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Reader Comments (5)

Posted: Oct 6th 2011 5:09PM JayngoFhett said

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Yeah, it all sounds great until you actually think about it. In reality though, they are just trying to force people to spend real money to play the game normally. Here is how:

1) One feature of the new economy is that players will be able to trade other players game store points(which must be purchased for real money) for dillithium(the new in game currency).

2) There are 2 types of dillithium: ore and refined. You will get dillithium ore as rewards for completing missions, but you will have to refine it before you can spend it or trade it to other players for game store points.

3) There is going to be a cap on how much dillithium you can refine each day.

4) Previously when players ranked up in STO they got a "free token" to get a new ship. They did not have to spend any currency at all. Now, however, instead of getting a "free token" you will get a chunk of dillithium and will actually have to purchase your new ship.

5) The chunk of dillithium you get for ranking up is not enough to purchase a new ship. This means you will have to earn more dillithium before you can get your new ship. But you also cant refine more than your daily amount, meaning you either have to:

A) wait X amount of days to refine enough dillithium to get your new ship

or

B) spend real money for C-points and then trade those C-points to someone else for refined dillithium.

As you can hopefully see, this new system is designed to make people have to wait extra long to get things they normally didnt have to, or spend real money to get them faster.

Of course, it goes without saying that the F2P model is going to have more things for sale than before, but this is not the game store we are talking about here, it is core mechanics of the game that are being changed to try to get people to spend money to advance normally.

Please see the following thread for more details:

http://forums.startrekonline.com/showthread.php?t=234542

Posted: Oct 6th 2011 9:10PM dudemanjac said

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@JayngoFhett so if you refine all the dilitium you can on a daily basis that you get from doffs and exploring and missions that still won't help you keep up?
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Posted: Oct 6th 2011 5:27PM (Unverified) said

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Yea, not particularly fond of the new Dilitum for ship system either... and I don't think Cryptic will be in the long run because here is what is going to happen. New players get to commander and can't get their ship and they get frustrated and quite. Players that have a strong foothold in the community ignore Commander level ship and get their friend to power level them giving them a ton of Dilithium. I don't think Cryptic has thought that one all the way through and still advocating it myself.

Cryptic (under Stahl) also talked about SP revamp coming that will separate ground and space SPs and make things less specified. D'Angelo talked about this in a way that suggested that space combat will get more role oriented. Neither of those things has happened yet on Tribble. Hopefully soon.

Also one Sector space to Rule them all is coming, but probably after F2P launch at this the Cryptic team has said.

Other than the ship thing I think most of the changes are for the best. I do wish the DOFF system would show real time updates on progress. AKA have they had set backs, are they close to failure, etc. Also the ability randomize the times a bit with a behind schedule, on time, or ahead of schedule for the DOFF system. I am liking the play on Tribble so far though.

Posted: Oct 7th 2011 12:54AM Firix said

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@(Unverified) The DOFF assignments only roll the outcome when they complete, so they couldn't tell you what is happening.
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Posted: Oct 7th 2011 7:46AM seannewboy said

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Great overview Brandon, im looking forward to how it all ends up. So far its been a blast.

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