Now we'll be entirely justified. An article on IGN today delivers the news that Cryptic and new publisher Perfect World Entertainment are reorienting the game's design to make it a true MMO in the style of Vindictus or Rusty Hearts:
Neverwinter is shifting from the co-operative multiplayer game that was announced last year and into full-fledged, free-to-play MMO territory. In fact, it's shifting towards the action end of the MMO spectrum.How free is free-to-play?
Not all content will be free, though. The developer will be charging money for consumables, [...] vanity pets and cosmetic items. [...] Cryptic plans to avoid making any content premium-only in Neverwinter.The restructuring of the game will push back its release date to 2012.