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Reader Comments (147)

Posted: Oct 2nd 2011 11:34AM Lenn said

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@real65rcncom To be honest, this was not a review.
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Posted: Oct 2nd 2011 10:46AM Feydakin said

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10 minutes? Please tell me you don't honestly want us to take you seriously after basing a review on ten minutes of playing a demo at a convention?

Posted: Oct 4th 2011 9:44PM kingjiggly said

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@Feydakin That comment goes for both good AND bad previews, right?
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Posted: Oct 2nd 2011 11:18AM MysticXombie said

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Just saying but Massively isn't the only site to talk bad about SW:TOR. I think http://www.mmofringe.com/content/fringe-articles/mmo-games/15-star-wars-the-old-republic/174-mmofringe-pax-2011-opinion-swtor does a pretty good job describing what the game is like. Sure it's biased, but so are all reviews.

Posted: Oct 2nd 2011 11:56AM Lenn said

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@MysticXombie I really don't think he did a good job of describing what the game is like at all. He played some pre-scripted group content that was set up for them. Like Mr Drain up there he experienced only a small part of the game.

He kept whining about how long it took for his trooper to take down one mob. Not surprising, really. You don't expect to walk into an instance meant for groups and fight the mobs in there one-on-one. His concluding words were also rather telling. To paraphrase: if you liked pre-NGE Galaxies, you won't like TOR. Well, duh. One's a sandbox, the other a themepark.

It's great people are sharing their first impressions (because that's what they are; nothing more, nothing less) since the NDA is still in effect, but let's keep some perspective. Pieces like this, and the one above, are NOT reviews. Furthermore, it seems to me that a lot of the people who write negatively about TOR (or even Guild Wars 2, for that matter) went in thinking and hoping said game would be the Game To End All Games. The dangers of overhyping.
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Posted: Oct 3rd 2011 10:35PM kingjiggly said

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@Lenn So id the people who gave it good reviews ;D
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Posted: Oct 2nd 2011 2:17PM Coolplay said

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I was looking forward to playing GW2 more then SWTOR. But I'm starting to like the idea of being able to play a rich story content single player campaign with the choice of grouping if I want to. The companions keep me company, they aren't selfish, they say the right things, and they follow YOU. Who needs real friends when you have companions who work for you, level with you, and fight with you all the time throughout the whole game experience.
I actually dislike grouping in PUGS. People drop, they troll, they ninja items, and chances are they never become a part of your friend's list. The more I thought about it, the more I started to like SWTOR. Playing with real people is OVERRATED.

Posted: Oct 3rd 2011 12:12AM Randomessa said

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@Coolplay

In GW2 you can play the storyline content as a single-player game, too, as the personal story is instanced and completely soloable; only those you've grouped with can join you in your personal story.

The overworld and areas in between are open to the dynamic events and the like, but the personal storyline content is easily a single-player RPG experience.
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Posted: Oct 2nd 2011 3:32PM Rowlf said

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A clear case of selective attention.
The eye sees what it wants to see ey? :)
Maybe the current (popular) types of mmo's aren't just your thing and it might be more entertaining for a website such as this, if you would write for about things you do like.

Posted: Oct 2nd 2011 3:38PM Khal said

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I'm not sure why it's such a surprise that something not "holy trinity" would work. The precedent was set long ago, maybe before the author got into MMOs? Ultima Online (1997) had no trinity as neither did Asheron's Call (1999). That the industry decided to mimic Everquest on the whole is probably why late comers to the genre (those who entry date was 2004 and on) don't know anything but HT.

Posted: Oct 2nd 2011 4:08PM TottWriter said

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Hang on, aren't people getting hung up on this supposed TOR bashing?

He didn't go into the convention biased against SW:TOR - in fact, he said he was looking forward to it. He was disappointed because his (albeit brief) experience at the demo didn't live up to his hopes for the game. Now, okay, I guess you can all pile on me and say "bla bla bla no research bla bla", but remember that this is an impression piece, not an actual review. He's just saying it as he saw it. He even acknowledges that there is possibly, hopefully, "better" content elsewhere in the game, but then takes the logical step of asking, "If this isn't the best part of the game, why is it the bit they're showing off to attract potential players?"

Personally, I think the answer to that is that the Eurogamer Expo, while completely welcome, is not PAX or E3. It's not, to EA/Bioware at least, a big deal. Sure, they sent some staff and had a station, but really? They probably feel there are bigger, better places to put their time and energy, and it's cheaper to pay for some press to come to them than it is to ship gear over here to the UK and set up a booth. A token acknowledgement that it will attract people, but let's face it, everyone's heard of the game, and everyone is going to see the videos on YouTube, or see the adverts everywhere else. What they will take from the Expo is not the short demo, or the lack of Character Customisation being on display, but the release date, which, frankly, I'm surprised they saved for this event.

ArenaNet are going for a different advertising strategy; one which focuses on getting a core of fans, and attracting more at conventions where possible, and then letting those fans spread the word virally. That means they need to give the fans time to get to know the game, and they thus spend their budget on having gaming stations at conventions and giving a fairly generous time limit. And bear in mind that they have shown us three different demos so far. Yes, they have been fabulously broad and allow for a real range of different videos to come out of the conventions, but they've still only had to put a new demo together three times, as compared with the number of different experiences Bioware has offered by showing something different each time. It's the same amount of content (or so I suppose, feel free to correct me) but while Bioware show it in "shorter" installments which they change often, ArenaNet offer it in one large package which they keep for longer.

Posted: Oct 3rd 2011 12:51AM Dol said

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If you have an experience MMO gamer,
you can tell whether how good the game is after 10 min of play time.
SWTOR combat really need to be revamp.
Ask BW to play Global Agenda, War Inc, Dragon Nest and Tera on basic combat gameplay.

Posted: Oct 3rd 2011 1:55AM (Unverified) said

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Here's a thought for those who are surprised by Massively's less than delighted reception of SW:TOR.

* Massively covers all MMOs.. except WoW. WoW coverage is banished to the sister site WoW Insider.
* Therefore, you would expect the staff of Massively to largely consist of writers who love MMOs.. but don't love WoW. The writers who love WoW are off writing for WoW Insider.
* SW:TOR, as we all know, sticks incredibly closely to the WoW template. Bioware have said so. Everyone who has played the game has said so.

So, are you REALLY surprised that the Massively writers are not, for the most part, enamoured of what they've seen of SW:TOR?

Posted: Oct 3rd 2011 5:43AM j3w3l said

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yeh definitely looking forward to gw2, my only wish would be that it have more sandboxy elements to it, they have the semi living changing world thus adding more would be awesome. Need more to do at endgame instead of just slaying monsters (pvp looks good though)

End of nations sounds interesting then, might have to give it a shot.

Also i read a few previous comment... we are all biased and our opinions will always show and there is nothing wrong with that. Lets please respect eachothers opinions though as we are all entitled to our own

Posted: Oct 3rd 2011 6:29AM hivess said

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I've played both - TOR and GW2 (at Gamescom), both PvP and PvE. And I also was a little bit dissapointed, that TOR is so familiar to WoW... which I've left in January. But still - I will play it for story and SW atmosphere.

But Guild Wars 2 is so enjoyable when it comes just to simple game mechanics. Even fighting mobs is really cool because of dodging, dynamic combat. Also Arena Net is bringing more things that aren't in WoW... Which is just nice. Massive PvP (WorldvsWorldvsWorld) with castle sieges, no PvP gear, chains of dynamic events, nice crafting (you can learn ALL proffesions), no Holy Trinity (but you can still heal in dungeon if you want - as an Elementalist for example; GW2 is more about supporting and defending than healing and healing itself is in form of buffs, aoe, but no direct spells). It's just feel fresh.

And TOR? PvP system from WoW, all races are just human with different skin colours (we can't have Kel'Dor, because it would look weird in a kiss scene! thanks, BioWare!), controls exactly like in WoW, raids... Really good that they have this 4th fillar - story. I will surely enjoy it. But I know I won't stay in TOR world for more than 1-2 months.

Posted: Oct 3rd 2011 7:21AM givemefive said

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Well i doubt that a WoW clone with diferent storry and same core game mechanics can keep the attention to it self for more then 2-3 mothns in a world where ppl are so tired of "wow" and search for something new...
I`m not saying that the game will be bad...just will be just another huge multi milion budget game out there...nothing more...

Posted: Oct 3rd 2011 12:15PM Trojan said

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I have a feeling your impressions about SWTOR would've changed if you'd had more time to play and get into the story. 10 minutes just isn't enough time to really appreciate the amount of immersion all of the dialog and story provides over the course of the game.

Posted: Oct 3rd 2011 12:19PM (Unverified) said

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Actually, I wrote that MMOFringe piece. I didn't like the system or the gameplay in the brief 45 minutes of time I had with it. BUT since writing that, there have been some major overhauls in the game including some to the class I played.

That and we have several active beta testers now and only one of them dislikes the game which puts them in the minority. The rest like the storyline and say its not PreCU but on its own it is one of the better MMOs ever built. As they have logged many hours in game time - I tend to give their recent impressions higher regard than what I witnessed.

That being said, I will not be playing it due to my dislike of the system itself which is still very much WoW (which I put in my article). A personal hangup but one that is a requirement for me.

Posted: Oct 3rd 2011 4:32PM claytondora said

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I agree with the writers synopsis of the games combat, it is sub par. Everything else about the game, the graphics, the sound&music, the dialogue and story, all scream polish. Combat, relatively, looks like a steaming pile of shit. I think this is a result of Bioware buying and implementing the "hero engine". It was built as a prefab framework for MMO design, and as such, I'm sure it has certain limitations. You don't hear Bioware talk about it so much these days, but they did back when the game was first announced. Honestly, while the rest of the game makes me drool in delight, if the combat isn't fun and engaging, which at the moment it really isn't. I played WoW for four years, and I'm not looking to play it for another four. While its pretty much impossible at this stage that anything significant will be changed about the game pre-launch, they better get back to the drawing board fast after launch, or subs will start dropping like flies once people complete enough of the story content and realise the base game isn't very appealing.

Just a basic note Bioware; standing still as a sith inquisitor, spamming a single key to spam a single, auto-targeting lighting bolt, is pretty much exactly like being a (wowracex)Shaman and stading still spamming chain lightning. it certainly does not feel epic (as they contionusly make claims that the gameplay is an "epic star wars experience"). There is nothing more immersion crushing than this inane bull.

EPIC, would be combat that is visceral, and actively involves the player. If I'm a jedi, let me actually swing my lightsaber, and actually, actively block attacks and blaster bolts. If I'm a smuggler, give a me crosshair with which to aim. Allow me to actively dive between cover and sneak around.
that would be epic, and I imagine a LOT more fun.

If they want to keep my sub for more than the few months it takes me to experience the class stories I want, they will have to do something about the combat.

Posted: Oct 3rd 2011 6:43PM (Unverified) said

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Nice article, too bad you mentioned negative feelings towards SWTOR, such things are treated as baseless accusations by the TOR fanbois. Any rational discussion turns into the mess you see here in the comments, but I commend you for your honesty, these are things that turned me off during my play time at a convention as well.

Only one word can describe my feelings for SWTOR...disappointment.

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