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Reader Comments (26)

Posted: Oct 3rd 2011 4:09PM tavtav said

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Yeah I was thinking of resubbing to check out the changes, then I saw that in the cash shop there's a ... chainsaw...

I'll come back when the player housing is in.

Posted: Oct 3rd 2011 4:24PM MJ Guthrie said

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@tavtav
Sadly, you just missed the reactivation event where you could have checked out all the changes for free. The changes are nice, but I admit that I am also looking forward to housing!
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Posted: Oct 3rd 2011 4:29PM ChaosInc said

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@MJ Guthrie

Unfortunately, it probably won't be for another year or more before we see housing. If I recall correctly (hey lookie, I spelled it out; what a concept!), they recently pushed it back off the 3.0 release in Korea for a further release.
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Posted: Oct 3rd 2011 6:10PM Unshra said

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@tavtav It was items like the chainsaw that caused me to leave AION in the first place and never look back. The game had a rather serious setting when it came to its lore and I had hoped that NCSoft would continue to expained upon it with content that fit the world of AION. However they released content like what I now call the teletubby outfit and all the sudden you see these winged teletubbies coming at you with giant carrots and slices of watermellons. >.<

Yeah so it's not for me, even once they add all the new content I wont bother with it. :\
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Posted: Oct 4th 2011 7:32AM Lorell said

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@ChaosInc Nope, 3.0 will be release in Korea this year, "leaked" info said that it would hit Korean PTS this month (19th Oct) and live November. But since it's a leaked info we don't know if it's true.

But I think we will get info soon.
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Posted: Oct 3rd 2011 4:22PM ChaosInc said

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I plan to resub after being impressed with the changes during the free activation week. Although I do agree that the cake was a bit over-the-top along with the giant piano, it still ranks on the "meh" scale; Every MMO has immersion breakers somewhere.

In the end, it doesn't really break anything as far as gameplay and lore wise. After all, it's still a Korean based game and we know how the east likes their silly random stuff in everything. If this is enough to cause people to go "ZOMGWTF1337BBQROFLCOPTER I QUIT" they were looking for an excuse in the first place and should probably head back to PnP games.

Posted: Oct 3rd 2011 4:27PM Misterlee said

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Although I don't play Aion anymore I used to and this kind of follows on from the character customisation discussion from a few days ago. They really broke the immersion in Aion left right and centre with random stuff like that cake and t-shirts etc. but they are not alone.

The last WoW expansion pretty much turned every single quest and bit of text in the game into a pop culture pun reference. It used to be just one here and there but turned into a huge groan-fest. And don't get me started on motorbikes, cars, plastic inflatable pool toys etc...

People don't seem to understand the importance of immersion in games. To put it another way, next time you're watching Star Wars and Luke Skywalker is running around the Death Star looking for Darth Vader, imagine he runs past a guy in board shorts and hawaiian shirt buying a Coke from a vending machine, or someone is watching an episode of House on a tv in the Cantina. People would go NUTS if something like that crept in but in games it seems like some developers will just shove any old thing in for a laugh.

Posted: Oct 3rd 2011 5:03PM Saker said

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@Misterlee "People don't seem to understand the importance of immersion in games"

Couldn't agree more!
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Posted: Oct 3rd 2011 4:56PM smartstep said

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Yeah I was thinking about getting in Aion , seeign all those updates game was receiving + knowing it's huge populatrity in Asia and that means game will be updated for a long time.

But

Those immersion breakers mean I won't even try it. Sorry.

More IMPORTANTLY

It is P2P game which I am very ok with BUT

amount of things that are in item shop + their addition of P2W Manastone , done it for me

For me biggest immersion breaker is ITEM SHOP. This is direct connection between real life $ and a game ,and biggest immersion breaker ever.

So despite I am almost decided to try Aion , I now know I never will due to their stupid decisions.

Posted: Oct 3rd 2011 5:07PM Boardwalker said

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@smartstep

Saying that buying a temporary item from the cash shop for socketing manastones makes Aion "P2W" is hyperbole. It is certainly not "P2W", although I shouldn't be surprised by such claims coming from the MMO crowd and people *who don't play the game*.
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Posted: Oct 3rd 2011 5:22PM augustgrace said

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@Boardwalker

An item that allows people to easily socket the best manastones, while people who don't want to, and this is the important part, Pay money for an advantage over others players, are stuck having to socket lesser stones, or spend months grinding out a payload of stones and praying that they get lucky, is p2w.

*waves @boardwalker* Figure I may as well live up to your delusional impression of me as a "well known aion troll."

And I have played Aion off and on since closed beta, so I'm very aware of the advantage this provides.
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Posted: Oct 3rd 2011 5:29PM augustgrace said

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@Boardwalker

Allowing someone to purchase the ability to socket stones the best stones without risk, while others are forced to socket lesser stones or grind stones for months and then pray they're lucky, is purchasing an advantage over other players, which is the definition of p2w.

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Posted: Oct 3rd 2011 5:30PM smartstep said

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@Boardwalker

Getting good mana stone can take weeks or longer , or you can buy it in item shop.

Seems like p2w item for me.
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Posted: Oct 3rd 2011 5:38PM Boardwalker said

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@augustgrace

Players who don't buy these temporary supplements can still end up with the same results as those who do, it just will require more luck and possibly time. And a +2 advantage on a stone does not make Aion "P2W"--that is hyperbole.
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Posted: Oct 3rd 2011 6:04PM smartstep said

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@Boardwalker

Selling advantage in P2P game is unexcuseable for me.

Ofc you can have diffrent opinion.
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Posted: Oct 3rd 2011 6:16PM Boardwalker said

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@smartstep

"Getting good mana stone can take weeks or longer , or you can buy it in item shop."

I didn't realize that manastones were being sold in the cash shop. Can you send me the link? Or were you referring to the temporary supplements here?
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Posted: Oct 4th 2011 1:07PM Zyrusticae said

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@augustgrace

Seriously, you guys are heavily exaggerating here.

It does NOT take "weeks" to get manastones, in fact, most players are going to get all the manastones they need during the normal course of play.

You do not NEED green manastones. I repeat, you do not NEED green manastones to compete. They're nice to have, certainly, and if you can get all green manastones slotted you certainly have a decent advantage - however, the advantage is slight, and not only that, it would cost someone about a hundred dollars to get enough supplements to socket *everything* guaranteed, meaning the return on investment is virtually nil.

Pay-2-win games are games where you *MUST* pay in order to compete. The socketing supplements are nowhere near that level. An advantage? Yes. But not a big advantage, and certainly not a REQUIREMENT to enjoy the game.
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Posted: Oct 5th 2011 12:59PM Sukiyaki said

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@Zyrusticae I do not support the sales of these supplements and object to anyone supporting it and buying them.

However its obvious many ex-rage quitter still obsessive to compensate insecuritires by trashing Aion at every chance and some other games player trying to trash the competition are just jumping on the bandwagon with allot of hyberbole and use this as a new excuse to complain about a game they don't play and have no interest in.

Hyperbole has become just a habit. Its obvious to any active and ex Aion player a single temporary sale of items like these will not be a game changer at all. Likely not even noticeable due to the limited time and limited advantages..
-Its doesn't take "months" to get any manastones in first place. It only takes a while if you try to get ALL socketable gear completely full with also the best possible but just slightly better manastones.
-Maxing out manastones isn't even necessary to be able to compete, neither the best manastones, nor all sockets, they are just a secondary upgrade system, like enchantments in other games to stretch out the time it takes until the player has the "optimal" gear. A player doesnt become invincible, untouchable or even just much more powerful even if he finally has 1-2 more of the last sockets in his armor. The primary batch of manastones has never been a problem and worth any cashshop item anyway.
-It doesn't fail every time either, not even most times, nor are half of the stories about people exaggerating about their "many continous failures month after month" even true and often made up by people not even playing the game and trying to support negativity with "proof" from made up "personal experience".


Its an item with technically not really significant "time saving" advantage that has been sold. We are not talking about improving gear or selling better gear...
this is about "potentially lowering the time it may take for the player to improve his gear already in possession, with still to everyone equally available gearupgrades , than the other people."
Its however a significant change of attitude and move of theirs to try to sell such sort of item.
And its significant to oppose it for the sake of the game.
Not significant is it to ignorantly trash NCSoft and the game with ill intention and use that change as as some new opportunity.
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Posted: Oct 3rd 2011 4:59PM J45neoboy said

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I actually just bought the game today and I'm installing it as we speak. I did play the trial and I loved it. The world is fantastic and to see JEANS makes me just want to....Oh well, hopefully I won't see too many people like this.

Posted: Oct 3rd 2011 5:29PM DarkWalker said

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The article mixes up different meanings of immersion. Suspension of disbelief - the process by which the reader/spectator/player can immerse him/herself in the fictional word, ignoring the fact it does not really exists - is quite different from situational awareness - the way players immerse themselves in the situation, being aware of what is happening around them, to be able to better react.

Apart from this, I mostly agree with the problem. I just don't think the problem is as grave as painted.

BTW, I wouldn't usually have a problem with jeans appearing in a fantasy scenario. It started as a very resistant garment for the working class, and in a scenario where it's production techniques are known, it should be the second best thing to armored pants. On the other hand, seeing modern jeans cuts do break immersion.

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