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Reader Comments (42)

Posted: Oct 5th 2011 11:08AM Jef Reahard said

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Oy, great article but it's really quite depressing how much the genre is going to be losing with the demise of a single game.

Posted: Oct 5th 2011 1:01PM Issmir said

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@Jef Reahard
Well said, mate.
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Posted: Oct 5th 2011 7:49PM Stormwaltz said

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@Jef Reahard

Though I've always felt Galaxies failed to immediately grip a new player with the visceral blaster-and-lightsaber action of the films, it will remain a high-water mark for the elders' game in MMGs.

This was a game of building purely to indulge the joy of creation, of customizing solely for the love of beauty. It gave players the world not to fight over - as in EVE and Darkfall - but to tend and nourish as a garden.

As I watch SWG sail into the west, I fear we'll never see its like again - that the great days are over, and we're left in a world of shallower pleasures, more modest ambitions, and nearer horizons.



"There lies the port; the vessel puffs her sail;
There gloom the dark, broad seas. My mariners,
Souls that have toiled, and wrought, and thought with me -
That ever with a frolic welcome took
The thunder and the sunshine, and opposed
Free hearts, free foreheads - you and I are old;
Old age hath yet his honor and his toil.
Death closes all; but something ere the end,
Some work of noble note, may yet be done,
Not unbecoming men that strove with Gods.
The lights begin to twinkle from the rocks;
The long day wanes, the low moon climbs; the deep
Moans round with many voices. Come, my friends,
'Tis not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
It may be that the gulfs will wash us down;
It may be we shall touch the Happy Isles,
And see the great Achilles, whom we knew.
Though much is taken, much abides; and though
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are -
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield."
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Posted: Oct 5th 2011 11:09AM Spacegrass said

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I would probably try this game if it wasn't going to die in a few months, mainly for the space combat. They really should make it free-to-play, but cancelling it outright is hardly the first mistake SOE's made.

Posted: Oct 5th 2011 11:17AM Lenn said

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@Spacegrass The fact they're not making it free-to-play is quite telling. We know SOE doesn't have anything against the model, since quite a few of their games already are following it, or will be following it soon. There must be something else behind the cancellation. And for the record, I don't buy "there's another Star Wars MMO coming" as a reason.

I once tried the game, but the pc I had back then couldn't handle it, so that was short-lived. Seeing that list up there makes me wish I had tried it again later when I had a better machine.
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Posted: Oct 5th 2011 11:38AM Ceridith said

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@Lenn
It's probably as simple as Lucas Arts being unwilling or unable to renew the contract with SOE to lease the IP, likely due to SWTOR.
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Posted: Oct 5th 2011 12:08PM bobfish said

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@Ceridith

I wouldn't be surprised if BioWare got a clause in there that when the SWG contract expired LA wouldn't renew it.
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Posted: Oct 5th 2011 12:18PM (Unverified) said

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@Ceridith

It IS this simple, and I will never forgive LucasArts for it. A great game, one of the best and last of the genre, will soon be gone, and reading this article just reminds me of how much we will lose with its passing. SWG and TOR could easily have co-existed, as they are as different as night and day in game play, but oh well. I suppose we do need another WoW-clone, after all. :P
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Posted: Oct 5th 2011 2:03PM (Unverified) said

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@bobfish

This. It's no coincidence that TOR launches five days after SWG shuts down.

The sad thing is, it is so stupid. No one who wanted to play TOR would have NOT played because of SWG, but lots of us who play SWG would have played both. Now, I will never play TOR nor any other LucasArts game, and I doubt I am alone.
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Posted: Oct 5th 2011 2:12PM Braiks said

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@Spacegrass It's NOT SOE's fault, it's LucasArts' fault, how many times do we have to say it? SOE wouldn't cancel this.
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Posted: Oct 5th 2011 11:22AM Jack Pipsam said

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I will try to do this :)

Posted: Oct 5th 2011 11:34AM Stevesan said

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as far as I remember the contract for the Star Wars license with Lucas Arts runs out this year. I guess that SOE couldn't find a negotiable solution within all these circumstances to turn it into a profitable concept. Maybe Lucas Arts was too greedy... who knows.

Posted: Oct 5th 2011 11:42AM (Unverified) said

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I remember my first time logging into this game to try it out.
You character appears in Mos Eisley on Tatooine. You could hear all kinds of star wars sounds like space ships flying in to the space port, hear mouse droids, if you got close to machinery it made a humming sound, you could see aliens and people walking around and the buildings exactly like in the movies. In no time I was completely immersed and felt like was on the planet.
its a shame they have to close this game down.
I bet you will never get this kind of immersion in the theme park SWToR that is going to replace this game.

Posted: Oct 5th 2011 11:45AM heerobya said

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Even after what, 8 years?

I tried to go back and see how the game was and it STILL has the basic movement/combat/animation bugs it had at launch.

Piss poor polish even after 8 years.

I forgave it back at launch because hell, it was Star Wars and I loved this shit out of it!

But if after 8 years they can't even polish their tutorial and animation/movement/combat systems?

I'm sorry, taking off my rose colored glasses this has never been a well made game.

Posted: Oct 5th 2011 1:21PM Jef Reahard said

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@heerobya

It's not really about well-made vs. buggy or whatever. It's about features that SWG has (which work, btw) that no other development team can be bothered to implement.

Lots of people dislike the basic game and it's polish, I get that. But it added something to do besides kill this and deliver that, and since those additions have been largely ignored in the games since, it's going to leave a big hole.
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Posted: Oct 5th 2011 11:52AM willflynne said

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Looking over that list, I can say that, in some form or another, I've done everything on that list except roll an Ithorian.

The closest I came to that was making the tallest female Trandoshan I could and making her a Commando. Funny enough, I think the most amusement I had with that character was playing dress-up. Nothing like taking a lizard that stands taller than Darth Vader and dressing her up in a revealing dancer's outfit. LOL

I just wish I could have enjoyed crafting a little more. Early on in my gaming, I mastered Bio-Engineer. I loved the creation of creatures, but the grind to mastering about killed my interest in taking up another crafting profession while I played.

Great article, and I have to agree with others, the MMO landscape is going to be diminished with the loss of those systems when the game shuts down.

Posted: Oct 5th 2011 11:57AM Ardra Diva said

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So many little things about this game were cool.

Mountains and hillsides are not obstacles. You can climb them, and your walking animation becomes slow and trudging as you do so.

We've all talked about how great it is/was to have an explorable, and decorate-able ship interior. My space yacht was so luxurious, with a long dining table, candles, a lovely fountain, lots of plants...

Real MMOs do things that are actual, like, multiplayer, you know? You could invite friends/group on board your spaceship, and travel together.

A real shame TOR won't give you any of that. Nor STO either.

We keep taking steps backward.

Posted: Oct 5th 2011 12:20PM (Unverified) said

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@Ardra Diva I remember when you could run up 90 degree slopes and jumping was just an emote. I also remember when my friend shelled out hard earned in game credits for a storm trooper that laid dead on the ground after being knocked down, with no help from the GM. Am I not being fair to a game which managed to fix all those bugs?

You are comparing a game that has been out for 8 years with one that hasn't even come out yet, so how do you really know what will and what won't be added once it hits release? Feel free to be a naysayer, but I disagree with your opinion.
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Posted: Oct 5th 2011 1:08PM willflynne said

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@(Unverified)

Unfair or not, the comparisons between the two Star Wars MMOs were inevitable. If nothing else, people would have compared what each game features and offers to help determine which game offers the gaming experience they desire.

Personally speaking, given BioWare's almost singular focus on story for their game, it makes it difficult to see them adding in many (if any) of the elements in the article that people are going to miss when SWG closes. Could they surprise people down the road by adding in things like that? Maybe, but it's not going to be something I'm going to hold my breath waiting for.
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Posted: Oct 6th 2011 10:17AM Ardra Diva said

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@(Unverified)
Try not to take criticism of a game that isn't even out yet so personally, dude.
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