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Reader Comments (9)

Posted: Oct 2nd 2011 6:36PM Thorqemada said

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I really believe their is much of brainpower behind this system.
If only they would give their UI and the lot to small font size a fraction of this brainpower to fix!

Mayber i would apreciate the time dilation system then.....sometimes^^

Posted: Oct 3rd 2011 2:29AM Xilmar said

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@Thorqemada

New font's on the test servers as far as i know.
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Posted: Oct 3rd 2011 12:24AM Utakata said

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CCP's motto in this should read: In the vacuum of space, there is no lag.

(Then again, in the vacuum of space ships, don't go "woosh!" either. :) )

Posted: Oct 3rd 2011 2:39AM Xilmar said

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Well i think it's rather cool what they're doing. Time manipulation ftw.

Anyway i really hope team gridlock will continue to work on the lag issues even after the feature goes live...well, after they receive the medals or get knighted or something.

Just one thing i'm not 100% sure about, don't know if it was answered. Will time dilation be an automatic process, or will it be manually set to on/off? Coz afaik some incursions have ansome lag, and they'll probably benefit from the feature also.

Posted: Oct 3rd 2011 6:30AM Dirame said

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@Xilmar

It sets in when stress on the server reaches a certain point. If the lag is due to your connection you won't be get any dilation.
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Posted: Oct 6th 2011 11:29AM Xilmar said

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Yeah, got that...was asking if time dilation kicks in at any point the server falls behind, anywhere and any time, or just on dedicated nodes for large engagements.
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Posted: Oct 6th 2011 11:57AM Brendan Drain said

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@Xilmar They haven't released details of that yet as they're still in the testing stages and haven't deployed the system live yet, but I'd imagine it will kick in automatically on any node that suffers heavy load. Dedicated nodes will have a higher maximum load before time dilation kicks in, but it'd make sense to roll the dilation system out across the entire galaxy.
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Posted: Oct 3rd 2011 8:06AM Kalex716 said

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nice job collating all this info. here's to hoping these guys run a workshop at GDC when its all done, cause they are indeed on the cutting edge of this stuff.

Posted: Oct 4th 2011 8:09AM Mavric said

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Someone had posted on one of the devblogs about Mittens being responsible for this idea.. I forgot, mittens is god.. FFS..
This concept was discussed on the forums well before the last CSM election. Hell I had to explain how this would be helpful. I still see some people just don't get it.
The servers operate on Ticks. Each tick is a second. In that second the server has to process a certain amount of information. As that information exceeds the "tick" the server begins to que the requests for the next tick. Over time in a large fleet battle this que is what causes the lag. If you extend the tick to 2 seconds instead of 1 the server can effectively process 2 times the amount of data in 1 tick. 3 seconds equals 3 times the time. This doesn't mean suddenly we are going to have MORE lag. I would much rather see a 1 or 2 second time dilation then have a fleet fight that lasts hours due to nothing happening.
How many of you have logged off in a fleet battle to find out you were popped 2 hours afterwards and then gotten the KM several hours after that?
This isn't rocket science. Its a very simple and effective solution to the problem.

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