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Reader Comments (24)

Posted: Oct 5th 2011 5:10PM (Unverified) said

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Next time you are on glitch add Arzilla. I was surprised about the invites. I already used at least one of mine. I wonder if it renew every month.

Posted: Oct 5th 2011 5:23PM Raikulxox said

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Glad Glitch is getting attention. It's definetly a breath of fresh air.

Posted: Oct 5th 2011 5:23PM tavtav said

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C'mon Shawn, there are no headshots in APB. You're killing me here :P

Posted: Oct 5th 2011 6:02PM Halldorr said

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Go ahead and add Nerji as well...love Glitch :)

Posted: Oct 5th 2011 6:14PM Halldorr said

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Forgot to add...make sure you guys get involved in some street building as it adds a lot of fun! Glad you guys are enjoying it...it's been a fun little secret for the last few months in beta testing and it has a HUGE presence on Google+ with the people playing :)

Posted: Oct 5th 2011 7:00PM Saker said

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@Halldorr I haven't seen how this street building thing works yet... Other then that a cute game though I'm not sure what future it has. After the cuteness, different-ness wears off....
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Posted: Oct 5th 2011 7:25PM Halldorr said

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@Saker In beta we used the group called "New Streets". If you join that group there is usually chat in game discussing where the current projects are. They are like big group crafting projects.
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Posted: Oct 5th 2011 6:39PM DiscordSK said

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In regards to APB, I'd just like to counter the "its not been launched yet" comment by saying, when you start charging players real world money for ingame items and have implemented monthly fees... you are no longer testing your product.

You HAVE in fact launched it.

The testing period ends with a reset, character wipes, and everyone starts from zero. In regards to APB, lets call it what it is/was.. a soft launch under the guise of an extended beta test.

Posted: Oct 6th 2011 12:35AM tavtav said

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@DiscordSK

/agreed. That bothered me when Rubi told people who said "too little too late" to shut up since, for anyone who actually knows what's going on in APB:R, that game has been launched for months now, and they knew at day 1 cheaters were a high priority going in, and have thus far been unsuccessful in solving the problem.
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Posted: Oct 6th 2011 11:11AM Rubi said

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@DiscordSK Okay, the item shop thing is a fair point and one I should have considered.

However, I still strongly disagree with the "too little too late" assessment, because we don't know what was going on behind the scenes. For obvious reasons, they don't tell us what they're doing to combat hackers and cheaters. But a condescending, dismissive "too little too late" hints at this assumption that the devs were all sitting around with their collective feet on their collective desks, willfully ignoring the problem.

It bothers me a lot because the players aren't the only people suffering from this. These devs are having the game they created invaded and overrun like this -- you think they're happy about that? We can assume they've been working and stressing over it, and I hate to see the final result of their efforts met with such a dismissal.
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Posted: Oct 6th 2011 12:41PM DiscordSK said

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@Rubi I consider myself a fairly well adjusted individual. I actually don't consider G1's delayed approach to dealing with hackers as "too little too late" as very rarely does that ever prove true. Things take time.

That being said, and let me preface by saying I love PVP and shooters in general, I don't think APB is the game for me. Originally I played it through beta and into launch but eventually had to stop, due to many design and implementation issues. The second time, with the relaunch, I found that the same problems continued to exist but decided to give it time to mature and evolve... unfortunately enough of that did not happen as overall G1 seemed to have a quicker dev cycle on adding things to the cash shop, implementing fees, and limiting what "beta testers" could access for free than addressing potentially game breaking issues.

Now, going back to my original statement, I understand that a cashshop may as an example be a less programming intensive endevour as opposed to say... tracking down every cheater/hacker/jackass but IMO its kind of bad form to start charging players money when you are optimisticlly months from a launch ready state.

Anyway, thats my "fair and balanced" opinion on the matter and I'll definately give the game another try sometime in the future as time allows. I still think it has great potential and could be something truely amasing if given time to mature.
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Posted: Oct 5th 2011 6:50PM tooright said

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especially enjoyed hearing you guys explain why "one shots" went ol' yeller.

I couldn't help but wonder at the lamentations of the hardcore daily readers of the column that came out of the woodwork to proclaim their devotion at news of the loss of a such a faithful and constant companion and comfort in their daily struggle .

imagine to find out what really killed it , their own apathy.

Meh

Posted: Oct 5th 2011 7:04PM (Unverified) said

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That was a good episode, thanks much. I for one enjoyed hearing about all the behind the scenes information on Massively.

About APB article: The fact that that APB guy did not use PR talk is so infrequent these days that I have to turn my head when it happens. In this case I think it's great, but I know that if I didn't agree with what he said, I'd have thought he should stick with PR appropriate talk.
As for the people freaking out that he was so frank, I'd say just leave, the game's community doesn't need whiners like you. And that opinion is why I wouldn't make a good PR employee. :)

About One-Shots: I thought it only counts readers if they click on the article link. Considering how you can see the article, minus the comments, without having to click on it, maybe that's why it felt like so few were reading it.
Also, keep in mind that people complained since they liked it so much. So that's a positive side to it at the very least. (I'm not trying to argue to keep the series so don't take that the wrong way.)

About Jessica's e-mail: You just have to jump into it and rationally think to yourself "What's the worst that can happen?". Get in there expecting to fail horribly. At least you'll have tried.
Aside from that, because I know thought doesn't always work for this, tell your brother how you feel. Ask him to help you out and have him urge you on to try PVP. Instead of putting it all on yourself and subsequently procrastinating, you'll feel a bit of responsibility to move forward and you'll have someone there for support.
I agree with Shawn and Rubi that you shouldn't force yourself to play something that isn't fun, but you don't know if it is fun just yet and that's why I suggested the above. Good luck!

Posted: Oct 5th 2011 7:20PM mael said

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love glitch so far , but my only concern is there an end ; not that it matters just curious .

i find the concept so great

Posted: Oct 6th 2011 4:36AM Space Cobra said

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Okay, point taken on One Shots.

It was easy to take it for granted and I figured you had enough entries from others, since we kept seeing screenshots.

Good to hear your positions and I agree that ending it was probably the better choice. Wish I'd know so I coulda been a media/screenshot hog for publicity sake, but it is what it is. Time to move on. :)

As for Bioware: Still not fully convinced, especially with EA's statement to move things more online and the DLC integrations of online; again, I know they probably control their destiny, but one only has to look at EA's past and other aquisitions to see potential dangers if quaterly profits are not measured up. But, atm, this is neither here nor there, it's just speculation on my part.

As for Subs equaling entitlement : You got it. But I'd also suggest there is a bit of psychology at work to a bit different degree. People take things to heart because while there is anonymity on the 'net, there is also a feeling of intimacy, since it is you and the screen and what you read/see is controlled by a person (again, people forgetting there are *other* people out there controlling avatars or posting, even if the effect is subtle). So, people take it to heart and personally about changing things. And it's not just subs or even f2p games, but even during Beta (of course there, people seem to want to form their ideal vision; I remember some of the debates on STO beta forums during Beta about what we should have for a PvP experience, irregardless of if it was IP appropriate or not. Many just advocating an agenda).

Also, people tend to get tunnel vision and while they wait for a new game, they tend to make it out into the most wonderful vision in their own minds (not everyone does it, before I get replies! ;p ). People put hopes and aspirations in a game, even if a Dev may not have stated direct details or only hint at such. In a way, it's similar to movie hype: You could get excited for a movie through trailers. You look forward more and more to it and analyze/extrapolate scenes and their meaning. Then, you see the movie finally and it was not what you think or didn't live up to expectations. Again, you can blame these on "youth" or "inexperience" or "patience" or just not knowing reasonable bounds of what can be shown/seen or something else, but yeah, people put much hope into it (and certain trollers get much delight about breaking down such hopes in their eternal lessons of inadvertently teaching people to control too much expectation by "pushing their buttons" through posts).

Posted: Oct 6th 2011 12:07PM Yarr said

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I've decided to look at the demise of One Shots as an opportunity. While I had thoughts along these lines several years ago, I never had the time to do anything about it, but this has motivated me to take a second look at things, only more organized and feature rich. Also, with the recent closing down of quite a few games it seems more important than ever to visually document virtual worlds before they are gone, which was actually my original interest in MMORPG screen shots to begin with, aside from just enjoying them. Keep the faith screen shot fans, this isn't the end! :)

Posted: Oct 6th 2011 3:11PM Space Cobra said

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Another comment about player entitlement and/or moving on from a game to play another:

It blinds some players.





Okay, maybe it blinds more than "some players". :P

Sometimes it is "the new shiny" or just something they never experienced and want to try out (thinking it may be fun). It could be they like the IP and thing, "Oh boy! Star Wars with Chocolate-covered Princess Leias and Marshmellow Ice Cream Yodas!! That is so cool!" Again, they get wrapped up in a particular MMO or an IP and focus on it. They may not want to try out another theme because they either had a horrible experience with a guy dressed as an elf during their 8th birthday or the last girl they dated had too much Hello Kitty stuff and it is a turn-off for them. So, they focus their energy on one MMO, especially a newly launched one and...either ride it or get burned by it. Some people don't naturally switch games or seek a variety of experience: It has always has to be chocolate, no sprinkles or bananas in it and no strawberry sherbet with it.

I guess that relates to many folks iRL, too. Even if they try one different game from a genre and it doesn't "float their boat", they just see it as an example that they were right to dislike the whole genre to begin with (confirmation).

Plus, there is the fact some folks have time invested in a character/s and/or friends in the game and don't wanna leave without them. We can't dismiss that (I guess that is a 'plus' for the community side of things working in MMOs).

Posted: Oct 7th 2011 2:46AM electrobix said

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Does anyone else not see the new show in iTunes? I am in the UK and it has not been updated since the 28th of sept.

Posted: Oct 9th 2011 1:03PM Xaviez said

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@electrobix I've the same problem on my podcatcher (iCatcher), not getting this show on there, has been working flawlessly up until now and still works with other podcasts so no idea what's gone wrong.
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Posted: Oct 7th 2011 7:23PM Tatsuk said

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Just listened, and oh my, the defensiveness! Still, my perspective on One Shots:

a) I enjoyed the feature. But it was all there on the front page, so I would only ever click through to the comments if the shot came up with a new angle on a favorite lesser game, like Vanguard or EQ2.

b) My attempts at contributing to the column were never used or even acknowledged, so I figured there were more than enough screenshots coming in. If I knew then what I know now, I would have tried more often.

I will miss the column, hope you find a way to restore it or something similar in the future.

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