" are right.

Posted: Oct 19th 2011 12:46PM Masync9 said

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Great post Justin and thanks for putting some good valid points out there. I too hope that they can avoid these traps. Bioware has the advantage of recent history to lean on for how to manage a big release MMO.

To be fair this is a huge undertaking for the two doctors and the stress must be incredibly high. Its almost like what happens to many of us, manic euphoria of success followed by depressing/frustrating failures - the development cycle : )

At the very least Bioware has left their mark on the gaming industry defining: what is possible, importance of telling a good story, good humor and simply having fun.

I look forward to a bright future with SWTOR, there will definitely be some missteps along the way but as they say "Steady as she goes!".

Posted: Oct 19th 2011 1:57PM (Unverified) said

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RE: Forum Moderation at SWTOR.com

Justin,

I just wanted to respond to this point, because I have firsthand knowledge of it. The SWTOR forums are *heavily* moderated, such that comments that would get a pass most anywhere else are excised, expunged, and chastised in specific private messages that (1) explain your offense, (2) repost the rule it violated and (3) repost the offending comment so that you can self-evaluate for future reference. Also, you rack up "infraction points"---some of which are temporary and some of which are PERMANENT. If you accumulate enough permanent infractions, you're gone.

The SWTOR mods are relentless, tireless troll hunters. If your comment smells vaugely like you might have passed by an abandoned troll cave, you're slapped with an infraction. They are, frankly, draconic in their dedication to maintaining clean, family-friendly and productive forum discussions. Don't worry about SWTOR.com on that count.

Sincerely,
Three Infractions & Counting

Posted: Oct 20th 2011 8:13AM (Unverified) said

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I just hope they don't make the mistake of WoW of over-focussing Raiding.

While a lot of 'hardcore' players may see end-game raiding as the end-all and be-all of MMO's, the fact of the matter is that there are way more people that don't Raid then there are that do.

Blizzard sacrificed the world- and levelling experience in WoW on the altar of a never-satisfied slice of the player-base that needs expensive content poured out every few months and total customer support care to be busy for some weeks.

Compare it to e.g. the amount of content PvP'ers and 'worlders/questers' need to be satisfied, and it's fairly obvious that having hardcore Raiders as a Dev team might not be the wisest way to spend money.

If instead of making Raiding 'more acessible', Blizz had taken the lesson from Vanilla that 90% of the players play other content, and had focussed on creating content for that group instead, they'd have a LOT more subscribers, and less voracious ones, too.

Posted: Oct 28th 2011 8:21PM EpiccFaill said

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I had fun reading this

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