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Reader Comments (82)

Posted: Oct 4th 2011 9:57AM (Unverified) said

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@Bramen

Indeed, definitely need more options to shape our asses just the way we like it. Its what we see most! XD
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Posted: Oct 2nd 2011 10:42AM Wispur said

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No.
The more options the better.
If you don't want to mess with something like arm lengths, don't.

Posted: Oct 2nd 2011 10:49AM Carolina said

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More is always better for character customization!

Posted: Oct 2nd 2011 10:59AM Acharenus said

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having more options doesn't mean you have to use all said options something some people can't grasp.

More options for any game where you can see your character is amazing, there's a whole world full of people with different opinions on what they want there toon to look like.

Posted: Oct 2nd 2011 11:03AM uberman3000 said

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No not at all. I love it when there is a ton of options for character design. Just to be different I'm going to make my smuggler in SWTOR big and fat, because I am. ;) I mean come on, a big fat guy tumbling about and being jack be nimble whilst duel wielding blaster pistols is not only funny it will be a blast. Pun intended.

Posted: Oct 2nd 2011 11:13AM Fuzzz said

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there is no such thing as too many options, but like google search menu, you should be able to have the choice between a streamlined char creator, and the advanced one.
and of course even if you have a million options if the art is the equivalent to Michael Jackson's nose.. well it just don't matter then, now does it?

Posted: Oct 2nd 2011 11:16AM NeoWolfen said

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Can you have too many options in character creation? Well from a Developer standpoint you probably can.. but from a players standpoint.. HELL NO! :)

Posted: Oct 2nd 2011 11:22AM Melinoe said

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No way! I love having tons of character customization options! As long as they give you a couple of templates to work with, I'm super happy with tons of sliders and customization.

I do agree though with some people that there should be a limit to how tall, small, and silly looking you can make characters. That can get annoying and distracting.

Posted: Oct 2nd 2011 11:40AM IggySniff said

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The more options the better, this is especially true in a MMO. The main reason I quit playing WoW is cause everyone looks the same.

Posted: Oct 2nd 2011 12:02PM Thorqemada said

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The character creation should offer many many options.
Any problem with that comes from a bad ui design.
For the few people who dont like to play around you can have presets and randomized options.
I hate restricted options and have many a game not played for that.
In Aion i made a Dwarf bcs i dont want to be sort of an androgyn elven looking being.
We infact made a group of dwarfs with one making a girl and named us "Snow White and her Dwarfs" (translated into english as good i can).

Posted: Oct 2nd 2011 12:32PM eyeball2452 said

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No. After playing a number of MMOs, customization becomes very important since many MMOs begin to blur together from both a game world and game mechanics perspective.

Character customization is a product differentiator. Simple things like dyes have a huge impact on making MMOs more interesting. Obviously, CoH's costumes were just plain awesome. Loved watching the nightly costume contests on Triumph back in the day.

Posted: Oct 2nd 2011 12:48PM mael said

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when i tried Aion when it launched it was plaques with midgets, to me that really broke it for me or even very petite female characters.

i think eve has it right with their incarna system.

Posted: Oct 2nd 2011 12:49PM Zyrusticae said

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I'm seeing a lot of the "yes" answers being purely in the vein of "because you can make ugly characters!".

To that I pose a question: Are you going to argue that anyone who draws ugly things have their ability to draw them be taken away? :)

Thing is, the way I see it, extensive character customization is just another way of expressing your creativity. (For others it's just a way to advertise their fetishes, but I digress~). People who make absurdly ugly avatars are saying something about themselves - whether it's simply that they like ugly things, appreciate the variety inherent in the creator, or that they like squicking people out (in which case most of you folks are just playing into their hands :p).

Now, I will say that Aion does go too far in the range of things like the head size and such, but I still appreciate the option as it really allows for a kind of variety you don't get elsewhere. EVE Online's, for example, allows for great variety but does not have *any* variation in body proportions, including height, which I think is a major failing on their part. Even so, you can still make incredibly ugly avatars in that game as well, and that is just a sign of strong customization.

In fact, I'd go so far as to say that the true measure of a game's customization is just how incredibly into the deep end you can go. It's simply not possible to have everyone be attractive without drastically limiting the customization, which wholly defeats the purpose. Give anyone a set of tools and they will produce very different things - some people will produce beautiful things, others will just tear things to bits, that's just human nature. I think it's best to embrace the full range of it, rather than arbitrarily cutting out those who don't want to be a part of the Attractive Master Race.

Posted: Oct 2nd 2011 12:50PM Rheem said

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Part of it isn't the number, but what the sliders do. Take Black Prophecy for example. They have a ton of sliders an options. But no matter what I do, I simply CANNOT get a good looking character with it. They don't need to look like super models, but I should feel like I can walk around in public without wearing a paper bag over my head. I can apply this to the Elder Scrolls and Fallout series as well. There is no point giving us thousands of options if they're all ugly options.

If your models are ugly, you're going to have an ugly character. Period.

Posted: Oct 2nd 2011 12:55PM Spacegrass said

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I never played Aion, but I'd love to have more options than most games give. It's always disappointing when a game only gives me a few faces to choose from, especially when everyone's the same height and weight.

Posted: Oct 2nd 2011 1:49PM (Unverified) said

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Customization is fine but it needs limits. Aion for example was a bit too loose which allowed people to make stupid looking things. I like how GW2 is doing it fore example by giving you limits on how short or tall the character is so each race keeps it's silhouette. A charr for example can't be made 3 feet tall and will be one of the tallest races no matter what.

Posted: Oct 2nd 2011 2:20PM Interitus said

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I can't believe the article didn't mention APB in character customization! I don't think you can have too much. Although I find the more options they give.. the more you will hopefully have a barber or someone who lets you redo everything. (Lotro's limited barber annoys me)

For the most part though I skip through things. Like in STO, hand/foot size, I don't really care, I stick the slider in the middle and move on.

Posted: Oct 2nd 2011 2:31PM Destati said

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Breast sliders.

That is all.

Posted: Oct 2nd 2011 2:56PM Menx said

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No you can't have too many options at character creation. The more customization options at character creation the better.

Posted: Oct 2nd 2011 3:22PM drunkingamebar said

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Yup, usually games with nearly unlimited creative freedom, leads to a game where creating new characters is more fun than the game itself. It's nice not to look like everyone else, but you usually look at the backside of a character 99% of the time, and are zoomed out to far to see the detail of your friends characters. I'd rather have more options for the obvious such as hair color, styles, tattoo's, horns what ever, but width of your nose, eyes and most other facial features are a bit much. I think GW2 nailed it with the dye system, because in the end that is what you will see the most, and what people with care about the most, it's just a plus that you can also pick other obvious noticeable features for some more individuality.

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