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Reader Comments (22)

Posted: Oct 9th 2011 1:17PM Faction 3 said

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Great read, as usual Jef.

I don't really pay attention to the forums very often, and most of the topics being discussed dont really have a maojor impact on my gameplay YET. As I just hit 40 this past week with my Bear Shaman.

Anyway, bring back Oakarm!! I loved that article!

Posted: Oct 9th 2011 1:28PM (Unverified) said

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of course the aoc pvp community is small. The majority of pvpers quit when 1.05 came out.

Posted: Oct 9th 2011 2:02PM Dunraven said

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It just is yet another nail in the argument coffin that PVP is anything but a niche element. PVP supporters will spend years campaigning to make a game more PVP centric , but when it actually happens the numbers just aren't there. Unless a developer can supply the PVP player with an endless stream of Victims the PVPer won't hang around....they are in it to ruin days and cause much QQ.

Funcom needs to focus less on their Hardcore PVP fan base and more on everyone else who is still playing AoC.

Posted: Oct 9th 2011 3:02PM MustardCutter said

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@Dunraven

When has AoC been pvp centric under Silirions direction? If you think the B&G ruleset as it stands would address any of the issues the pvp community had/have with the game you are sorely mistaken. PVP wasn't niche when this game was actually populated and thriving.
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Posted: Oct 9th 2011 3:08PM Seffrid said

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@Dunraven

Spot on.
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Posted: Oct 9th 2011 3:56PM Thorqemada said

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@Seffrid

Typical PvPer delusion...
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Posted: Oct 9th 2011 4:03PM Seffrid said

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@Thorqemada

You sure you didn't mean to direct that at MustardCutter?

I can hardly be accused of being a PvPer, I was agreeing with Dunraven's comment that PvP is a niche element!
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Posted: Oct 9th 2011 4:50PM Mhaer said

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@Dunraven

The new PvP servers simply removed the guards, Bori, and added a tiny bit of looting, while maintaining the huge gear and AA grind for pvp (which was a much bigger issue) .... it proves absolutely nothing one way or the other.

Funcom would have had to go all in with the new server for this to have been any sort of a real attempt to revive PvP.

It gave a short moment in time where everyone was back on the same level playing field, but as soon as people began piling on the gear and PvP levels, the server is in the exact same position as the old servers

Not saying pvp isn't niche, just that this example does nothing to support your argument.

Note: Im not a "PvPer" btw.

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Posted: Oct 9th 2011 6:22PM Thorqemada said

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@Seffrid
Ok, i had the feeling it was otherwise, sorry!

But to give proof to the AoC was not so great even if some pvper tells you otherwise a quote from an article when Godager left:
"Godager walks away after mounting criticism from Age of Conan fans that the game was simply unfinished and not ready to launch."

Also it was pvpers that wanted progression and pvp levels which now semm the curse of the game to them - Be aware for what you wish it could become true...
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Posted: Oct 10th 2011 3:18AM MustardCutter said

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@Thorqemada

The original pvp gear was fine, and you could earn it just as much in the open world as much as in minis, but when 1.5 hit it made the game way too gear dependent and 1.5 gear dependency stemmed from pve players qq-ing that thier brc armour had hardly any benefit over tier 1 armour. And then Funcom tied pvp gear progression above lvl 5 to mini games and shrines of boring, killing world pvp, mass guild deaths (cause they were too weak to compete for boi gear). PVP-ers did not ask for this...
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Posted: Oct 10th 2011 3:23AM MustardCutter said

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@MustardCutter

Forgot to mention that pre 1.5, you could level an alt to 80, kit it out in blue crafted gear and you only had a small disadvantage against pvp 4/5 players, hell I was even dueling with green swords on a hybrid barb pre 1.5. No chance in hell you can do this these days because of the gear dependence brought on pve-er QQ; "boo hoo, my epic is only a little better than a world drop, waaaaaaaaaaaaaah, make it so it's way better, waaaaaaaaah'
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Posted: Oct 9th 2011 3:57PM Wykydtron86 said

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I'm still to this day trying to figure out of Morrison loves to stir sh*t or if he really does have that hard of a time communicating to the public.

Like most I played AoC back in the day, came back, left, came back, left, finally abandoned all hope of the game fitting what I think it should have been and moved on. In that time, one thing has stayed consistent, and that's Silirrion's ability post a response that ends up p*ssing more people off than it does calm them down.

Now I could be wrong but it seemed like Tarib and some of the others do this less, just a thought/hint. Don't get me wrong I appreciate that a Game Director is willing to chime in from time to time, but in some cases maybe it's better that they don't save maybe for the state of the game.

Just my opinion.

Posted: Oct 9th 2011 5:38PM (Unverified) said

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That's pretty much why I stopped playing on the Blood and Glory server. Everything just became stagnant, especially if you didn't keep up with others competitively.

The server was alive and amazing at launch, I haven't had fun like that since NA Darkfall launch. Now you just run into other people leveling, or teams of 2-3 just steamrolling any player they come across.

Well, that's my experience with it at least. I didn't play for much more than a month or two after the server launch.

Posted: Oct 9th 2011 7:04PM Shadanwolf said

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I would play AOC more if it was more than a PVE game for me.Whats missing ? CRAFTING that's not screwed up. CONFLICT that's not screwed up. One out of three just doesn't motivate me to play the best looking mmog out there. AND So....I play nothing and wait for GW2.

Posted: Oct 9th 2011 7:55PM DarkWalker said

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The only game that I think could sustain a hardcore PvP server right now, population-wise, is called World of Warcraft. Otherwise, a hardcore PvP server is just asking players to do an insane level/power grind in a hostile environment - a grind plenty of those players already did - and too few players would step up for the challenge.

This could be different if the MMO had a very reduced period where a new player was at a great disadvantage compared to already established players. For example, by having a more balanced playing field - say, make the power increase in such a way that, given identically skilled players, 2-4 lv1 characters in starter gear could beat a fully developed character with the very best gear. Another way would be to make the "leveling" way faster - say, a week or less, including post max level advancement and getting the best PvP gear.

The one way for making PvP way less active that I really think would work is the way DCUO did - allow players to jump back and forth between PvP and PvE "servers". Or even go further - after implementing the ability to change server types, remove the ability to flag oneself for PvP from the PvE "server"; if the player wants to do PvP, he should hop into the PvP server, where everyone is flagged.

Regarding the fact there is no AA respeccing, and if it was added, it would be a paid for item - good to know. This basically removed AoC from the list of MMOs I'm going to try in the near future (or at all for what matters), unless the developers change their stance.

Posted: Oct 10th 2011 3:22PM Faction 3 said

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@DarkWalker

Im sure (hope) they mean AA Resets would be a "Paid item" to NON-SUBSCRIBERS.

Otherwise, I would be slightly iffy on that one.
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Posted: Oct 10th 2011 5:09PM DarkWalker said

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@Faction 3

Free to subscribers but paid to free players would be a good compromise.

I have a basic rule for choosing MMOs: if respecs are either unavailable or paid for with real money, I leave. Main reason I don't play CoH.
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Posted: Oct 9th 2011 7:56PM (Unverified) said

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like i said before its made by funcom .... :P

Posted: Oct 10th 2011 3:23AM Cylien said

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The B&G server is just one example of how FC tries to please the PvP whine club. There the PvP community could vote exactly on what server they wanted to play on that was implemented and the result is that they don't play there.

It has absolutely nothing to do with mechanics, every single class and balancing change that have been implemented - to the detriment of the majority of the player base - have been to please the PvP community.

Conclusion, open world PvP is not intresting enough over time, even for the PvP community. If it was why would the open PvP servers die out.

On the flip side, there was only ONE PvE-RP server and the Bori farmers that could not be bothered to fight for the right to farm went to Hyrkania and effectively destroyed the server. If there is one community that have been sorely neglected by FC it is the RPers.

That said, i want to see more PvP content as well. But only controlled environments so i can choose my fights myself. Not for fear of dying - i don't care about K/D ratio - but i want to choose who i spend time with on my free and paid for time. And the majority of the PvP community is (with a few wonderful exceptions) just not worth my time.

Posted: Oct 10th 2011 7:11AM MustardCutter said

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We could not vote exactly how the server would be actually, there were limited options. The pvp crowd told funcom how their ruleset would fail long before they implemented it; there are no pvp open world quests and character pvp power progression was still linked to pve instances and mini games. To label B&G as an open world pvp server is hilarious. The only thing they got right was turning off the attrocity known as bori.

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