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Reader Comments (29)

Posted: Oct 2nd 2011 12:18PM (Unverified) said

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"...with users spending $30 per month on hacks."

I really fail to see how $30 a month to win could provide a better experience of the game compared to spending $30 on microtransactions and winning with legitimacy and skill.

Posted: Oct 2nd 2011 3:24PM jmerriex said

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@(Unverified) I absolutely agree. In looking at the numbers I'm also floored by the fact that some of these losers who got banned spent upwards of $500+ on the game (what they paid us) and STILL cheated and got banned. So in addition to spending $30 a month on a cheat, they were paying us almost $100 a month for premium and items.

I think more than anything this shows that even IF we added some type of payment requirement to deter cheaters like some players request, it would have little effect. The theory that P2P and B2P guarantees players won't cheat, just doesn't hold water.
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Posted: Oct 2nd 2011 11:50PM KnocG said

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@jmerriex Just shows people enjoy the "pay to win" aspect of games of late.These misguided gamers paid for their account. They spent half-a-grand on micro transactions and paid monthly for hack software.

Games too hard? Just throw money at it until you win. No skill necessary. ಠ_ಠ
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Posted: Oct 2nd 2011 12:30PM Somberlain said

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Its about time, but for me its just a little too late. From what I've seen Gamersfirst is far more interested in making cars and weapons to sell then really stop cheating in the game. While I'm glad that they are finally getting rid of these cheaters for the players that are legitimate and want to keep playing I just wish they would have done this in the first month of the beta and not the 5th.

The real problem is that even if you ban all these cheaters there really is nothing stopping them from just creating a new account and continuing on.

I think the only people really playing anymore are the hardcore players who have hundreds of hours of playtime and experience that anyone joining now would be at a massive disadvantage that they really have no chance of winning.

With the population dwindling and the fall game releases right around the corner this game could have a hard time ahead of it.

Posted: Oct 2nd 2011 12:51PM DeadlyAccurate said

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@Somberlain They said in the dev blog they're planning on a way to permaban cheaters. Sounds like that just hasn't been implemented yet.

I plan to buy the retail copy and play as a subscriber for a month when the new maps go live. I play off and on as a F2P player, but having only two maps is killing my interest.
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Posted: Oct 2nd 2011 3:34PM jmerriex said

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@Somberlain This is sad to hear. Mostly because it is hard to communicate what we are working on in regards to cheating. We've been working on hardware identification since closed beta. We actually have all the code work done and have been trying to cheat and hack the system for the past few months.

I think the hardest thing about developing a game like this is players tend to think that because something is the most important thing to them, it should be fixed immediately. The reality is, we've spent the last six months analyzing and reverse engineering cheats as well as refining our game code and coming up with clever ways to stop them. None of that can be done over night.

If there was a "simple" fix for cheating, we would have done it already. There isn't and it has taken a lot of work and time to get done. Even now, we think we will have a handle on cheating, with what is coming in the next few patches. However, we still have alternate plans should they become necessary. It's an ongoing battle and not one that can be won overnight.

Also, I want to tackle the comment about us caring more about cars and weapons. I hear this a lot and it seems very illogical. Our Art and Design team handle creating new vehicles and weapons. For the most part they have little they can do to help with cheating, since cheating is a code/engineering issue. Instead of having the Art and Design team sit around for months with nothing to do, they have been working on a lot of things, from adding new items for the Armas store, to creating new play spaces for the forthcoming Proving Ground/Fight Club game mode. Not everyone on the team has the technical know how to stop cheating.

In truth, the cheating problem has made us push back a lot of things because the engineering team was focused on cheating instead of creating new things like hooks to create new modifications, turf wars, clan warfare and more. While we still plan to get to those things, we put them all off so that we could have the team focus on cheating. Cheating will always take priority over everything else in game.
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Posted: Oct 3rd 2011 10:13PM syberghost said

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@Somberlain it's still in beta; I think any time before launch is "soon enough" in stopping the cheating.

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Posted: Oct 2nd 2011 1:03PM FrostPaw said

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How do you hack an mmo? they must have broken the golden rule....don't trust the client.

Posted: Oct 2nd 2011 2:01PM Ashane said

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@FrostPaw

Because its not a MMO. At its heart, its simply a FPS with a "lobby" style ala Guild War's. The only major difference is, the "lobby" is bigger and instead of going into a zone, you play the matches in the lobby.

.........

Regardless, too little too late frankly. BF3 OB is out and its far more entertaining even on the crap map than APB ever was.
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Posted: Oct 2nd 2011 2:19PM Orrin said

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@FrostPaw

It's not quite as simple as that. It's more of an FPS so it's vulnerable to the same radar and aimbot type hacks those games suffer from.
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Posted: Oct 2nd 2011 8:40PM corpusc said

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@Ashane

being able to play inside "the lobby" means its not a lobby.

otherwise you could say EQ1 was just an RPG with a bunch of connected lobbies/zones.

the whole idea of calling something a lobby, is the idea that its a seperate space where you wait, and then move from there to something bigger and more public...IN A SEPERATE SPACE. APB is totally seamless, and you can run around and talk to and ram into up to 100 players with your vehicle regardless of being in a mission with them or not.

http://dictionary.reference.com/browse/lobby

APB is a true openworld MMO in all zones. the only thing slightly different about its setup is that you can't fight with the people you see who are not part of your mission..... then again, most MMOs pretty much require you to be in a "group"/"party" to share gameplay with other players too.
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Posted: Oct 2nd 2011 2:09PM Ook said

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Region lock. Problem solved.

Posted: Oct 2nd 2011 3:36PM jmerriex said

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@Ook This really wouldn't help. We see a lot of the cheaters are from NA/EU so just doing a region lock wouldn't solve this problem at all. While there are some regions that have a higher cheater ratio, overall, cheaters play from everywhere in the world.
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Posted: Oct 2nd 2011 4:20PM Mykell said

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Some people will do ANYTHING to win. Some of us see this as a bad thing while others see an opportunity to supply these people with the tools to help them win in exchange for cash.

As long as the internet provides relative anonymity this practice will continue since people can just move onto another game if they get caught and/or banned.

Posted: Oct 2nd 2011 4:27PM selnae said

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To be honest, I'm surprised the people are surprised that there are just as many paid accounts that use cheats as there are free accounts. I would actually expect more of the paying users to use cheats you have to buy/subscribe. Why?
1) Many people who play on 'free' accounts do so because they're cheap. They don't pay for the game, why would they pay to cheat in it? They may be cheap, or just don't have the cash.

2) People who pay for microtransactions/stuff clearly aren't adverse to paying for upgrades/cosmetics and have the resources, so it's really not that far a leap to paying for cheats.

Posted: Oct 2nd 2011 11:51PM Space Cobra said

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@selnae @Brendan

I am also not surprised; really, most people try to react to this out of emothion and they don't sit down and think things through, ie : Put themselves in the cheater's shoes. It's sorta like understanding and putting yourself in the criminal's shoes, so you can hedge up weaknesses.

It's not such a simple one-solution-solves-all type of thing either, because you have different personalities entering into the picture, some who may feel guilty later on and others who are unrepentant. Now, if we look at these facts in this new light given these statistic, it makes sense that the majority of those that strictly shy away from the Cash Shop or use it sparingly just want a "free ride" and are not as connected or committed to a certain game (not just APB) than those who have spent time and money, mostly both time AND money.

I have seen alot in the MMO world that is surprising and even things hidden in plan sight. Devs of other companies need to learn these behaviors.
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Posted: Oct 2nd 2011 4:54PM Quarlo said

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The character customization options in APB should be the industry standard in its complexity. If you have an ounce of creative skill, the symbols, clothing and cars you can create will blow your mind.

I love playing this game with friends, though many of my clan have moved on because of the perceived lack of control on the hacking problem. Hopefully this brings some of them back.

I'm glad that G1 has finally busted out the mighy ban hammer. The big 3 hack sites forums are full of players crying that ALL their toons have been banned and are demanding refunds. These cheaters have been playing without fear of concequences for much too long.

Posted: Oct 2nd 2011 5:15PM Brendan Drain said

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@selnae That's a very good point, and it really shows what type of people were buying cash shop items in the game.

Posted: Oct 2nd 2011 6:09PM Vlo said

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The cheaters actually paid for hacks to cheat in the game?! What a bunch of idiots. Glad for the mass banning on those pieces of garbage although they shouldn't get a second chance.

Posted: Oct 2nd 2011 7:40PM hansh0tfirst said

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All the patches and upgrades to punkbuster in the world won't save APB from its arguably biggest threat and worst feature: the community.

There are exceptions of course, but to put it simply, APB seems to have attracted some of the most ardent cheaters, griefers, malcontents, and all-around poor sports the interwebs have to offer.

You've got everything from players parking vehicles on mission objectives to guarantee victory, to the intentional killing of teammates in order to "de-threat" and spoof the game's matchmaking system.

And GamersFirst isn't above criticism in this regard either. Though they certainly deserve praise for cracking down on cheaters, if they were half as vigilant moderating the game's servers as they are their message boards, it would go a long, long way to making APB a more enjoyable experience. (Protip GamersFirst: hire some f'ing GMs already.)

Frankly, it's the best game I've ever played that deserves to fail.

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