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Reader Comments (18)

Posted: Oct 11th 2011 9:37PM Stormwalker said

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So far the sig arc has been pretty fun. The villain version has been a blast, too.

Posted: Oct 11th 2011 9:41PM Ehra said

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I've been having a blast with freedom; I've always loved the game but it was something I was never able to get around to subscribing to. I think they've also got just about the best free to play model I've seen yet; almost all of the game's content is available for free out of the box. The major exceptions are the invention system which non subscribers are prevented from using unless they purchase a $2 license that grants them 30 days of access, and the incarnate system which is limited to VIPs. But those are only "necessary" if you're one of those rabid number crunchers, in which case spending a little money on the game shouldn't be too much of an issue.

The only real issue I've got is the chat restrictions for free players. Spending any amount of money on the game lifts the worst offenders, but it is a pretty harsh limit.

Other than that, I've been having a great time. Payed to unlock the Soldier of Arachnos and fell in love with him, CoH has been all I've really played since freedom's launch. I haven't gotten a chance to get around to the signature story arcs yet, unfortunately, (I'm making sure to pace myself on my expenses) but I've heard good things about it.

Posted: Oct 11th 2011 10:23PM ShivanSwordsman said

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@Ehra

It'll also bite them in the butt, though. The lack of the invention system and the Incarnate system. I bought Going Rogue, actually, when it finally went F2P. I liked the game enough to do so, though with the idea I'll be losing all 12 of my characters, the lack of bonus slots for the returning Vets beyond the standard 2, and not getting the 2 extra slots from Rogue... yeah. I'll be leaving Paragon City far behind after my sub runs out.

The invention system is crafting. All Free games have this, just not behind paying, and the Incarnate system should have been included with Going Rogue, as it DOES hold bonuses that give VIPs a massively unfair advantage over non-subs. As such, it's like Age of Conan: A really epic trial, but if you're not paying them, a middle finger is all that awaits you at the end-game.
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Posted: Oct 11th 2011 10:34PM Ehra said

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@ShivanSwordsman

This "it's just an extended trial" argument is absolutely ridiculous. The game is perfectly playable with SOs and the incarnate system is the far, far endgame. Saying that not having access to IOs and Incarnate for free makes free accounts an "extended trial" is saying that IOs and incarnate trials are the only content in the game that matter, and everything else is a "demo."

It's $2 a month to get access to IOs, and they're not even necessary in the first place. Let me tell you, that's a real middle finger.
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Posted: Oct 11th 2011 10:53PM JuliusSeizure said

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@Ehra

*applauds*

Actually, I never played before and was almost immediately driven to subscribe, not because I felt I had to but because I'm enjoying it so much and wanted the extra character slots, Going Rogue stuff and so forth to play around with. This is the first Freemium game I've done so for, and yet I'm seriously considering buying more points on top of my subscription. Only time I've actually bought points to spend at a cash shop before was the cheapest bundle available for LoTRO.

To sum up, CoH is win.
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Posted: Oct 12th 2011 1:33AM gandales said

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@Ehra

I can't buy the argument of buying monthly IO license because it is a disguise mini subscription that takes you nowhere. Instead of paying for licenses it might just get a formal subscription getting all the benefits. This system is targeted to make VIPs very happy (as it should be). The main bait is for premium who will always thing if I put a little more money I will get to the next tier and I wil have ..... (suckering people into buying is kind of ...)
This is a link to a thread in CoH boards that explains the costs for trying to go further into the tiers: http://boards.cityofheroes.com/showthread.php?s=644417b98ed30d356c64e7df25c6aa22&p=3913470


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Posted: Oct 12th 2011 4:23PM Sente said

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@ShivanSwordsman
What massive advantage over other players? To speed up leveling or farming? More E-peen?

It is mainly a PvE game, but if you are one of the few that want to do PvP primarily I can understand that you may be a bit concerned. For the majority that will not be an issue though.
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Posted: Oct 12th 2011 9:26PM Ehra said

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@gandales

$2 per month (four if you also want auction house use) is a lot less than $15.

And, yes, the cost racks up very fast if you're an impulsive buyer and you can't manage your money. In that case it's probably best you stick with subscription models; thankfully the option to do so is still there.
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Posted: Oct 11th 2011 10:44PM blackcat7k said

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I've tried this out and I'm impressed with their cash shop. In addition, doing small things like allowing players to save costumes with unpurchased costume pieces are a good way to allow the Free-to-Play users to know exactly what they're getting.

There are some pay to win items that shouldn't have been put in:

Experience\Enhancement Boosters
Selling Invention Origins
Enchancement Unslotters

...basically anything from their "Buffs and Boosts" Section

Having these Pay-to-Win items does Paragon Studios no favors. They may make money, but CoX\Rogue is a game that has more than enough good solid content that people will pay for.

They don't need to resort to cash grabs such as these.

That said, the game IS much better in many aspects. The different game play mechanics they allow in their new missions shows that the developers have still have room to grow with the game.

I've been enjoying the new signature arcs on the PvE side. However, I haven't been seeing as much people out in open area PvP, but I can still get myself an arena match regularly.

CoX still has the spark. I just wish they'd loose their Pay-to-Win items.

Posted: Oct 12th 2011 12:37AM (Unverified) said

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@blackcat7k

The game thrives off alts and and people trying out new builds. The "Pay-to-Win" items you describe just speed up the process of going through the leveling part of the game.

And also, a few of each of those can be acquired without paying directly for them through the Paragon Rewards stuff. Really, as an RP player, it makes leveling (which I am personally painfully slow at) a lot easier and more fun. The fact that I can blast half a level of Patrol XP onto my characters every 2 hours for the equivalent of 12.5 levels on top of what builds up over time is a great boost to my characters.

And with the Super-Sidekick system, leveling is not "winning" in CoX. It never was. If they were selling the rest of the Incarnate System slot by slot, or the components to craft the actual powers, that would be a problem.

The Attuned IOs though... I don't really have an opinion on those yet.
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Posted: Oct 12th 2011 2:34AM Stormwalker said

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@blackcat7k "Pay to win" at what exactly? Reaching level 50 as fast as possible? Having enhancements that are a few percentages better than SOs? I think you throw that term around a little too loosely. Nothing in the market gives anyone an undeniable advantage over a free player.
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Posted: Oct 13th 2011 12:42AM blackcat7k said

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@Stormwalker

Many of those answers support my own arguments. If the game is so easy to level in, then why does Paragon Studios have to sell items to boost it even more?

I have a ton of characters I rotate through. Sometimes I get tired of one and delete it and go at it again from level 1. With things like the LFG tool and that Sewer Trial new players can already break 20 in the first day. That's a weak example anyway, if someone was truly determined they could break 40+ in one day using Architect Entertainment or Ouroboros.

I hold by it being Pay-to-Win and not convenience because they have already tweaked their experience gain in the game. There's no need to further speed up the gain for cash.

This is still a game, using cash to purchase new gameplay challenges like the story arcs is fine. However, the player should still be expected to play within rules set up by the developer and not be allowed to shirk the rules/gameplay mechanics at the drop of some coin.
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Posted: Oct 13th 2011 8:20AM Ehra said

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@blackcat7k

How on earth is being able to level up faster in a game with no open PvP "pay to win?"

People really have no clue what that term even means these days.
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Posted: Oct 12th 2011 1:24AM (Unverified) said

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I played less than 30 min. for CoH and I already liked it the least of the super hero games. CO is easier to get into and DCUO is even better. Freedom won't help it one bit and restricting the story content doesn't make it any easier. Whether you like it or not, this is a typical freemium game (ie extended trial). If you're going to really play it, sub it or don't play it all. Don't get nickel and dimed and buy it in their market.

Posted: Oct 12th 2011 2:31AM Stormwalker said

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@(Unverified) What a load. The only restricted story content is the Signature Arcs, and they are just a total of six missions at this time. You hardly need them to level up. They're a reward for VIPs, nothing more. Free players get 7 years worth of free content, more than you can possibly play in one go.

The "extended trial crap" is just that. Crap. You don't need to buy a single thing to enjoy the game all the way to maximum level.

CO suffers from a derth of content, and DCUO is even worse.
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Posted: Oct 12th 2011 3:10AM JuliusSeizure said

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@Stormwalker

Hell yes. I went from Free to VIP in a few days, not because I felt like I was missing out (other than a few communication difficulties), but because I just feel really good about the game.
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Posted: Oct 12th 2011 4:35AM Utakata said

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You spent 30 minutes playing and you somehow determined the enitire experience of that game in that frame of time? That's like playing the first 10 levels of WoW, and then rage quitting because you claim the endgame sucks. How do you know that? You don't. Thus you have not played CoX in a suffiecient amount of time to truely determine if the other hero MMO's are any better other than they have shinier graphics.
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Posted: Oct 12th 2011 9:46AM WonderPenguin said

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I haven't played COH in a few years, but it makes me really happy to see people still enjoying the game. I had a hard time convincing people how awesome COH was when they were all playing WoW in its prime. Better late than never, I suppose.

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