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Reader Comments (20)

Posted: Oct 3rd 2011 8:06PM real65rcncom said

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/facepalm

Posted: Oct 3rd 2011 8:39PM gildhur said

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LotRO has had a /smackhead emote for years. I have it aliased to ;facepalm.

Posted: Oct 3rd 2011 11:12PM Buhallin said

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And the fact that they're giving these away means that otherwise you'd have to pay... for an emote...

/facepalm

Posted: Oct 4th 2011 12:31AM drunkingamebar said

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@Buhallin ^
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Posted: Oct 4th 2011 12:36AM Sente said

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@Buhallin Good try :)

But you cannot buy the facepalm emote. It is /em facepalm also ;)

But there are a few emotes that you can buy though, mostly costume change emotes. And probably over 150 emotes that you always have, so you are not exactly starved for emotes if you do not want to pay for any.
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Posted: Oct 4th 2011 3:13AM Buhallin said

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@Sente Whether they sell that specific emote or not, there are 40+ available to buy, none of which are costume change. I hadn't realized that before because the very idea was so insane, but checked out the store. I'm sorry, but the idea of paying specifically for my imaginary character to be able to do pushups or a fancy salute tells me that either Paragon has handled their F2P conversion horribly, or our entire fan base has gone utterly off the deep end.

Or, of course, possibly both.
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Posted: Oct 4th 2011 4:24AM goldenhornet said

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@Buhallin The majority, if not all, of the emotes currently for sale in the store were sold in the Booster Packs way before the F2P conversion. They've simply broken all the boosters up into individual items to sell in the new Paragon Market (at a significantly increased price)

ref: http://paragonwiki.com/wiki/Emotes
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Posted: Oct 4th 2011 4:45AM Utakata said

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@goldenhornet

I would of tied them with the costume packs. And emotes like /facepalm would come with the game...since it's universally free in most other sub based MMO's. Currently, it seems a bit nickle and diming over something relatively inconsequential. Costume packs, new power sets and travel accessories is where their bread and butter should be at.
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Posted: Oct 4th 2011 10:42AM Ehra said

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@Buhallin

"I'm sorry, but the idea of paying specifically for my imaginary character to be able to do pushups or a fancy salute tells me that either Paragon has handled their F2P conversion horribly, or our entire fan base has gone utterly off the deep end."

What makes paying for your imaginary character to do a pushup or salute any worse or better than paying for your imaginary character to be able to use different imaginary abilities to kill imaginary enemies?
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Posted: Oct 4th 2011 12:15PM Buhallin said

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@Ehra I suppose I find some level of mental stimulation in the actual game, a challenge in the activity itself. Paying for character appearance options seems like an exercise in banal vanity, and makes me roll my eyes, but at least it's a passive vanity.

Spending money because you'd get a kick out of watching your character do pushups seems like something even Beavis and Butthead would find inane. I suppose I can see an exception for truly hard-core roleplayers who see the ability to drop and give everyone 20 as critical to their character identity... But I expect they'd be in the tiny minority.

Personal opinion, nothing more, but it's a complete waste of money IMHO, and shows just how vapid the MMO playerbase can really be.
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Posted: Oct 4th 2011 12:30PM Ehra said

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@Buhallin

You still haven't explain how one is any worse than the other. In the end you're paying for imaginary powers for an imaginary super hero in an imaginary world. You're looking at people paying for the ability for their imaginary super hero to do an imaginary pushup like they're "vapid" then you turn around and proudly proclaim that you'll pay money to allow your imaginary super hero to summon imaginary demons instead of imaginary robots.

The person paying for the imaginary pushup or costume piece could at least justify it as paying money for art. You're paying money to let your imaginary super hero get access to a different set of numbers that allows him to deal better (or not even better, just a different type in a different way) imaginary damage to imaginary foes.


It's like the penny arcade podcast where Gabe makes fun of people for buying imaginary armor for their Oblivion horse then Tycho points out that Gabe pays $15 a month (and has for years, which adds up) for access to an imaginary world. But the world comes with a horse, so it's ok.
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Posted: Oct 4th 2011 3:10PM Sente said

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@Buhallin
Well, just because they are offering it does not mean that people are buying it. As Goldenhornet said, they simply broke up all the old booster packs into individual pieces, slapped some kind of price on each piece and pushed it out in the store to see what happens.

If no-one buys the emotes, then they would likely re-evaluate pricing and bundling, just like any normal business that sells stuff to end consumers would do.

Since they only sold the booster packs before they do not really know for sure what people consider valuable in these packs. Only one way to find out.

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Posted: Oct 4th 2011 5:42PM Buhallin said

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@Ehra Actually, I did explain the difference, and despite you putting words in my mouth I don't believe I said anything about demons OR robots. But we'll try again here anyway.

If robots function differently than demons (i.e. the numbers you refer to) then they're a different experience. Either way, use of them is interactive - you're thinking about what's going on around you in the world, even if it is virtual, you're making decisions and reacting to it. You have a challenge to overcome.

There's obviously SOMETHING different about it - many people will gladly spend hours on end pushing through an instance. How long will they sit there and watch their character do pushups before they get bored? Simply enough, one provides at least some level of mental stimulation; the other is, at best, a mindless toy.

But by your logic playing a game of Asteroids is no different than watching a 3-second looping animated GIF of Asteroids.
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Posted: Oct 4th 2011 9:29PM Ehra said

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@Buhallin

You just repeated the same thing again, while complaining about me "putting words in your mouth." Which I didn't. Don't really feel like explaining how you're wrong anymore, have fun judging other people because they'd rather spend money on imaginary art than imaginary numbers.
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Posted: Oct 6th 2011 2:19PM Buhallin said

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@Ehra You're basically arguing that any purchase of virtual entertainment is equally valid, simply by virtue of it being virtual. Personally, I think that's ludicrous on its face. Just as there are differing value judgments attached to real-world items, there are differing value judgments attached to virtual items. You can disagree with my evaluation of those values, and that's fine - different things will have different values to different people. But trying to dismiss the entire concept of value judgments, simply because the items in question are virtual, is so wild as to be utterly baffling.
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Posted: Oct 4th 2011 3:42AM Sephirah said

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Facepalm?
It was my reaction when, wanting to try CoH again, I was asked 15$ to "buy" my main Mastermind archetype.
For comparison, when I went back to AoC, Funcom didn't ask anything to reactivate my Necromancer (a class that as CoH Mastermind is not available without paying).

Posted: Oct 4th 2011 5:30AM Grinstone said

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Doing a Facebook 'like' in order to get a facepalm emote is certainly facepalm worthy.

Can I have my headdesk emote now?

Posted: Oct 4th 2011 4:04PM Stormwalker said

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@Grinstone Oh no! You have to click a button to get a free thing! How horrible!
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Posted: Oct 4th 2011 12:01PM StClair said

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And if you have and want nothing to do with Facebook, you're still out of luck.

Posted: Oct 4th 2011 5:03PM Yarr said

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Just got my emote, now I just wish I could have two of my characters on at the same time so they could use it at each other as they have very different ideas of what makes a good looking costume. Very, very different!

Bring back One Shots and give Rubi a pay raise for doing the column! :)

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