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Reader Comments (38)

Posted: Oct 11th 2011 12:05PM aaradun said

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They only in a rut, because what being release is complete garbage (but then again most of what been release recently is f2p crap).

Couple of great release coming that should fix that.

Posted: Oct 11th 2011 1:17PM Yellowdancer said

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I donno...

DCUO, AOC, DUST 514, Planetside 2, maybe GW2, CO(Sorta), Those two Trion MMO's, Secret World and that vampire thing by CCP...These are all MMO's going outside the tradition EQ/WOW formula...I think the freemium model will open developers up to try different things in future MMOs.
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Posted: Oct 11th 2011 12:16PM EdmundDante said

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I agree. I am beginning to think MMOs are much like the Magic card playing genre. That with WoW's decline - you may see the slow decline of the genre well - until something more innovative and original is brought out.

Posted: Oct 11th 2011 12:20PM Rheem said

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Who are all MMORPG's wow-clones?
Because once you deviate from that too much, its no longer an mmorpg. And generally goesn't do well. Does that mean there are exceptions to the rule? Yes. Also, I dislike the term "wow clone" now there are certainly games out there that, initially, were very "wow' like, such as Runes of Magic, and Rift, but these games also have things that set them apart.

Basing a product on something that has already succeeded isn't repetitive, appearantly if people didn't like it, then it wouldn't be successful. Just as wow based it self on eq1, which was based on lord muds, which was based on dnd, which was based on the works of JRR Tolkien, which was based on early Germanic literature and mythology as well as Catholicism.

There is no game, in the history of games, that is truly origional, they all were inspired by something. In fact, every invention of man was based on something else. From Fire to the wheel to cars and airplanes to eve online, all of them came from something else before it.

Posted: Oct 11th 2011 12:24PM Rheem said

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Ignore the "lord" before mud, its a typo that didn't get backspaced appearantly.

Posted: Oct 11th 2011 12:29PM real65rcncom said

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I agree with his comments about a rut but that said...


... I don't see how being able to play Marvel characters only as blanks is going to improve that situation any.


Why don't you give people the ability to make their own toons instead of potentially having 50, 000 Hulks running around in your game?

Posted: Oct 11th 2011 12:37PM Unshra said

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@real65rcncom "... I don't see how being able to play Marvel characters only as blanks is going to improve that situation any."

This, yes MMO's are in a rut but Gazillion is not doing anything to help the situation.
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Posted: Oct 11th 2011 12:29PM JamesKilton said

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Says the guy who completely destroyed what could have been a huge mold-breaking MMO: Jumpate Evolution.

Seriously? The Gazillion CEO is saying this? This company has only helped in making the rut deeper! There's nothing coming out of them that could even remotely be considered unique or ground breaking.

Posted: Oct 11th 2011 12:30PM SiML said

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MMOs are in a rut are they David? - So Gazillion's response is to bring out Marvel Ulti... err, I mean 'Universe Online' where you play an established Marvel Hero.

MMOs are about your character, and if you have a micro-transaction model in place (which i know you plan to) then are you honestly expecting players to spend the same amount of money and the same amount of time dressing up their Marvel dolly as they would if it were their own creative investment?.... really?.

Sorry, I think you have made a big mis-underunderstanding in what players look for in an MMO, especially a superhero one where traditionally they bring their own creative wares to the table.

Instead of sweeping statements about the rest of the MMO market, perhaps you should consider that Gazillion has still yet to explain (because they didn't at the 'big reveal live web announcement') how the problem of playing the same character as other players is going to be addressed. Gazillion has teased that it's new technology.... but not actually said what it is.

I'm not that interested if I cannot make my own characters tbh, If i want a Marvel movie-fix i'll go play a console title, but I am definately not taking the title in question with any seriousness as an MMO until Gazillion comes out and reveals this big tech secret that is supposedly making the whole 10,000 Wolverines nightmare unlikely.

Posted: Oct 11th 2011 3:58PM Daemodand said

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@SiML I can see them using a phasing technology where if you are playing Wolverine, you are put into an instance of the game world where you are the only Wolverine and can play alongside others who chose different characters.

The immediate problem with that of course is dividing the player base up and making teaming with your friends more difficult.

I'm skeptical they can make this work, but I'm willing to be shown.
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Posted: Oct 11th 2011 12:33PM (Unverified) said

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Most ridiculous statement lol.

How can ANYONE want to play an mmo made by a guy that thinks ANY mmos are "WOW clones" Does he really NOT understand how different the current mmo titles are? Or that Wow is similar to EVERQUEST and Ultima Online, which took ideas from Muds and etc...

Also, who is going to listen to someone creating a so-called mmo, that doesnt even let you create your own character!!! While playing as different Marvel characters will be fun, its def NOT gonna attract the majority of mmo players - plenty of Marvel single player games with no purchase/subscription needed already LOL

Lastly, MMORPGS are NOT in a rut - AT ALL.

The problem is this..

Instead of PROMOTING their games to non-gamers and gamers that dont usually/have yet to play mmos, they have ALL promoted to CURRENT MMO GAMERS. And while that generates some new players, that flip flop between new titles - THATS ALL IT WILL DO. I mean comon, you arent going to try and sell a 2011 Ferrari to someone that just bought a 2011 Ferrari lol. Its like that.

We need NEW PLAYERS to play ALL the current mmos and there are HUNDREDS OF MILLIONS of potential mmo gamers out there. The Majority dont even know what mmos ARE!!! And those that do, only know of 1-2 titles.

So, being the lackluster and lazy devs that we all know of..... game companies decided to spend MORE money to change AAA games into F2P hybrids, which DOES NOTHING but attract CURRENT GAMERS. So, yes, while these new f2p conversions are gaining MORE players, they are gaining more players that also play a bunch of other f2p games. So instead of generating new players to their games that will be LOYAL PATRONS, they are just getting any1 that wants to play for free and flip flop.

Until games start PROMOTING to ANYONE thats not a current mmo gamer, you will see mmorpgs start to decline. That, and the fact that devs CONTINUALLY IGNORE the fact that THERE ARE tons of piece of crap SCUMBAGS that dont deserve/shouldnt be playing their games,. yet they want the $$$ so they let them play - which forces more and more players to quit because they cant enjoy a game with the worlds greatest TRASH playing alongside them.

WOW will ALWAYS have 10+ million players - and thats because the MAJORITY of players (not the vocal minority that acts like the majority) have NEVER played another mmo/nor even know that mmos besides wow exist. Remember, while some of us might spend time online on blogsites and mmo gamesites, most have lives and the freetime they DO get is spend logged in to WOW or other mmos.

Nuff said kiddies

Posted: Oct 11th 2011 1:02PM Eric Francis said

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@(Unverified) "Does he really NOT understand how different the current mmo titles are? Or that Wow is similar to EVERQUEST and Ultima Online, which took ideas from Muds and etc..."

Thats the ridiculous statement im tired of hearing... often when people are talking about WoW clones, OBVIOUSLY they are not talking about health bars and backpacks and enemies to kill....

They are talking about Battlegrounds, same character sheets, etc etc...

Example of WoW clones: Rift, SWTOR, Warhammer online

Non-WoW clones: Darkfall, Mortal online

Im not saying the non-wow clones game are any good, just saying that... theyre not WoW clones.
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Posted: Oct 11th 2011 1:09PM (Unverified) said

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@(Unverified)

This is true. Most people hopped on the MMO bandwagon around WoW's time. EQ never pulled in these numbers because back then, you didn't have people willing to try an MMO, let alone pay a subscription for one.
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Posted: Oct 11th 2011 2:47PM Budukahn said

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@(Unverified)

I saw an advert in a Magazine belonging to my mother in law urging me to buy this seasons new knitting supplies. Some very pretty yarns and needles and things for sale I suppose. Doubtless with winter coming up I would very much appreciate a new hand made scarf and hat, made by my own hands

Let me tell you something that you apparently haven't grasped yet - I'm not a Knitter. I never will be. I haven't the vaguest interest in such handicrafts. And it doesn't matter how many thousands, hundreds of thousands or millions in advertising that knitting companies may throw at me, I am never going to take up that particular hobby.

And these companies? They're not stupid. The know they do not have a potential customer in me. So they don't spend their time and money advertising to me. There's no needlecraft adverts on the sites I tend to visit, nor the magazines I read.

It's the same with MMO's. Most of those people who don't play MMO's don't WANT to play MMO's. Seriously, we're talking a niche hobby here. It's time intensive by design, with entire games designed around the time = power paradigm. Time's a pretty precious commodity to most people this day and age, and it shouldn't be surprising that many would rather do something else than spend the next three hours grinding boars to level 72 or something.

It's an expensive hobby = a proper gaming PC is not a cheap thing. You and I might easily justify the cost, giving that such games are our hobby, but others, especially non-gamers will likely balk at the idea of spending $500 or more on a machine to play games they are, at the very best, mildly curious about. Most people don't buy computers for games, and so they get computers that aren't very good at games, or usually just can't run them acceptably. And never mind the sub/micro transactions - plenty of people would rather take their $15 and spend it on other things. Booze for instance.

It's a technical hobby - PC's are a pain in the butt and a lot of people just don't have the technical know-how, or the patience to deal with problems as they arise. Gaming on PC's isn't nearly as simple as it is with consoles. So many things can, and do go wrong - Are your drivers up to date? Does your firewall have the right ports open? And so on.

MMO's as they are today remain a niche interest. They are not attractive to the masses and will never be and no amount of TV campaigns, Theater features or National Newspaper full page adverts are going to change that.
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Posted: Oct 11th 2011 3:35PM Space Cobra said

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@Budukahn

You know, I think this is the same "Unverified" I've seen in other posts and I can easily identify him because he always writes about "PROMOTING" a product.

Glad you responded. I kinda wanted to, but I agree with you. I sorta see his point and promotion could help with numbers, but it depends what's done with it and, in the end, your example is better. While I can show knitting as exciting for all ages, if I am not into it, I am not into it. There have been folks that I've tried to get into gaming or have seen others try to get into gaming (these tend to be wives of friends, but I've seen some guys who are not gamers and not all of them are older gen).

You can get them interested for a short spurt at most, but it's mostly 5 minute spurts that won't repeat until 2-3 years later.

Games are about a hobby and growing up, it is not like promoting food or vacuum cleaners. They are a luxury item and not everyone likes it. While there may be some untapped audiences and some games could use more commericals, it is what it is. Radio Controlled Planes and Scuba-Diving don't get much promotion, but they do well enough.
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Posted: Oct 11th 2011 12:36PM Utakata said

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I think MMO's are in a rut because of free-to-play's actually and not because of "WoW clones", IMO.

Posted: Oct 11th 2011 12:36PM Saker said

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I agree there's a rut currently. But something better will come along eventually. I'm more and more thinking it'll come from the "Asian market", as they are rapidly developing better and better titles, and just the vast numbers of games, and amounts of money that moves around in that market. A lot more possibilities for random evolution if for no other reason. Certainly the graphics that you're seeing coming out of the Asian market these days is completely on a level with the best from the western market (not that graphics mean so much anymore, at this point good graphics should be a given, good style, that still requires intelligence and skill). Things like ArcheAge and Age of Wulin for instance. Finally starting to see a possible drift away from class/level based games (can't be too soon for me).

Posted: Oct 11th 2011 12:36PM Ryukan said

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Mr. Brevik is Captain Obvious, even a deaf/blind/mute person could tell you that MMO's are in a rut. Also, he has no business running his mouth as he has done NOTHING to innovate the genre and seems to be partly responsible for stagnation-fest that is taking place in today's MMO market.

Posted: Oct 11th 2011 12:37PM (Unverified) said

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EQ Clone, fixed.

Posted: Oct 11th 2011 12:40PM hereafter said

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I still think the term "WoW clone" is problematic. All it does is make people bring up EQ and every other game that uses that style of gameplay and how "WoW didn't invent it." Then you get people bringing up lists and lists of reasons their favorite games are different. There's too much baggage in the term and it discourages real investigation into needed changes.

We need less people moaning about clones and more people being proactive, especially devs. I'm tired of hearing the labor pains, I just want to see a baby.

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