A couple weeks back we heard tell of Mortal Online's territorial control update. Today, Star Vault has elaborated on the new sandbox system via a news bulletin on the game's official website.
It seems that the feature is still fairly early in the development process, as the site says that internal testing is still in full swing. External testing, by way of a specially selected focus group, is planned for next week.
What's that, you want to hear more about mechanics? Very well. Keeps act as a "starting point" for guilds in the territorial control system. Each keep awards control points (CP) that can be spent on towers and "various things." Keeps also feature an overseer NPC who provides extra protection, sells goods and features, and more. Finally there's the prominence system, which involves earning prominence points (PP) through various methods including PvP and PvE. There's more, of course, but we don't want to deprive you of a chance to visit the Mortal Online website, so off you go.
Reader Comments (14)
Posted: Oct 1st 2011 12:18PM (Unverified) said
All you need to know is that the "external testers" consist of 17 players. This is testing an MMORPG Territory Control system?
Seriously?
17 players test for a week. Sounds like a plan to fail...
Seriously?
17 players test for a week. Sounds like a plan to fail...
Posted: Oct 1st 2011 12:34PM (Unverified) said
@(Unverified) and? 20 players are there for testing patch and hunting bugs. what is wrong with this?
Reply
Posted: Oct 1st 2011 12:35PM (Unverified) said
@(Unverified) oh, and I forget. They are not testing for one week, but it's a long term project. They will test every patch before release.
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Posted: Oct 1st 2011 12:33PM (Unverified) said
I like this game? I'm playing this game since closed beta block A and I'm in love *_*
Posted: Oct 1st 2011 12:45PM (Unverified) said
So you think 17 players can actually test an MMORPG territory control system? For the last 2 years this game has been crushed by poor development and bugs. Followed closely by unfinished systems and undelivered promises.
SImply put.. it's an unmitigated disaster.
SImply put.. it's an unmitigated disaster.
Posted: Oct 1st 2011 12:53PM (Unverified) said
@(Unverified) yes, they have to discover bugs, they are overpowered with the helo of gms to make the things faster.
So what is your idea? to make an open test server only for have less people in live server?
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So what is your idea? to make an open test server only for have less people in live server?
Posted: Oct 1st 2011 2:51PM augustgrace said
@(Unverified)
Based off the poor English and optimism that defies reason, I'm guessing you may be Henrik or one of his handful of employees.
Reply
Based off the poor English and optimism that defies reason, I'm guessing you may be Henrik or one of his handful of employees.
Posted: Oct 1st 2011 1:30PM Ryukan said
Random question pertaining to MO...I wonder which has fewer players, Mortal Onlinie of FFXIV.
Posted: Oct 1st 2011 4:43PM (Unverified) said
@Ryukan 8 developers vs 400 developrs. Who will have more players?
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Posted: Oct 1st 2011 3:00PM jesus7474 said
yeah, lets compare SE and StarVault…:4000+ employees vs Henrik’s family and some friends.
SV are indie as indie can get. and still they are doing some cool stuff with MO.
SV are indie as indie can get. and still they are doing some cool stuff with MO.
Posted: Oct 2nd 2011 1:21PM (Unverified) said
@badr if your computer can't handle the game it will crash every time. If you have a crap PC you have to live in smal towns









