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Reader Comments (63)

Posted: Oct 10th 2011 12:17AM Tizmah said

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@DoctorSmart Is it really a successful game when people go "Damn, I'm bored, I'll load up Glitch." That sounds like an amazing game there.
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Posted: Oct 10th 2011 12:51PM DoctorSmart said

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@Tizmah Funny. I thought the point of gaming hobbies as a whole were "Damn, I'm bored, I think I'll play "game x". I mean, unless you actually live and breath games, in which case there are some deeper issues in play.
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Posted: Oct 9th 2011 3:50PM Demeter said

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Glitch is cool to me, but I've always been a crafter and such. If it's not for you, that's ok too.

Posted: Oct 9th 2011 4:13PM HiroProtagonist7 said

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The term "Facebook Game" has nothing to do with how you log in or launch. It describes little mindless clickers where you pay extra for everything and the animation is worse than an old gameboy. Minuscule Social Games as opposed to Massively Multiplayer Games.

I haven't played this, so I'm not passing judgement. You just seemed confused as to what the definition was.

Posted: Oct 9th 2011 4:34PM ClassicCrime said

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@HiroProtagonist7
definition according to who? >_> that's really nothing but your opinion
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Posted: Oct 9th 2011 5:45PM Beau Hindman said

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@HiroProtagonist7 I'm very familiar with the definition. I just wrote another article about the term: http://massively.joystiq.com/2011/10/05/free-for-all-why-the-term-facebook-game-should-fade/

The reason I am telling people to stop using the term "Facebook game" to describe a game like Glitch is because they have it wrong, not me. :) It would be like if I described Fallen Earth as a "Facebook game." The only reason I would be calling it that MUST be because it has optional FB connectivity, and not because it plays like Farmville. (this is just a made up example.)

Glitch is as much a FB game as many standard MMOs. So, I am presuming that they must be calling it that because of the optional connectivity and cartoony graphics. There is no other explanation. I have actually seen people say that as soon as they saw the FB connect they ignored the game because of its Facebook status.

In other words, I was calling them out for being clueless about how different games actually play. :)

Beau
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Posted: Oct 9th 2011 6:21PM HiroProtagonist7 said

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@ClassicCrime
"definition according to who? >_> that's really nothing but your opinion"

Possibly true, but it was formed by me only hearing the term to describe games like I suggested. Until Beau I'd never heard the term used to describe a game as a Facebook game just because of a facebook component. It's about the gameplay

@Beau - I didn't call this a FB game, I only said I hadn't played it.
We need easy categorization in this industry in order to cut through the marketing and avoid paying for junk we don't like just because some company calls their game an MMO. I think FB game describes that simplistic clicking genera perfectly.
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Posted: Oct 9th 2011 6:34PM Beau Hindman said

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@HiroProtagonist7 I agree that we need some categorization....but it needs to be accurate. That's why I have written other articles to differentiate between "free to play" and "freemium" or other terms. I've used language and game description as a subject a few times. :)

My point was that people have used "Facebook game" in the wrong way since the very beginning. Not only is every game on FB not a Farmville-like game, but there were games on FB before Farmville. There is so much variety on FB that (as there is in MMOs right now) that attempting to describe all of them with one sweeping term is inaccurate and dismissive. People use "Facebook game" often to refer to a game that looks, feels and plays like Farmville, but they are using that point of reference because of the popularity of Farmville. That would be as silly as describing all of our favorite MMOs as "MMOs" while they pictured WoW in their head, since WoW has made so much money and made such an impact on popular culture. A definition like that is dismissing all of the different styles of play, different amounts that people play, and everything in between.

So, yes, I do agree...we need terms that describe a game. But then we must ask how accurate the term is, and we must be honest about how hardcore or active the playerbase of that game is (social, Facebook, Easy, casual, or whatever.)

Great points!

Beau
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Posted: Oct 9th 2011 7:03PM HiroProtagonist7 said

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@Beau Hindman
I agree with you.

This gave me a chuckle though:

"That would be as silly as describing all of our favorite MMOs as "MMOs" while they pictured WoW in their head, since WoW has made so much money and made such an impact on popular culture"

I think it happens more often than not.
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Posted: Oct 9th 2011 7:18PM Beau Hindman said

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@HiroProtagonist7 Oh yeh, true that! Double true!

Beau
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Posted: Oct 9th 2011 4:28PM Irem said

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It seems like a neat little game, I'll give it a try. :D

Posted: Oct 9th 2011 4:40PM ClassicCrime said

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I've been busy with other games so I haven't really had a chance to sit down with glitch and *really* play, but what i did see when i did play, it was oddly familiar for some reason (and makes me want to play more) The randomness reminded me of computer games I used to play when i was a little kid

Posted: Oct 9th 2011 4:52PM Space Cobra said

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Finally got my invite and been in the game.

Yes, the game is neat for a bit of fooling around and time off, but isn't that what most games are about?

I would label this "casual friendly" to some of you folks that want "more" out of a game. It's mostly a game about building: Building skills and building houses. There is questing and exploration, but mostly collecting things, even achievements. Certainly there is no PvP I know about.

No real hand-holding or "purpose given" for your game play, but the game does give you quests to do.

If you don't like the silliness of Katamari Damachi mixed in with a casual "Big Planet" style of game play, this game probably won't appeal to you. I like it just fine, especially in short-bursts (which lasts a bit long atm).

Posted: Oct 9th 2011 4:54PM Space Cobra said

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@Space Cobra

And "GOD" just knocked us all from the server for about a minute; seems the game is lagging because of people signed on. Neat little MP3 lullabye that played right before the short server shutdown.
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Posted: Oct 9th 2011 5:25PM (Unverified) said

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So its like sandbox for casual PvE players?

That's cool for the crowd it appeals to. Let them get their taste of sandbox, and keep their casual play style. These people never fit in well with the more hardcore/PvP sandboxes out there.

Looks like every one wins.

Posted: Oct 9th 2011 5:42PM Lenn said

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@(Unverified) Yes, let's keep "these people" corralled well away from the hardcore players. Can't have them mingling, now can we?
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Posted: Oct 9th 2011 7:55PM Raikulxox said

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@(Unverified) Oh, you and that elitism of yours :D
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Posted: Oct 9th 2011 5:40PM ryanikins said

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I played Glitch for quite a long time during the beta. At first, the humor was cute and the streets varied and I happily chugged along through the tutorial and quests. After awhile, I realized that most of what I was doing is simply sitting and waiting for bars to fill. Waiting to harvest, waiting to pet, waiting to water, waiting to craft, waiting for auctions to sell.

The platforming aspect is interesting but soon the levels all start to look the same. Eventually, I began logging in only to the main screen to set my next skill learning, and soon lost interest altogether. Skills mostly just give you "extra bonuses" (read: random items) when you pet or harvest, or reduce your waiting time on the bar-filling for one activity or another.

I would have loved to see crafting mini-games, interesting animations for watering or petting, or some higher purpose to the game. Once I bought the 50,000 currant house (the most expensive available in beta), I had absolutely nothing to do but sell my crafting on the auction house. Collecting money just isn't as fun when there's nothing to buy with it. I could've tried for collecting emblems, but all that entails is crafting and donating endlessly to shrines.

Overall, there was a lot of potential for this non-combat game with cute graphics and a unique style. Unfortunately it seems to have gone the route of a generic, click-click time-sink game (similar to those you might find on Facebook).

There's definitely a crowd it will appeal to, but I think it will also miss the mark with a lot of people.

Posted: Oct 9th 2011 6:01PM Ocho said

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I just love the quest text in Glitch. One of my favorites has been a quest to make some food, and the character text says "I'll make it with love." to which the rock replies "I really hope you mean that figuratively." The quest text is all really amusing and well written, even down to the e-mail I received when I got a friend request. The final line said: "They probably just added you so they could contact you while playing the game. To send mail, or challenge you for races. See? Its all cool, and not weird or freaky at all! (Disclaimer: unless it is)" The game is very charming to say the least.

I do have 3 invites if anyone is interested, please send me a message here or on Twitter at @BigMikeyOcho.

P.S. - On the info tab for Salt, check out the link.

Posted: Oct 9th 2011 6:07PM (Unverified) said

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Been finding it a bit aimless to be honest, not in the why should I level a toon to 85 sort of way but there just seems to be a lack of boundries.
Passing though 50 near identical areas which no one speaks a word, every one containing a mix of animals to "farm" by giving happy endings and biting with no really growth in doing so, aside from collecting 1000's of items to get an emblem to learn a new skill eventually. 3-5 area's in a row that will have identical vendors, yet the one you want being in a new zone entirely. Just feels less imagination run wild and more good idea on strong painkillers. Aside from eventually needing an emblem to learn a new skill eventually you might as well not gather till that point, you gain nothing out of it, you won't earn as much xp as someone with lvl 3, you don't skill up in any form short of being able to minorly speed up the afk learning process, you'll get less materials for it and use more energy while it takes twice to time. So click learn go do anything else and in a few days time then maybe thing about actually playing the game once you've got most of the base skill's down that cost you nothing to learn so you didn't even need to farm current's to start a timer.
As for the subscription and credit prices, you're not really getting 900 free, it's a marketing ploy. Here have this £60 item, it cost £100 usually but I'll give it to you for £70. That's a massive 30% saving your making from me, I gain nothing from it.
There is a rather famous design there that unless there is someone I didn't realise was on board with this team, isn't thier own, yet cost around £2. Does no one else find that a touch shady?

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