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Reader Comments (23)

Posted: Oct 10th 2011 9:07PM Janitor said

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Sorry not excited. Look at what has happened to it since launch in Asia. I am being skeptical but this game needs a miracle already before release.

Posted: Oct 10th 2011 10:14PM Stilllove said

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@Janitor Its launch in Asia was premature, the projected launch level cap was 60, it launched at 50 and is currently at 58. No one said the game is bad, it was premature and people left once they reached max level and didn't have a lot to do. This is why the EU/NA launch is delayed. If the premise of the game interests you then this is something to watch for.
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Posted: Oct 10th 2011 10:38PM Janitor said

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@Stilllove and what of the population drop and server mergers within 6 months?
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Posted: Oct 10th 2011 11:16PM real65rcncom said

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@(Unverified) "I really wish some AAA company would grow a set of nuts and try to innovate the genre. So tired of the same bland game play/classes/levels."
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I think they tried to do that with their political system and their combat style which is why it probably isn't/wasn't ready.

To much "innovation" can be a bad thing because its more complex crap to fix and re-fix.

Games actually need to start simple and build on just maybe one innovative thing instead of trying to redefine sliced bread.
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Posted: Oct 11th 2011 1:12AM Janitor said

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@real65rcncom with the exception of MMOS, all the great games start off innovative. Not arguing. I think its just MMOs. I stopped played. I quit WoW finally. EvE bores you. I have now beta'd TOR 2x now and ya no thanks...it is WoW in space (seriously people it is...dont be stubborn). Only looking forward to GW2 and thats because they did the formula right, no monthly charge, and still made a shitload of profit...they know whats up.
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Posted: Oct 11th 2011 4:54AM Viiral said

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@(Unverified) What about the political system.
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Posted: Oct 11th 2011 12:02PM real65rcncom said

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@Janitor "Only looking forward to GW2 and thats because they did the formula right, no monthly charge, and still made a shitload of profit...they know whats up."
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yeah but.... how exactly is no monthly charge innovative, which is what the argument above is?

I think GW2 will do very well but it's not innovative in that there's nothing we haven't seen in some form in the game I don't think. I think too many people confuse IMPROVEMENTS with INNOVATION these days.

Trying to put innovative things in games can ruin it simply because it's too complex. There is absolutely nothing wrong with a game putting in things that were done before (rehash) but doing them better. In fact, I actually prefer games that would do that.

If TOR turned out to be nothing but an equal or better version of WoW, I would actually be quite happy as WoW was a lot of fun when you first started playing. Most people got years of play out of WoW's simple gaming concepts of keeping things simple and fun.


Nowadays games want to say "yeah that was nice but.. we want complexitity and innovation, NEW stuff" which they put in but leave out the fun.
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Posted: Oct 11th 2011 1:18PM Janitor said

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@real65rcncom if you reread what i wrote i never said GW2 would be innovative.
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Posted: Oct 12th 2011 12:12AM Stilllove said

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@Janitor Many people went in for the beta and a lot of servers were made, then there was decline and they merged the servers.
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Posted: Oct 10th 2011 11:13PM real65rcncom said

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I must say, this game seems rather anti-climatic before it even started.

Bad reviews in it's home country, then what was almost a news blackout, now "A firm alpha/beta/launch schedule" but no news.

Well, the good news I guess is it might end up being so delayed that it launches well past everyone else.

The bad news is people might already be firmly entrenched in other things by the time it comes out so no one will care.

Posted: Oct 11th 2011 12:03AM Alex Oglitchkin said

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Look the game launched early in Korea and the game is geared toward the more casual. It was stated before it even launched in Korea. There wasn't enough content to keep the players busy. Also if it means anything. Aion in Korea is HUGE in popularity while in the US/EU it's trash. So one can only hope we get the reverse with TERA. I have played some of kTERA and it's a very nice game. It just lacks some endgame is all. People love them some endgame.

Posted: Oct 11th 2011 1:09AM Janitor said

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@Alex Oglitchkin Both Aion and TERA are asian MMOs and TERA flopped, enough said there. Aion deserves the numbers, it actually has been a great MMO since 2.5
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Posted: Oct 11th 2011 8:31AM Fabius Bile said

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@Janitor
well, asians disliked TERA for its fast levelling. I suppose that means it will be the first asian game that the western market can stomach.

Aion is a grinder animu. No wonder if fall flat on its face in west. Also it doesnt innovate squat, its the same old same old asian grinder that we have played a thousand times ever since Lineage I.

at least TERA offers the political system, the Server vs Server vs Server zone and the console combat. Not much if you ask me, but its definetly better than Aion in that regard.
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Posted: Oct 11th 2011 1:19PM Janitor said

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@Fabius Bile Not trying to stand up for Aion but do you even play it? Seriously do the free trial. It's not a grinder anymore, people constantly say that and none play it.
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Posted: Oct 11th 2011 11:48PM Alex Oglitchkin said

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@Janitor From the look of your post it seems you weren't getting what I was saying. Aion = popular in Korea, failed in the US/EU TERA= failed in Korea, win in US/EU? TBC...

Yes Aion has made lots of changes since I had last played which was 1yr and 3months from the start of launch. The pvp in Aion killed the game for me. I'm not a zerg fan at all. I prefer 1 on 1 and or scenarios that require teamwork.
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Posted: Oct 11th 2011 3:41AM (Unverified) said

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Every time I see a Tera picture I always think it's Aion.

Posted: Oct 11th 2011 1:21PM Janitor said

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@(Unverified) art styles are quite similar but I'm sure asia thinks US styles are the same. The combat is obviously different but I dunno how I feel about that kind of combat in an MMO.
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Posted: Oct 11th 2011 4:01AM Ryze said

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I've lost all interest in this game :x

Posted: Oct 11th 2011 7:19AM dragonandante said

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As others have said, game hasn't done well at all in the asian market. As they take their time releasing the game to US/EU, and allowing their competition to come onto the scene they are further burying themselves.

I'd love some innovation too, but until the folks up top allow the developers to think outside the box, it won't happen anytime soon. While WoW did bring MMORPGs to a broader audience, it also stagnated innovation.

Posted: Oct 11th 2011 9:03AM MustardCutter said

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The fact it failed in Korea means it's either garbage or it's a game for westerners (gameplay wise, not stupid anime cr@p style). And to the people saying it's not innovative, it's probably the most innovative mmo in development with collision based combat and the political system. This game will either be awesome or a total turd.

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