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Reader Comments (63)

Posted: Oct 9th 2011 2:22PM terroni said

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I go to the glitch page once a day to learn a new skill. Oddly, I never feel the urge to actually log in and play the game though.

Posted: Oct 9th 2011 4:23PM MMOaddict said

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@terroni

^^^This. I'm finding I really don't like Beau's choices for games. Sorry, Beau, nothing personal ;D.
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Posted: Oct 9th 2011 5:23PM MtthwRddl said

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@terroni Glitch isn't like the standard MMO, where the main goal is to level your character to max level, get the best armor, and beat all the boss.

In Glitch, your goals are what you make them to be, and I could easily understand if someone may not feel an urge to get in-game because of a lack of goals.

Also, you must accept that you can't be in-game 24/7 because of the energy/mood mechanic, and that actually reduces my panic to need to be in the game and compete with the other players. I feel secure setting my skills to learn and jumping in when I have some free time.

I haven't thought about RIFT in a week.
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Posted: Oct 9th 2011 2:26PM toychristopher said

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I want to play glitch but there is a waiting list to get in...

Posted: Oct 9th 2011 2:30PM Tizmah said

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I really appreciated it's charm, but I didn't find enticement to stay around

Posted: Oct 9th 2011 2:37PM Faction 3 said

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Im playing Glitch as we speak, it pretty neat, but at my current level (4), all Im really doing is Cooking & Blending, IM SURE theres more, I just need to find it I assume. Almost every game starts out with basic stuff, but this one actually has a VERY unique setting, I was actually shrunk down to Action Figure size and sent to find a Hairball in a Dining room...and I was smaller than the sleeping cat!! I LOVED it.

Feel free to add me Beau! IGN is Orange Peel.

Posted: Oct 9th 2011 2:40PM Yarr said

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Cute game but the subscription if you want much of anything nice (which costs more cash on top of the subscription price) got this crossed off my list very quickly. Game play seemed a bit repetitive too, but then I didn't play much / get very far, so can't really judge on that. I did enjoy reading the item descriptions. :)

Posted: Oct 9th 2011 3:00PM Brianna Royce said

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@Yarr What besides subscriber-only clothing is locked behind the sub? (Serious question, am I missing content I don't know about?)

I thought the subs were a really exceptional deal, given that you get votes plus tp tokens plus clothing access plus a ton of points. Subbing for one month at $15 gives you like $25 worth of points. Can't think of any other freemium or F2P games that give so many points for a sub, can you guys?
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Posted: Oct 9th 2011 4:08PM HiroProtagonist7 said

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@Brianna Royce
They define the cash shop prices, so what does $25 worth of anything actually mean?
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Posted: Oct 9th 2011 4:33PM Brianna Royce said

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@HiroProtagonist7 Plenty, relative to what it's charging for everything else. City of Heroes, for example, gives 400 points to its subscribers, so $5 worth of points for every $15 in subs spent. I cannot think of another game that charges more for X points than it charges for the cost of a sub that includes 2*X points.

And *that* is relevant to Yarr's statement that extra things cost more on top of the subscription price. Unless I've completely missed some pay content somewhere other than clothing, votes, and extra TP, and unless people are rabidly purchasing clothing at a rate I wouldn't myself meet, I'd actually suggest that Tiny Speck isn't charging for *enough* to keep the game afloat.
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Posted: Oct 9th 2011 9:08PM Yarr said

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@Brianna Royce - when I checked out (okay, quickly skimmed through it, to be fair) the cash shop and saw about 80% was subscriber only AND was additional charge on top of the subscription, well, I logged off then and there. I don't remember the exact price per outfit piece other than I thought they were pretty high. Honestly, for me at least, I think $15 (even if it comes with $25 worth of points) is crazy high for this type of game. Maybe I could see them charging $5 a month at most, without a cash shop on top of that. A smarter move would have been F2P and then true micro-transactions for outfits and house items, IMO. Charging AAA prices for Glitch, however cute, just seems a bit insane.
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Posted: Oct 10th 2011 10:59AM Space Cobra said

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@Yarr

The game has 3 payment plans (Okay, really two). There's "Free", there's a $5.00 a month plan, and a $15.00 a month (maybe I am missing a plan; feels like there shoulda been a $10 one?).

As for "Subscriber Only" stuff, definitely not 80%. I didn't take a real tally, but it looks to be about 25% or less. Actually, I only viewed each category by themselves ("Hats", "Shirts", etc.) and while shirts had more for only subs, it also had more choices overall than the other categories. There are even "Free" choices and they just added a new pair or dark jeans for "Free".

The prices also tend to be pretty low. Anywhere between 15-30 points for something common and pricer, sub-based alternatives. Even with those, I can't remember any over 100 points and I am trying to think which of those were 100; most were like 60-85, more or less.

I wouldn't mind a points card I could buy to go with the game.
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Posted: Oct 9th 2011 2:54PM PhelimReagh said

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"at my current level (4), all Im really doing is Cooking & Blending, IM SURE theres more..."
Not really.

I think I got my Glitch to level 30ish and I was just blending/cooking so I could train the other skills, most of which I couldn't deduce a point to training.

Glitch is cute and for most I think it could have a nice short term appeal. But in the long run, it was just too pointless.

When I stopped with Beta, there was no real viable socialization, chatting was a pain in the rear, and the controls were cumbersome and often tedious and annoying (have fun massaging and milking butterflies... and if you think on that one long enough, ewww).

On the bright side, most of the gameplay is completely the same for subscribers vs. free players. Paying for the game only gets you better cosmetic hipster-wear. F2P fans might like that part.

Posted: Oct 9th 2011 3:13PM Azules said

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Smells like hipster in here.

Posted: Oct 9th 2011 3:20PM FrostPaw said

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I found this game complete rubbuish.

Posted: Oct 9th 2011 3:22PM (Unverified) said

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I WANT to like this game, but even after a week of playing it off and on I don't get the point of constantly gathering and crafting things. There's no purpose to do anything except just for the 'make-work' aspect of doing it. Even quests just randomly appear depending on which Skills you learn, and have no larger narrative or purpose.

Posted: Oct 9th 2011 3:44PM DoctorSmart said

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@(Unverified) Then the game simply isn't for you. This is one of the rare occasions I completely agree with Beau, this is an amazing game for the genre. But, simple fact, it is NOT going to be for everyone. It's a great game to lose an hour or two here and there. It's browser based nature makes it a perfect "damn, I'm bored, I'll load up Glitch" or even something to log into while waiting for a Dungeon Finder to pop. It is not a game that I would recommend as a "primary" game, you know, one you devote your life (or lack thereof) to. But as a secondary game, it's wonderful. I daresay it's the Farmville for the MMO crowd.
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Posted: Oct 9th 2011 4:08PM (Unverified) said

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@DoctorSmart So I'm not missing anything, there really isn't anything to do except craft pointless things just for the sake of doing it? Good to know.
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Posted: Oct 9th 2011 4:30PM Raikulxox said

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@(Unverified) You craft things to sell on auction for others, as all skills are entertwined. Some people need what you make, you need what others make. That, and the game has two "endgame" variants atm: Rook Attacks, which are when the crows attack a whole area, killing all of the animals and trees on the street (players need to revive). It has a mini game that players have to participate in to stop them. And Street Projects, where the spirit vendor requires tons of items that can be gathered or crafted to donate to make the game world larger. Those two, the minigames, and the ability to alter the ecoystem (changing the plant life, stealing pigs and filling one street with 20 at a time, etc etc) give it enough purpose to play as (at least) a side game.
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Posted: Oct 9th 2011 5:39PM Acharenus said

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@(Unverified) pointless to you is not pointless to everyone, fun is subjective who knew?
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