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Reader Comments (18)

Posted: Oct 11th 2011 2:31PM rotcafnogaw said

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ah this screen shots bring back memories. IMO the pve leveling in WAR was a blast

Posted: Oct 11th 2011 2:33PM Halldorr said

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That message that would appear when someone was banned were one of the things I thought were awesome when the game launched!

Posted: Oct 11th 2011 2:55PM hami83 said

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@Halldorr I agree, that was awesome, though a bit pointless, since the banned person is banned, you can't mock them or anything.
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Posted: Oct 11th 2011 2:57PM Halldorr said

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I think it was just the perception that someone was actively doing something about it where sometimes it feels like you can see the same spammers for weeks in some games.
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Posted: Oct 11th 2011 2:47PM ephesym said

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"but that the success of Star Wars: The Old Republic (and its "license to print money" IP) will determine the viability of the subscription model in the future."

I hope not.

Posted: Oct 11th 2011 2:57PM hami83 said

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@ephesym I think it's true. Star Wars will determine the pay to play ONLY model.

I think if that fails you'll see more tired options, not just f2p models. Lord of the Rings is a good example of tiered, since you can play for free, pay for cash items or pay monthly.

I think the pay to play ONLY is dead.
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Posted: Oct 11th 2011 3:12PM ephesym said

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@hami83 I will agree that I feel Turbine did a great job with their Freemium model. I have been resistant to total F2P or P2W or whatever those crazy kids are calling it these days, because I feel it forces the developer to make content in a certain way in order to sell crap from their store to fund their game.

But.....if we are all depending on Bioware's success, we may be in for a ride.
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Posted: Oct 11th 2011 3:25PM smartstep said

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@ephesym

Guess it depends on how you view it. For me freemium models are even worse than f2p , but that's just me.
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Posted: Oct 11th 2011 4:09PM DarkWalker said

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@ephesym

TOR is a game with a ridiculously high budget, developed by a famous developer, published by one of the largest publishers, and with an IP that can make almost anything sell. It's the traditional recipe for a blockbuster.

And it's being released at a time big MMOs from established developers are making the jump to F2P in ever increasing numbers, to the point some genres (such as superhero MMOs) either are, or will soon be, populated exclusively by F2P games. There will be lots of developers, publishers, and analysts looking cautiously at every detail to see if the game performs as well as expected.

If it flounders, for whatever reason, you can bet we won't be seeing new MMOs with the traditional purchase box / pay subscription / purchase expansions business model any time soon. No one will be willing to try the old subscription model if the industry behemoth launches a game and fails.

For my part, I'm most likely waiting until there is a free trial to evaluate if I will purchase TOR. Until then, I will be busy playing GW2 (or LotRO before GW2's release).
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Posted: Oct 11th 2011 4:59PM ephesym said

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@DarkWalker I agree that that is the way the market will shift. I really hope that TOR is very, very successful, but after knowing what I know of the game it will be as successful as Rift or another similar game. It will probably break box sales records, but I personally feel 6 mos. down the road, the population will be considerable and the game will be profitable but it will not reinvigorate the genre that some people feel it will.
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Posted: Oct 11th 2011 6:55PM Gaugamela said

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@DarkWalker

So that means that all p2p players should buy SW:TOR and make it a success? :P

Rift already turned some heads back around to the p2p model. I really really hope that SW:TOR is a resounding success so that more game developers release good p2p MMOs.
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Posted: Oct 15th 2011 8:20PM (Unverified) said

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@DarkWalker Star Wars Galaxies is a game with a ridiculously high budget, developed by a famous developer, published by one of the largest publishers, and with an IP that can make almost anything sell. It's the traditional recipe for a blockbuster.

Yes, folks thought the same about SWG and talked it up the same back then.
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Posted: Oct 16th 2011 10:10AM (Unverified) said

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@(Unverified) I have to say though that SWG was released too early and missing too much expected content. One of the 2 main things about Star Wars are Lightsabers and Space Combat, neither of which were in SWG at release.

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Posted: Oct 11th 2011 3:11PM augustgrace said

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"He goes on to suggest that the F2P model has surged to prominence due to the weak economy and "a lack of really interesting MMOs."

Is this another guy connected to WAR calling the game crap? First Paul and now Mark? Given that the people involved in marketing and developing the game are now coming out and calling it subpar, how is anyone still subbing to WAR?

Posted: Oct 11th 2011 6:57PM Gaugamela said

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@augustgrace

Well, the f2p surge started a bit after WAR release. People only started to take notice of the f2p market when DDO went freemium.

WAR was interesting. The RvR part of the game was badly underdeveloped but it had interesting ideas.
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Posted: Oct 16th 2011 10:12AM (Unverified) said

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@Gaugamela After the success of DDO after it went F2P you knew that other companies were going to say "Well, that seemed to work well for them, let's do it ourselves!".

F2P doesn't have the stigma it used to. DDO showed that you can have a major IP go freebie and turn a profit. Now games like SWTOR aren't going to go F2P any time soon, since they want to recoup some of the development costs. So P2P isn't going anywhere either .... yet.
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Posted: Oct 11th 2011 3:15PM JuliusSeizure said

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I gotta wonder at the mindset of a man who correlates being against gold farming as similar or related to being against free to play games. Why would any rational person who knows about his hardline stance on the former infer any kind of related stance on the latter?

Oh, wait. I just implied MMO fans are mostly rational. 9_9 I guess he was right to speak up then.

Posted: Oct 11th 2011 5:52PM (Unverified) said

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@ augustgrace

i don't think he was talking about WAR tbh, the free to play push for games came well after that was released.

I played WAR for about a year, i found the classes to be fun to play and honestly found the PVE aspect of it entertaining, if only a bit more resources were devoted to it. RVR parts were good, until max level (tier4) where everyone had AOE CC and infinite sustain via fully specced healers.

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