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Reader Comments (32)

Posted: Oct 6th 2011 5:21AM Deadalon said

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@Seffrid

And how many had bought the game already on May 19th - day before launch?

All that were in beta knew it would not be in weeks before. Many tried to tell what was actually happening but posts were removed based on NDA. Still posts that had news that DX10 was in the beta client were allowed to stand.

3 or 10 years. Company that does things like these twice already on MMO can only blame themselfs. I have tried AOC few times since but the first month still ruins the game with the horrible memory leaks it had. It was unplayable. Imagine playing Torture with the day and night content - freezing the game up on every two or three loading screens. Then log back in and back to more loading screens.

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Posted: Oct 5th 2011 4:24PM Deadalon said

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Finally - I want to tell ppl my opinons on why Funcom is now pushing for long term subs and lifelong ones.

Because at this point in time they do not have the capital to create new content for the next year. They need to get the money infront to justify it to the banks and the ppl with cash that they can actually keep the game running with added content.

Thats what you get when you play with players trust. Less of a long term game. And thats exactly what Funcom are getting.

Posted: Oct 5th 2011 4:53PM fallwind said

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@Deadalon
cause ya, I mean it isn't like they have one of the most anticipated MMOs of 2012 close to release, are hiring left and right, and are still making a profit on their first mmo which is over 10 years old... they couldn't possibly have any money... *eyeroll*
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Posted: Oct 5th 2011 6:38PM Lateris said

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You can always make your own game and put your skills and political views to the test for our scrutiny. Mother England would be proud.

www.udk.com/download
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Posted: Oct 5th 2011 6:53PM Deadalon said

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@Lateris

I make a good map in Torchlight 2 for you. Only 20$ and randomised content that will give you endless hours of fun - both single and multiplayer.

@ fallwind
TSW is nothing other than PR atm. You can be sure that it is not coming out in 2012 - Considering that AOC was chancelled for almost two years in total and still managed to launch this bad.

The game has exactly the same pattern as AOC. Its all coming from the PR team - and the only content shown in terms of gameplay is from devs only - usually pre-recorded. And then just PR, PR, PR.

AO is played by 5k players and has no development team and is in pure maintainance mode. I somehow doubt WOW will be a 5K player game after just over 3 years. Or even EQ the old one. And it still has a development team.
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Posted: Oct 5th 2011 7:05PM real65rcncom said

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@Deadalon said: "Finally - I want to tell ppl my opinons on why Funcom is now pushing for long term subs and lifelong ones.

Because at this point in time they do not have the capital to create new content for the next year"
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No. Totally false.

They are pushing for long term contracts for the same reason RIFT, DCUO, EQ2 and many other NEW games are pushing for longterm contracts:

Locking people into 3, 6, 12 month schemes is smart. You make them "commit" by offering them "veteran goodies" even though they aren't a veteran by any stretch of the word. You basically bribe them with fluff so that they spend their disposable income on YOUR game instead of your competitors.

If a player is locked into a six month sub for 80bucks upfront on Game A, he/she is more likely not to spend another 80 bucks on a Game B upfront. That's $160 upfront which a lot of people don't have. Even if they leave your game in three months, they've still got your money for three free. Even if they like Game B better, they probably won't spend another six month/year sub upfront because they still have the other one open already with X months left. Some people simply will wait until that sub drops before subbing even if they don't like the game before paying for a new one... it's simply too much money for them.




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Posted: Oct 5th 2011 7:10PM Seffrid said

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@Deadalon

"TSW is nothing other than PR atm. You can be sure that it is not coming out in 2012 "

Let's see who has to remind who of that statement!

"AO is played by 5k players and has no development team and is in pure maintainance mode. I somehow doubt WOW will be a 5K player game after just over 3 years. Or even EQ the old one. And it still has a development team."

I've no idea about the numbers, but the fact is that the game is still running 10 years after its launch with the team currently working on a graphics overhaul for it. I know that has been a long time coming but there are people still working on the game. No-one is claiming that AO ever had the success of WoW or even EQ and to compare them in that way is plain silly.
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Posted: Oct 5th 2011 7:18PM Seffrid said

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@real65rcncom

"They are pushing for long term contracts for the same reason RIFT, DCUO, EQ2 and many other NEW games are pushing for longterm contracts:

Locking people into 3, 6, 12 month schemes is smart. You make them "commit" by offering them "veteran goodies" even though they aren't a veteran by any stretch of the word. You basically bribe them with fluff so that they spend their disposable income on YOUR game instead of your competitors."

I agree. It's particularly good business to do this when you know a major blockbuster game is coming out in a couple of months time. So what if your customers leave your game to check it out if you've already taken their money for the period they'll be away? Moreover, they have a financial stake in your game and are therefore more likely to return to it.

Also, variety of options is as important these days for developers as it is for players. If a developer can spread his revenue between advance pre-orders, initial box sales, ongoing monthly subscriptions, one-off long-term subscriptions and ongoing cash shop sales then he has a good mix of revenue sources compared to one who relies solely on maintaining a high loyalty rate among monthly subscribers.
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Posted: Oct 6th 2011 5:30AM Deadalon said

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@Seffrid

Now... what ppl are so stupid to buy a long term sub if they are going to play another blockbuster game ... and can always go back to AOC in free to play ?

Lure them with vet rewards.... Thats again sad and cheap cause it has absolutly nothing to do with playing the game.

Like I said here in earlier post. The gaming companies today focuses on getting money out of ppl. They do not care if ppl actually play their game. But still... these companies only think shortterms and in the end sit up with a MMO that has not enough following to create new content for.

Comparing Rift and AOC is simply not accurate. Rift is a game in full development sending out fresh new content every month. Last time i looked there are at least 3-4 months between big patches in AOC.
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Posted: Oct 6th 2011 11:24AM Seffrid said

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@Deadalon

"I have tried AOC few times since but the first month still ruins the game with the horrible memory leaks it had. It was unplayable. Imagine playing Torture with the day and night content - freezing the game up on every two or three loading screens. Then log back in and back to more loading screens."

I'm sorry you had that experience. I have played the game since launch on four different machines running XP, Vista and Windows 7 with a variety of different graphics/sound configurations and varying amounts of memory, and have never had a single technical issue with it, and only one bugged quest in all that time (Conqueror's storyline quest in Tortage, a week or so after launch and long since fixed). If there were server-side/coding issues they somehow passed me by.
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Posted: Oct 6th 2011 4:08PM Deadalon said

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@Seffrid

Game has had big memory leak issues since launch. The expansion was simply not running on 32 bit machines for a time. Just look it up on Google. "age of conan memory leaks" and you get plenty of hits both 2008 and 2010.
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Posted: Oct 8th 2011 9:59AM Poordevil said

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Geeze this guy trolls AoC like a pit bull! He grabs on and just will not let go, lol. Gotta admit though, this dog has bottom!

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