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Reader Comments (35)

Posted: Oct 4th 2011 4:36PM JuliusSeizure said

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In before inevitable complaints about FFXIV accusing Eliot of being deluded and writing this up to try to defend a supposedly untenable position.

Posted: Oct 4th 2011 9:08PM Bramen said

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@JuliusSeizure

Ah, Rats! You posted before I could complain about FFXIV and accuse Eliot of being deluded and writing this up to try to defend a supposedly untenable position!
Ewww You waskely wabbit!
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Posted: Oct 4th 2011 10:50PM JuliusSeizure said

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@Bramen

Now I have to wonder whether my comment deflated all the others intending to do so. It's uncanny, I tells ya.
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Posted: Oct 4th 2011 4:49PM Alph said

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That's all well and good until you remember people are paying a recurring fee. Therein lies the problem.

Call me crazy but I think when people are paying for something, continually no less, they want to be happy and satisfied with that which they're paying.

Posted: Oct 4th 2011 5:03PM Tanek said

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@Alph

That may be, but the problem with the "paying a fee" argument is that the fee does not give you any actual say in how a game is designed or run. Sure, the developers will look at feedback because they want people to have fun and keep paying those fees, but that is not on an individual customer basis.

If you are not happy with the game you are paying for and it does not look like it will ever be the game you want, then the best solution is to stop paying for it and move on to something that does make you happy.
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Posted: Oct 4th 2011 4:51PM (Unverified) said

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What is that main image from?

Posted: Oct 4th 2011 5:11PM WitchDrAsh said

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@(Unverified) Dragon Age 2, which is odd, because it's not an mmo
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Posted: Oct 5th 2011 1:13AM JuliusSeizure said

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@WitchDrAsh

It -is- a game that a lot of people were vocally disppointed in due to significant changes in gameplay from the original. I'm guessing that's the point.

Also Eliot uses DA screenshots all the frickin' time in Storyboard.
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Posted: Oct 5th 2011 12:15PM (Unverified) said

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@JuliusSeizure

Imho, the story in DA2 was weaker than DA. DA2 also reused way too many maps. The combat changes were fine thou.
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Posted: Oct 5th 2011 9:13PM JuliusSeizure said

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@(Unverified)

Honestly, I couldn't stand to play much further in DA:O than the joining, and I tried a few times. Haven't even bothered with DA2.
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Posted: Oct 4th 2011 5:03PM Vazzaroth said

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I think this a growing problem with the games industry in general, although MMOs are an even more focused, vocal victim than the others. (Probably because the player base has lots of internet access).

It's just a byproduct of the explosion of game players in the last 5-10 years. People either need to learn to occasionally enjoy something that's not their cup of tea, or be tolerant of things you dislike.

The bigger problem is if game devs stop making games for niche groups to appeal to the masses.

Posted: Oct 4th 2011 5:04PM dndhatcher said

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The basic premise of the article becomes invalid when you realize I dont care about other people. I am playing my MMO and it should be done my way and cater to my play preferences. I am the only one that matters in my MMO.

Posted: Oct 4th 2011 5:35PM Lafajet said

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@dndhatcher

You may not care about other people, but the companies developing and publishing your MMO most certainly do. If there is a feature in a game, somone will probably care about it and if enough people do to justify the development time, it has a place in the game. You may be the only one that matters from your point of view, but I bet the developers will disagree.
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Posted: Oct 4th 2011 5:04PM Carolina said

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I like to compare it to paid television. People pay for hundreds of channels, but end up watching only two, for 2 hours each per day. But they still pay for the hundreds of channels they dislike, and in the end, those two channels for a few hours per day are good enough so that they keep paying for the whole package.

Posted: Oct 4th 2011 5:34PM UltraHumanite said

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How would we know what people thought unless they expressed their opinion, be it positive or negative? I'm not sure what message you are trying to send here but I get a distinct impression you don't like people to complain. But see that should be okay because it's not for you.

Posted: Oct 4th 2011 5:54PM hereafter said

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@UltraHumanite

"Any fool can criticize, condemn and complain - and most fools do."

Personally, I think it just gets tiresome. The writer of this article isn't telling people not to complain. It's not like he has any authority over that anyway. No, he's simply encouraging people to understand the motivations, desires, and preferences of other people before we launch into a tirade about that thing that's not for us.

The internet is full of complainers. I think we can spare a few for the sake of mutual understanding and common sense, thanks very much.
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Posted: Oct 5th 2011 6:30PM Graill440 said

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@hereafter

Nice blog.

"It is the fool that cannot take criticism or learn from the wisdom or condemnation of others...and will thus remain a fool."

Developers are the mechanics of how you, the subscriber will act. These developers shape your wants and guide your actions by virtue of you continually giving them money. You the sub have been trained over the years on what the devs feel is proper content or a mechanic in an MMO.

Does anyone truly know what they want in an MMO? Have you been raised and manipulated by the developers over the years to think a certain way? To expect certain things? By not at least entertaining this thought you do a disservice to all gamers.

Take raiding for example, i detest it, for many many reasons, first and foremost being the devs made it to babysit masses of gamers so the developers themselves do not have to interact. Its the cheap way of doing things, autopilot MMO's always have been. Some on the otherhand follow this mechanic blindly as though its the best thing since sharp cheddar cheese and spicy mustard.

As some have already stated, complaining by pocketbook is by far the best way to solve a problem.

The op talked about "both sides", there is no both sides. There are gamers that will or will not like something due to the mechanics the developers decided to put in due to their choice and gamers will complain as a whole if they do not like it.

The simple, utter garbage of a developer saying they cannot please everyone is just that, garbage, and being lazy at times, not always. Cost, what devs want to do, incompetantly concieved timelines, market research, all influence just what the final product will be and which gamer will be left out in the cold and which will be happy.

The devs first read their researchers potential target audience, and then they devlop the mechanics around these reports along with the proposed money model, the least work for the most profit, thats the bottom line and thats what causes the arguments and likes or dislikes of gamers. Gamers argue, and developer laugh and watch.

I feel if more gamers could divest themselves of being invested in anything to do with MMO's we would have better products, sadly additicion hamstrings the MMO gaming world.

Complain if you want, research, present a solution, as long as it gives nothing to devs to profit on, and ultimately, if you do not like something, smile, and walk away. (Grin)
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Posted: Oct 4th 2011 6:33PM HokieKC said

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Of course there are genres and sub-genres I don't enjoy that others may enjoy, but I will also be give my opinion verbally and via my pocketbook.

I will also use tangible facts when discussing MMOs, for example, and bring up how certain MMOs have had to move from subscription to free to play, buy to play, or aren't making money period.

And if fans of certain games only want to hear positive comments on their favorite (unpopular, niche) game they should stick to the fan forums.

Posted: Oct 5th 2011 1:26AM JuliusSeizure said

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@HokieKC
'And if fans of certain games only want to hear positive comments on their favorite (unpopular, niche) game they should stick to the fan forums.'

Bwhahahaha!

Anyway, you may be using facts, but any meaning you've invested in them is clearly a matter of opinion. Games that are very good can fail financially for no good reason. Take Psychonauts for an example that few would argue with.

Not doing things exactly the way you want are unlikely to be the reason a game may have not had as much success as others. Sometimes game developers are even happy with a modest success because they're only making the game for a limited audience, and not for you.
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