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Reader Comments (32)

Posted: Oct 5th 2011 12:06PM Chiren said

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Just make sure you do it right or else you are SOL like this guy:

http://forums-eu.ageofconan.com/showthread.php?t=172841

Posted: Oct 5th 2011 12:10PM Deadalon said

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Read the small print. Funcom like most gaming companies will come up with new items ingame that are not part of the package. So even wiht "lifetime" sub - you might end up with nothing more than what the game is offering in free to play mode + having to buy new items through item shop.

Dont get fooled by these manipulating systems to draw extra money out of players. Capitalism is now dominating the gaming industry and companies will stop at nothing to get more out of their paying custimors. With as little effort as possible ofc.

Posted: Oct 5th 2011 1:07PM real65rcncom said

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@Deadalon

I'm not for scams companies pull but that said, I honestly don't need people to tell me of all the manipulation a company does to get "extra money out of players". They ALL do; each and every one of them so this is kind of a moot point.

It's like warning someone about to go swimming that water is wet. Of course they know it's wet already and it's why they dressed that way.

If someone wants to buy a lifetime sub, that means they want to buy a lifetime sub. They think it's a good value for their lifestyle and budget even though you think it isn't.

Try telling someone who bought a lifetime sub to LOTRO at launch and who is still playing today they didn't get a good deal.
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Posted: Oct 5th 2011 1:52PM Deadalon said

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@real65rcncom

I never said only Funcom was doing this. There are alot of ppl that dont realise that corporate mind controls most gaming companies atm. Cause many ppl have grown up with the feeling that companies first and foremost want you to play the game to enjoy it.
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Posted: Oct 5th 2011 1:55PM Deadalon said

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@Lateris

Sorry but this democratic socialist country is the same country where Funcom released a half finished game with many faulty systems. Infact - it released two such MMO games. Without lifting NDA to prevent ppl actually releasing the huge issues the game had. All for the money and nothing else.
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Posted: Oct 5th 2011 2:02PM Alarie said

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@Deadalon

Hey there is still a spot for you at the protests on Wall Street. Go tell big ol Funcom how you feel.
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Posted: Oct 5th 2011 2:03PM real65rcncom said

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@Deadalon

I always saying the opposite, that many people claim companies don't care about them. Meh, I guess it's all what you want to see in our cases.

Anyways, lifetimes subs are not a problem. I think you're getting all wound up when I didn't see anything there that said FUNCOM was doing "lifetime subs" for you to warn people against them. It's a promo.

Besides, if lifetimes were such a moneymaker for companies, you'd see more doing that than these 3, 6, 12 month packages they ALL seem to be doing along with Pay as you go content. Lifetime subs are bad deals for companies because they can never make any more money off those subs ever again.

If a company offered Lifetime subs and 30% bought them, that locks that company out of revenue forever. Only one company I know of ever defaulted on a lifetime deal (Hellgate) and there are actually five or so games that running them now.
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Posted: Oct 5th 2011 2:06PM aurickle said

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@Deadalon
If you want to play a quality game you have to be willing to help the developer recover their costs and hopefully make some profit besides.

Game development is by its very nature a capitalist endeavor. It employs several dozen programmers, artists and other staff -- many of whom work for years before the game even launches. For MMO's it requires massive expenditures for server technology, account security, billing systems, etc. Then you also have the cut that the publisher takes in exchange for advertising and distribution. The people who have that kind of money to spend didn't get there by throwing it away and nobody is going to simply hand over that kind of money without expectation of a return.

With MMO's, the costs don't stop at launch. You have ongoing server maintenance and upgrades. You still have large teams of content developers. Without these expenditures, the game stops growing and even shuts down entirely.

In short, it's ALL about creating and maintaining a product that people want to spend their money on. So forgive me if I'm not distraught that a developer might have the audacity to come up with creative product bundles in an effort to increase profits. Especially when a significant part of those profits goes toward the development of even more content for me to enjoy in the game.

If you truly believe there's such a thing as a free lunch, play one of those high quality indie titles with no no publisher and an all-volunteer staff. if you can find such a thing, that is. Good luck with that!
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Posted: Oct 5th 2011 3:42PM Deadalon said

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@aurickle

You talk about artists - developers and coders. The main diffrence there is quality. Games that dont have high quality workforce are expecting ppl to pay same amount of money as all the other games. AOC was launched half finished - half broken. Still ppl were charged full price and full sub price to fix the rest. Still the game did not have enought to create proper expansion (more of a big patch) and still ppl were paying the same.

Then ofc it went free to play with alot of elements that subed players were still forced to buy with extra money. That will just continue. Things will become more and more expensive - the lifetime subs give lower and lower % of coins to buy new stuff.

So what have we learned from all of this ? Release a working and finished game. If you can't and you dont have the quality workforce and the money to create that game then dont charge full price for it. Cause you will loose money and faith of ppl in the long run. Funcom is a company with the lowest possible trust of any MMO company atm since it has failed horribly with two MMO launches... and is getting used to the feeling of cheating money out of ppl. Ofc - thats my opinion. Not all will agree. And thats why we have forums.
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Posted: Oct 5th 2011 3:52PM Deadalon said

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@aurickle

And to name a company that is doing things right atm. Its called Runic games. Indy company that released a budget game for lower price. The game is called Torchlight They are now making Torchlight 2 with more features and very player friendly enviroment (including releasing the entire dev engine to players to create their own content for others). And they are doing all this .... charging the same amount of money for the game cause their first game was succsessfull - the team had great goals and overall quality and control to release what they said they would release. That builds trust. PPl will buy the product again.

And why am I saying all of this on MMO forums? Yes. Because Runic games has already stated that their long term goal is to create a Torchlight MMO version. And they are building capital - playerbase and player trust to release a game. I trust them 100% to do so. Cause I have already played two quality games for less price than most other games are charging for half the fun I got out of those.

Trust and Funcom don't go well together. They might have few good devs and some great PR machine - but in terms of the results... They develop alot less than what they talk about.

Are ppl really likely to buy a livelong sub to such a developer ? No they are not. And who is to blame in the first place? Maybe a company that managed to get it wrong big time on two MMO titles and then fixed the content for the PR money - leaving nothing to actually create sufficent content for long term future development.

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Posted: Oct 5th 2011 3:56PM Deadalon said

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@Deadalon

And dont take it as the 30 ppl working at Runic games are not high quality team. They just desided to be honest about things and released a budget game with limited features (not including multiplayer for example). They never lied about their product - they were open and truthfull while Funcom released their game under NDA with closed from public viewing Forums so ppl could not find out that the game was launching with features that were broken, bugged or not even in the game like DX 10. Even tho it said so on the box.
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Posted: Oct 5th 2011 12:34PM Scott Ossington said

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Why the F can they not tell you how much these are on the post

Posted: Oct 5th 2011 1:03PM real65rcncom said

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Wait, so they are giving away Lifetimes subs as a promo, but aren't selling Lifetime subs as an option?

Posted: Oct 5th 2011 2:09PM Seffrid said

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Deadalon has written 3 comments without using the "Failcom" name once - I cry imposter!

Otherwise it's the usual crap so it is at least a credible imposter.

Posted: Oct 5th 2011 3:37PM (Unverified) said

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Apparently this is the new thing to do when your game is losing subs quickly.

Posted: Oct 5th 2011 4:02PM Seffrid said

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Apparently trolling is the thing to do when a game is announcing any new initiative. No need to assess the initiative, nor even to comment on it at all, just a blanket negative comment will suffice.

It's sad that so many people are hooked into commenting negatively about so much in life. It isn't just in internet forums, although they're bad enough. We see it all the time with the economy, If only the media would talk it up as enthusiastically as they talked it down but no, if there's a story that's 75% positive news they'll be sure to report the 25% bad news and ignore the rest. The BBC did it just the other day - 25% of the largest companies planning on job losses this year, no mention of the fact that 75% were not planning job losses.

It's high time we all saw the glass as being half full rather than being obsessed with the notion that it's always half empty!

Posted: Oct 5th 2011 4:10PM Deadalon said

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@Seffrid

I just praised a company that got things right. I payed 20$ for Torchlight and I will pay another 20$ for Torchlight 2 with more features - including multiplayer - online and lan. Great job.

Its hard to look at positives out of a game that did not bring half of what they said they would bring at launch. It is also very hard to find anything positive when you look at the loading screens of death when you played the game at launch... with game freezing every 10 mins.

Still I payed full price for that junk.
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Posted: Oct 5th 2011 4:41PM Seffrid said

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@Deadalon

"Its hard to look at positives out of a game that did not bring half of what they said they would bring at launch"

Actually, it's very easy to move on after three and a half years, even if what you claim is true which it manifestly is not. You should try it some time. Life's too short to harbour such a grudge for so long.

Half of what they said they would bring at launch? Nonsense. Everyone else knew it wasn't launching with DX10 support, stop flagellating yourself because you were the only one that didn't know.

As for adopting a Marxist rant and blaming it all on capitalism, that's just complete and utter nonsense.

There are plenty of positive things to find in AoC today, you're just too blinkered to acknowledge them. Three and a half years is a long time - get over it and move on!

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Posted: Oct 5th 2011 6:38PM Deadalon said

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@Seffrid

This is how companies try to change history.

No - not everyone knew agout DX10 at launch. Go and find the official announchment.

Everything I said is true. I can say much more but since the NDA is still in affect about the beta - the post will be deleted or Massivly might be sued by Funcom.

Yes - its true that the offical forums were closed for general VIEWING for the first week.
Yes it is true that the game launched with broken animation that caused females to do less dmg than male characters.
Yes - it is true that AH was taken down in first week and took long time to get back because of exploiding.
Yes it is true that basic quests outside of the first 20 were horrendusly bugged. Including some npcs beeing down in the ground and not reachable.
And yes - there were horrible - horrible memory leaks that effect huge portion of players for the first months.

Im not even gonna go into what the PR team claimed was in the game but wasnt. But maybe battles of hundreds in sieges might tell something. How many is it really ?

But you might be right that its time to forget what happened 3 years ago. But considering that Funcom is now launching yet another MMO - it is important that ppl realise that whatever they say is not always accurate and usually multiplied by 100. And they are probably gonna aim for a launchwindow based on maximising their sales rather than actually finish the game before launch. Cause that has happened on their last two MMos. And very little has changed at the company.
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Posted: Oct 5th 2011 7:02PM Seffrid said

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@Deadalon

"No - not everyone knew agout DX10 at launch. Go and find the official announchment."

Funcom made the official announcement in a press release on 19th May 2008 (a few days before the launch, confirming what anyone interested in the game had known for a while) when they said:-

"While Funcom is thrilled with the early success of Age of Conan, and proud of the game launching this week, the company regrets to inform gamers that the DirectX 10 version of the game will not ship with the initial launch."

This was widely reported at the time, eg:-

http://www.videogamer.com/pc/age_of_conan/news/age_of_conan_directx_10_support_dropped_for_launch.html

The rest of your comment is a mix of exaggeration and non-substantiation. I don't defend the temporary closing of the official forum other than to early order customers but that is a separate issue and doesn't directly relate to your earlier comment that the game launched with half of what was promised.

We could all criticise various aspects of the game's launch (and most others'), but still to be doing so three and a half years on with total exaggeration and misrepresentation and without any acknowledgement of the massive improvements in the game over that time is simply indicative of the enormous chip you still have on your shoulder over Funcom generally.
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