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Reader Comments (13)

Posted: Oct 6th 2011 8:22PM SiML said

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Do a solo elite 'Resistance' on a Telepathy toon and tell me the difficulty needs buffing. ;-)

Posted: Oct 7th 2011 1:43AM Figure said

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@SiML

Easy peasy. I solo'd resistance on elite with a primary melee tk blades build several times. It'd be even easier if I went LR or bothered to take a 100 ft power, but telekiness is an easily doable powerset to solo with, even resistance.
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Posted: Oct 7th 2011 2:46AM Caerus said

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@Figure

He said Telepathy, not Telekinesis. Totally different powersets.
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Posted: Oct 7th 2011 2:29AM (Unverified) said

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So what your saying is that you want Champions to be two separate games. One for casuals, and one for 'hardcore' expert elite.

I have a feeling that...well..it might take more work than what Cryptic has the manpower to to do

Oh and just to throw a bone in as well...there are plenty of 'expert' players that play the game on normal. Just because normal is played by many casuals does not mean that everyone who plays it is a drooling moron...I'm just sayin'

Have you ever thought hat perhaps Champions isn't really the game for you? Look I'm not trying to be rude or anything at all...but if you're so dead set on making this game into something it isn't(and it isn't a hardcore raiding game)...well there are games out there with more challenge and harder group content.

Just my 2 copper...




Posted: Oct 7th 2011 2:55AM Caerus said

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@(Unverified)

I didn't feel like that's what he was saying at all. He's saying the difficulty sliders - which are already there - should actually mean something. Right now the "difficulty" doesn't change really, it just makes your run take a lot longer.

This is also a serious problem in STO; in both games you'll rip apart missions on normal, and bumping the difficulty up just makes two things happen:
- The mobs have (seemingly) 20x the health
- The mobs can now randomly spike you to death

I think board games are a good analogy if you don't understand what I mean: if Cryptic made a checkers game, the "Normal" difficulty would have 12 pieces on a side, "Hard" would have 24 pieces, and "Very Hard" would have 48. They wouldn't change the AI or implement new rules that required any new skills to be developed. Those are the things the article is asking for.
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Posted: Oct 7th 2011 3:17AM (Unverified) said

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@Caerus

I don't know...I still feel like the tone of the article is like he's trying to fit a square peg in a round hole.

Champions isn't selling it'self on being a hardcore experience. Really all you have to do is look at the dev notes, and all the upcoming additions to see that they really aren't spending time on making raids, or anything like that.

Also as i said the manpower that would be needed to balance, code, re-balance, then program what amounts to a completely separate set of statistics, and AI....is just asking for dev money from magic land.

The game does have challenge, but perhaps his gaming level is so incredibly high that any challenge is no challenge to him.

Really I just feel sorry for him that...well...it seems like he's playing a game where his 'expert' talents are being wasted. I don't think that Champs will ever become the 'elite experience'.

It is what it is, a fun, and very social game (very social), with arcade style action, a bright beautiful colour palette, and insane character customization. In a way Champs is a rare, fully casual, nishe MMO...and seems to know that.



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Posted: Oct 7th 2011 12:10PM (Unverified) said

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@(Unverified)

It sounds like the OP just wants to put his knowledge and experience to good use by making Elite more challenging. If it keeps people like him from getting bored and moving on, why is that a problem?

I love the freedom of making the superhero exactly like you want him, with few restrictions. I can see why it would be more fun when you can put your best work to the test.
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Posted: Oct 7th 2011 7:53AM gandales said

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The thing people sometimes forget is that CO is a Superhero mmo. As hero is not rare that people like to feel a bit more overpowered over their enemies. It is more about the experience than the skill testing from other games. This approach is not new, CoH has its difficulting setting adjusted to SO enhancement when there are superior versions like IOs and IOs sets.

Posted: Oct 7th 2011 10:59AM (Unverified) said

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The game needs to be harder across the board. Right now... very easy. Lower levels I could see there being some issue, but usually once you get into the twenties or so you are pretty much an unstoppable rolling ball of death if you have even the slightest clue of what you're doing.

Posted: Oct 7th 2011 1:26PM (Unverified) said

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@(Unverified)

Does every MMO have to be a hair-pulling , frustrating, raid rage inducing experience?




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Posted: Oct 7th 2011 12:04PM (Unverified) said

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I'll probably never solo anything on higher than the Very hard setting, but I'm all for upping the Elite.

The people asking for a harder Elite just want to be challenged, not break the game for the rest of the casual population. These hard-core players are often the same players who have been around for two years and want to put their knowledge to good use with tougher challenges, not just looking to feed their epeen.

Besides, I often see "these guys" offering advice to new players to improve their builds. If bumping the challenge keeps these guys around, I'm all for it.

Posted: Oct 7th 2011 1:23PM (Unverified) said

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@(Unverified)

"The people asking for a harder Elite just want to be challenged, not break the game for the rest of the casual population."

That's the problem...how can it be done without ruining the game for the other 95%?

The last thing CO needs is to pull a Cataclysm, and start bleeding out subs. It's can't afford to.

Look I get that there are some engine and AI tweaks that need to be made, the mobs are not 'quite' as smart as they ought to be. However they need to tread very very carefully, if they plan on messing with the difficulty.

If they can somehow find the funds and manpower to appease the Elite and keep the core game fun, and accessible to new players...than I'm all for it.
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Posted: Oct 8th 2011 1:12AM Anatidae said

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My beef about MMOs in general is the fact that they have almost all turned into single player games alongside a bunch of other players.

I won't write forever here, but CoX had and probably still has far more of a community feel to it. Upon starting a new toon, you'll find it easy to find a team to join running something-or-other. The other week I spent an hour or more spamming general "looking for team" in CO and didn't get a single reply.

Beyond the huge feeling of playing alone in the CO world, there isn't a point either. Again, this is a problem with most MMOs. Even WoW has the lame goal of getting new gear - which is a shiney carrot, but lacks substance. A good example of an old MMO with a "point" is DAoC or even (not really a MMO) Planetside. Sure, both are examples of PvP - but there was a clear point for each and your actions changed the landscape.

Where are the superhero games where villains actually do villain actions and heroes actually have to stop them. Not in City of X either. I want some serious battles - villains blowing up banks, creating lairs, etc...

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