| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (12)

Posted: Oct 6th 2011 11:37AM Lucidus said

  • 2 hearts
  • Report
Dungeon finders are great when they randomly put together a good group. The probability of this occurring is rather low, unfortunately.

Posted: Oct 6th 2011 11:54AM DarkWalker said

  • 2 hearts
  • Report
@Lucidus

I still think that games with random group finders should have solo challenges meant to weed out unskilled/ungeared players.

As in, in order to use the random group finder as a given role, the player needs to have passed a per-role test that measures if he is minimally skilled and geared to do the content.

WoW's LFD, unfortunately, is severely lacking in this, with a iLvl check so useless it can actually be bypassed by accident. And most other games don't implement even that much.
Reply

Posted: Oct 6th 2011 3:11PM Bladerunner83 said

  • 2 hearts
  • Report
@DarkWalker

On a positive note, there is still a vote to kick option.
Reply

Posted: Oct 6th 2011 11:47AM borgy95 said

  • 2 hearts
  • Report
Good and bad news for EQII, Kinda enjoyed it being backwards and not having this feature but it will defo cut down in traveling times!

@lucidus
I agree the chances are low but i have alwaysd forund EQII attracts players who learn their class and generally are not dire. Simply put i am yet to come across either complete artards or 1337 douchebags... We will see if dungeon nfinder changes this!

Posted: Oct 6th 2011 11:50AM (Unverified) said

  • 2 hearts
  • Report
Well, if this is restricted to one server then it's not a problem. The problem in WoW came from being joined with players you can't communicate with outside of the dungeon.

Everyone always complains about the bad attitudes you experience there, but what about the people you meet that you actually like?! You can't communicate with them outside of it. And the likely hood of you seeing them again is slim to none.

Posted: Oct 6th 2011 10:38PM Crysdragon said

  • 2 hearts
  • Report
@(Unverified)

Although a bit limited you can send tells across servers in EQ1, EQ2 and SWG. You can even send tells across games but sending a tell from SWG to EQ1 is a bit mindbending.
Reply

Posted: Oct 6th 2011 12:11PM (Unverified) said

  • 2 hearts
  • Report
This group finder is also implemented in EQ2X right?

Posted: Oct 6th 2011 12:32PM (Unverified) said

  • 2 hearts
  • Report
@(Unverified) Yes. EQ2X and Live are the same game.
Reply

Posted: Oct 6th 2011 1:14PM smartstep said

  • 2 hearts
  • Report
There are certain advantages for LFG tool , but overall I really loathe it.
It always has very bad impact on a game :(

So unfortunatelly a reason for me to not go back to EQ2.

I know some people like LFG tools , and I can understand why as initially I liked them too , but just after some time realized and saw how enormous impact it has on a game and community.

It eventually puts even greater emphasis on 'instances' wheel than before , fracuture community, break immersion , make dozens of 'zombies' idling in a city , make people not care about dungeon group , so they act liek douches more ,etc

In all games I've played addition of LFG tool for me personally , turned out very badly. I know advantages of it, but they are far smaller than disadvantages.

Anyway. :(

Posted: Oct 6th 2011 1:33PM (Unverified) said

  • 2 hearts
  • Report
@smartstep

In its defense, what other games have dungeon finder mechanics? So far the only example of it I'm aware of is Wow's and most of its problems I blame on a somewhat offensive player base. We wouldn't have to deal with problematic party kick mechanics in WoW if the player base didn't require it XD.
Reply

Posted: Oct 6th 2011 1:49PM smartstep said

  • 2 hearts
  • Report
@(Unverified)

Rift afaik and Lotro , well Lotro has partial LFG , you cannot queue but you can choose instance from a list and teleport to it. Which I find bad. People in Lotro changed in isntances since LFG. When you do random , you more frequently run into people who a) don't speak at all , b) shout 'fast fast , pull all noob, etc' , or they drop group in middle of instance cause they know that they can join another one np.

Less investment into something = more di*k moves by people.



Reply

Posted: Oct 6th 2011 3:16PM Bladerunner83 said

  • 2 hearts
  • Report
@smartstep

"they drop group in middle of instance cause they know that they can join another one np."

This is not as popular in WoW, because there is a 15min de-buff for anyone that drops a group before the instance is complete, or they've been in the instance for 15min. The de-buff, will not let the participate in another LFD query.
Reply

Featured Stories

The Think Tank: Thoughts on PAX East 2014

Posted on Apr 17th 2014 8:00PM

The full scoop on Marvel Heroes' team-ups

Posted on Apr 17th 2014 4:30PM

Hands-on with Hearthstone for iPad

Posted on Apr 17th 2014 3:30PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW