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Reader Comments (27)

Posted: Oct 8th 2011 12:27PM cowboyhugbees said

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"We don't have anything fresh to experience in the leveling game..."

Agreed. Although I still find it enjoyable, to me, Isengard felt more like an extra quest pack than a bonafide "expansion". Housing is still the same, etc.

Posted: Oct 8th 2011 12:34PM toychristopher said

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What a cute cape.

Posted: Oct 8th 2011 1:15PM Cristiano Cenizo said

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I'm hoping we see more added to this "expansion," but only time will tell.

However, I am having a blast leveling a new elf hunter alone on a new server.

I was so focused on the level cap and "end game" that I was forgetting to enjoy what the game has to offer. Sure, is killing 150 wargs for a new virtue level a fun thing to do? No, it isn't. But the loot you collect can be turned in for tasks, traded with friends and kinmates, sold to a vendor, auctioned, etc. I also happen to have a quest to kill those very same wargs, so I finish that rather quickly. I'm gaining base exp from the kills, a nice chunk more of exp for the task items, a nice chunk of change or useful items, a quest completed, a deed completed, and I've maxed out my class trait deed advancement for the day. I'd say that's quite a bit to accomplish just by hunting down some angry puppies.

Posted: Oct 8th 2011 1:15PM Liltawen said

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Levels are an archaic holdover from RPGs. An MMO has no need of Levels at all if you can have 1 Level and gain experience for various skills. Levels are just pandering to the WOW crowd.

Posted: Oct 8th 2011 5:18PM (Unverified) said

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@Liltawen : the fact that you took a mechanic that has been with us since D&D in the 1970's, and turned it into "just pandering to the WOW crowd", speaks volumes about you and your personal prejudices.

For what it's worth, I agree with you about levels - tired mechanic that games use reflexively, instead of thinking about other possibilities. But don't try to blame WoW for it, that's just pathetic.
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Posted: Oct 8th 2011 10:39PM Celtar said

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@Liltawen

Though many table top rpgs did have levels and leveling, not all even back in the 1970s. :) Just thought I'd correct your misunderstanding on that since I'm an old table top gamer dating back to that time period.

Matter fact my favorites like Runequest and Traveller both didn't have leveling systems. They were more skill based systems that you improved over usage and time. Sort of like life.

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Posted: Oct 8th 2011 1:27PM Deadalon said

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Ive tried alot to like this game but there are so many features that I can't stand tbh.
None of the classes are really intrested.
I hate the morale system instead of proper healing system.
The animation work is mediocer at best.
Horses look horrible without lead to control on them. To me it breaks the lore more than not having real healers.
Bad UI with horrible configuration system and very few options in terms of improving it.
Really REALLY bad looking fonts that can't be changed.

The list just goes on and on.

Sad that one of the greatest story ever told is stuck with mediocer development team in terms of MMO game.

Posted: Oct 8th 2011 5:13PM JaySpeed said

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@Deadalon Are we playing the same game? I won't touch on all your points since most of it is a matter of opinion but the UI is very customizable. It's not the same level as WoW with add ons but UI skins and LUA plug ins make the UI very customizable. The horses are some of the best I've seen in a game not just an MMO. But now we're getting into opinion's so I'll leave it at that.
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Posted: Oct 8th 2011 8:37PM Deadalon said

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@JaySpeed

soooo... You can change the fonts in chat?

Last time I looked - no

The mounts without reins is simply not acceptable in a story that is said to be following the lore. Horses were not controlled with their feets and neither did pplof ME have magic abilites (only the wizards).

So... Turbine is breaking the lore with the mounts. Its totally and utterly out of zink with what they books say and one of the key factor of traveling around the world of Tolkien.
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Posted: Oct 8th 2011 10:45PM Celtar said

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@Deadalon

One of my favorite parts of LotRO is the UI and how flexible and how easily I can set it up to lay out how I want it to look, and not use out side game addons and all that entails.

As to the rest of it, I think that LotRO at max settings is the most consistent beautifully painted game, even after four plus years. I also like the morale and power and being defeated versus death since most games make dying a joke anyhow.

As to the classes etc, honestly I can't agree. Basically can't agree with any of your points. The only on going criticism I've had of LotRO is the pvp system which is much better then now than when they first released The Ettenmoors.

That said it still needs a lot of improvement in the pvp dept.
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Posted: Oct 9th 2011 10:21AM SwarlesBarkley said

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@Celtar

The game is beautiful, this is true... By far one of the better looking games... Until you get to the character themselves which are sub-par and not something Turbine is willing to change due to the amount of time it will take or tie up a team trying to complete.

As for the UI, going with LUA was a step in the right direction, except for each time there is an update, some part of it always manages to stop working correctly. Then there is the fact that Turbine went an entire year without doing much with it, just like most of their *new* or *beta* systems they add. I do not like the fact that you have to turn LUA on everytime you log in so yeah LUA is great, but if you get tired of the constant bugs or having to turn it on all the time you are stuck with mediocre UI.

As for the classes, well yes they are okay. I say okay because there is nothing terribly great about them. You have tanks, healers, DPS, etc.. Nothing that has not been done in other games. Nothing stands out. You might argue the Warden is one of the most original ideas and I agree, but personally I do not like the warden and think that its an unfair class but you can go to the forums and see plenty of threads on that subject and all the Warden can solo. Without even looking now that wardens are 75 I am sure they have found even more things they can solo. I wont even get started on how they keep changing the classes and messing with the stats so much that I could not help feeling like a noob almost everytime I logged in after an update even though I played constantly for 3 years.

Then you get to story, one of the my favorite things about Lotro, only with other games coming out incorporating better story-telling techniques how long before Lotro's storytelling becomes obsolete? Personally I was not thrilled with the last bit of storytelling. The clanwars is something that took the book to a dull, long, nails-on-chalkboard screeching halt for me. 30 chapters has never gone by so slow and painful.

Them screwing up the couple of good things I enjoyed about Lotro has made me stop playing altogether. I pre-ordered Isengard, but have yet to log in. After doing everything in beta in less than a week I became disgusted with Turbine and have no plans to go back anytime soon.
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Posted: Oct 8th 2011 1:33PM Deadalon said

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Personally.

If the story is good enough and said in the right manner with intresting things to do - rushing to endgame doesn't really matter. Sadly most MMO games atm have horrible systems in terms of content and quests to the max level and it becomes really repetitive and boring doing the same quest types in diffrent zones.

This has to improve. The choises you make during leveling should affect your character to a degree at highest level. I like what SWTOR is trying to do and I hope it will lead to ppl going deeper into the content. With that said - I dont think all the cuttshene voiceovers are the way to go in MMOs. I rather just get NPC talking and be able to look around and feel free. It could zoom im abit to the NPC but you would still be able to control the direction you look and so on.

Posted: Oct 8th 2011 2:10PM Yarg2011 said

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I have enjoyed Issengard. I am not a big one for getting to level cap but I am still 72 with several quests to do so no worries. Really liked the prison, liked the quests, so will wait to see what comes next. I personally hated mirkwood but love moria from the other expansions.

Posted: Oct 8th 2011 3:15PM Elikal said

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I fully agree with the article, and I have to add two things.

First, WHY IN THE NAME OF ILUVATAR does it have to be boars, wolves and crebain AGAIN? I mean, REALLY? I bet when I stand at the gates of the tower of Sauron, with level 120, I bet there will be level 120 uber-boars, wolves and crebain. It's just so boring now.

Second, who the heck made it so that every frigging mob has stun? It is such a lame mechanic and so damn overused here.

Then there are so many mundane quests, like carry a bag of apples all through the village or clean 10 dirt piles from the road. And I think wtf? I killed demons and dragons and now I can carry some dirt around for some backwater villagers? Isengard surely is a low in LOTRO. The landscape is still breathtaking and the world story is interesting enough, but everythung else is cheap and a mere rehash of same old. I am very underwhelmed with this.

Posted: Oct 8th 2011 3:57PM Lenn said

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@Elikal Crebain are from Dunland originally, so if anywhere they should be there.

Agreed on the stunning. It's getting a little tiresome. It doesn't make things harder or more challenging, just more annoying. Way more annoying. I was actually cursing Turbine under my breath not half an hour ago while doing one of those boar hunting quests with my warden.
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Posted: Oct 8th 2011 8:39PM Deadalon said

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@Elikal

Its called reusing the old mobs. WOW has become master of it. The current MMOs have very limited mob engines and therefor we see the same stuff again and again and again.
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Posted: Oct 8th 2011 11:18PM OutThere said

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@Elikal

Unfortunately, Turbine is pretty much stuck with the beasts from the trilogy, or ones that might normally be found in areas described by Tolkien. So, ya, it's wolves, birds, and boars all they way to Mordor.

I couldn't agree with you more on the stun. It makes combat annoying and pretty boring. Count on being stunned 13 seconds into combat. Am I done being stunned yet? Yes? Good. Kill the mob. What a joke. It is the worst thing about Isengard.

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Posted: Oct 8th 2011 3:50PM DarkWalker said

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Most players will feel differently about the leveling speed.

Anyone who only cares about the journey will find the leveling speed too fast, no matter what.

Anyone who only cares about the destination will find the leveling speed too slow, no matter what.

Not really much that can be done while the game still has levels. Which is why I'm eager to try TSW's level-less model, to see how well it can work. If it enables players to participate in end-game group activities, while still being able to play any early solo/quest content at the correct challenge level, it will be a very welcome breath of fresh air regarding MMO systems.

Posted: Oct 8th 2011 3:59PM Zuljundwumn said

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I pre-ordered the expansion from day one... And I still haven't logged in.
I don't know, I can't get exited about this one. Exept for the up in numbers and gears, I don't feel any motivation to play. Ok there's a new story. But if I want a good story, I read a book. I play games for the whole package => Gameplay + Story = Fun.

Posted: Oct 8th 2011 4:15PM stephen09181981 said

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really glad i'm getting all this stuff for free cause from what i played so far this really don't seem worth the price lucky i had over 6k TP stockpile

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