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Reader Comments (30)

Posted: Oct 4th 2011 10:06PM rotcafnogaw said

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i miss this game. i never got a chance to really get into it. i was new to mmos at the time

Posted: Oct 4th 2011 10:41PM Ordegar said

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I liked the game, but it had one game-breaker for me:

The loot drops were horrible, and were only good for salvaging for crafting. The idea, I guess, was to give a boost to crafters. The problem with that was that those of us who despise crafting had to craft anyway or find a crafter to make stuff for us. This was the same thing that ruined Horizons (now called Istaria) for me. Otherwise the game was pretty fun.

The skill/talent system was strange, too; and many players really didn't know how to spend points, so we just guessed and probably gimped ourselves.

Posted: Oct 5th 2011 2:40AM pcgneurotic said

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Why have I got déja vu? I could swear I've read those opening paragraphs before the cut before.

Posted: Oct 5th 2011 10:47AM (Unverified) said

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As a current player of Lotro, its amazing looking at those screen shots and seeing the same textures. Atleast not all parts of the game went to waste :-p

Great Article also!

Posted: Oct 5th 2011 12:05PM Sunla said

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The live events on the EU-servers. Don't think Turbine ever copied them to the US.
Always major attendance, and lots of fun. Even though it almost always brought the servers to its knees.... and at one event even crashed it twice.

I miss those times with actual live events and not pre-scripted stuff like in most MMO's today.

Live events to me, is the best way a developer can show they really love their own game and the community. Even though it takes a lot of time and resources, it's almost always perceived as pure "dev luv" to the players.

Posted: Oct 5th 2011 4:27PM Space Cobra said

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I played a bit of AC1, never touched AC2.

As you state, I think the number one thing that killed the game was that they made this sequel too soon after AC1; they should have waited a few years more. But really, the latter comments of "dividing communities" also apply a bit. I think they even apply when one looks at EQ1/EQ2, supposing that you are a fan of the first EQ1 and an active player.

The Microsoft name also had a bit of taint on it for the time for me; why is Microsoft getting into this space, I wondered. Not as big as my primary worry, but it added another reason to avoid AC2.

After awhile, we stopped hearing about AC2, but from time to time, I would see a box on a store shelf, but by that time, other MMOs had come out that drew more interest, so again, it was easy to avoid. The world had changed slightly; more "word of mouth" with the other MMOs and less with AC2.

Posted: Oct 5th 2011 6:57PM Graill440 said

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Really poor poor developer in charge of this fiasco, if you will all remember, along the same thinking as orion in LOTR, the "i know best" attitude. And the super developer they brought in to save it?! Omg, what a joke.

I left AC for this mess and witnessed its fast fall into the toilet as the developers mishandled everything from NPC mobs to the empty world they were told would not cut it.

One famous quote a few of you should remember...."When i am done no player will be able to solo an elite mob...." . And that dev was true to his word, among many other quotes.

Lets see, how is AC2 doing today? Ignorant developers. *Laugh*

Posted: Oct 5th 2011 7:01PM Graill440 said

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@Graill440

Dont you folks believe this garbage for one instant.

"The biggest factor [contributing to AC2's cancellation] was the subscriber numbers," Jonathan Hanna said. "One of the key lessons that we learned is the customer perception of sequels in the MMO space. They end up splitting your community more so than growing it. So they are counterproductive, unlike sequels in other game genres where they can be really successful."

The biggest factor........the biggest factor were the developers being dumbasses. Grin.
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Posted: Oct 7th 2011 2:59PM (Unverified) said

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There is a know former AC2 dev, who keeps a blog and has detailed at great length, that which killed AC2.

A majority of the issues stem from microsoft. Turbine rewrote the chat code in 3 days while microsoft had sat on the problem for months. Microsoft also refused to migrate the customer database once Turbine reaquired the rights to the franchise; this cause a large number of subscritpion losses.

A great game. I would pay to play again. I miss it and my fellow Coldeve players dearly.

Posted: Oct 13th 2011 1:29PM AmishBob said

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To be honest, I think AC2 was a victim of right concept, wrong time. AC2 was the 2nd or 3rd MMO I played, but it was by far my favorite. The way the class builds were, the race choices, sure there wasn't many races but I liked the 3 we were able to choose from prior to the expansion. Unfortunately, I don't think I joined until 04 or maybe early 05...don't quite remember. Point being, I only had enough time to really get into one of the race choices; but even then, I still choose AC2 as my favorite MMO of all time. I've played a decent amount of MMOs since '05 but none of the compare to joy and amusement I felt with AC2. WoW came close until I got frustrated with getting ready for raids. But anyway, I'd love to see Turbine -try- to release AC2 again, maybe under a completely different name this time? So it doesn't conflict with original Asheron's Call? Maybe these posts will get Turbine's attention, and we just might be able to roam around making rude gestures at Tyrants and running away before becoming toe jam. Only time will tell. Thanks for this post, and any upcoming ones.

-Amish Bob, Frostfell...I think, I don't remember what realm I was from. =[

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