Happy birthday, Ultima Online! In an era when some games last not even a year and others seek to continually reinvent themselves, the grand-daddy of the genre has made it to 14 years.
To usher in the anniversary, Mythic Entertainment released publish 72.0 to the live servers last week. The patch introduces another round of the Clean Up Britannia event, which allows players to trash their junk items (thus cleaning up the servers of wasted data) in return for lucrative rewards. The devs also tweaked the Honesty virtue mechanic and added new anniversary gifts that are claimable through Halloween.
Finally, the UO team has promised a high-resolution art update, one of many graphical overhauls in the game's long history.
Here's to 14 more, old girl.
[Update: After the break, we've embedded an anniversary video by Sosaria Reels over on the official forums at UO Stratics. Enjoy the stroll down memory lane!]
Reader Comments (25)
Posted: Sep 30th 2011 10:28AM Grumms said
Good for UO. Will always be close to us MMOers :)
Posted: Sep 30th 2011 10:32AM Unshra said
Congrats, hopefully BioWare Mythic will continue to keep the game running long into the future.
Posted: Sep 30th 2011 10:41AM pcgneurotic said
Man, I can't believe I was 24 when this came out. I can't even remember what I was doing then.
Posted: Sep 30th 2011 10:51AM DarkWalker said
If it was either not published by EA, or else just cheaper, I would have tried it. The game features a whole lot of things that newer games never got, or just plain got wrong.
I'm not willing to pay EA (which I personally dislike) $15 monthly to play such an old game (and which was already old when I first became able to pay such a monthly fee).
I'm not willing to pay EA (which I personally dislike) $15 monthly to play such an old game (and which was already old when I first became able to pay such a monthly fee).
Posted: Sep 30th 2011 11:52AM Alluvian EstEndrati said
@DarkWalker Last I checked the pricing structure was:
Ultima Online: $12.99 per month
$11.66/mo for 3 months ($34.99 total)
$10.00/mo for 6 months ($59.99 total)
Reply
Ultima Online: $12.99 per month
$11.66/mo for 3 months ($34.99 total)
$10.00/mo for 6 months ($59.99 total)
Posted: Sep 30th 2011 12:57PM DarkWalker said
@Alluvian EstEndrati
Thanks, I saw the 6 month plan, but I assumed that the monthly plan was the same old $15 per month.
It's still more than I'm willing to pay due to it being published by EA, unfortunately.
Reply
Thanks, I saw the 6 month plan, but I assumed that the monthly plan was the same old $15 per month.
It's still more than I'm willing to pay due to it being published by EA, unfortunately.
Posted: Sep 30th 2011 11:10AM avaloner said
Gratz UO, your half as old as me:P On a side note I remember there where forum trolls over ten years ago screaming that this game was dead/dieing, how wrong they where.
I guess it just shows how long an MMOrpgs life span can be, makes me wonder if WOW or any other MMO released since will last as long.
I guess it just shows how long an MMOrpgs life span can be, makes me wonder if WOW or any other MMO released since will last as long.
Posted: Sep 30th 2011 11:29AM Vegetta said
I loved UO and played it longer than any other MMO I have tried. So many good times on Lake Superior with all of my K@S guildmates.
I tried going back a few years ago and the population was very very thin.
I tried going back a few years ago and the population was very very thin.
Posted: Sep 30th 2011 11:32AM Birk said
Anyone know if this game is accessible to the new player? If I wanted to jump in, is there still some juice left to drink?
-Birk
-Birk
Posted: Sep 30th 2011 12:01PM pcgneurotic said
@Birk
It's got a wicked learning curve which starts with a pretty good tutorial, at the end of which you'll know just enough, and have worked out a little more, to realise that there is so much more you can actually do - so many ways to play it - if you invest the TIME. I emphasise that because holy shit, do you ever need to put some time in. But if you do, you'll be rewarded in spades, absolutely, yes.
Reply
It's got a wicked learning curve which starts with a pretty good tutorial, at the end of which you'll know just enough, and have worked out a little more, to realise that there is so much more you can actually do - so many ways to play it - if you invest the TIME. I emphasise that because holy shit, do you ever need to put some time in. But if you do, you'll be rewarded in spades, absolutely, yes.
Posted: Sep 30th 2011 11:51AM Vanpry said
Will always hold a special place in my heart.
Posted: Sep 30th 2011 12:00PM nimzy said
Reminds me of 10Six, the first MMO I ever played (and beta-tested). I can't boast a record-setting time on any MMO game I've played, because I invariably take a break for three months after three months spent playing.
Posted: Sep 30th 2011 12:43PM EndDream said
Every time I hear about UO it brings a slight QQ to my eyes.
Posted: Sep 30th 2011 1:02PM Utakata said
I'm trying to imagine a game that uses less polygons than the original Everquest. Or did they even use polygons that far back? O.O
Posted: Sep 30th 2011 1:12PM Brianna Royce said
@Utakata It's actually a fixed isometric perspective. While some UO mobiles (monsters, for example) were eventually 3-D modeled, there's really no point since you can't really truly tell. Think Diablo and you've got it. I've always thought isometric games were capable of looking significantly less ugly than they really should because they're not trying so hard to look realistic. EQ hasn't held up half so well, interestingly.
Before polygons, we had sprites. Think Daggerfall. THAT was truly bad!
Reply
Before polygons, we had sprites. Think Daggerfall. THAT was truly bad!
Posted: Sep 30th 2011 2:06PM TitusGroan said
@Brianna Royce
Hey, don't slander Daggerfall! Perhaps the best sandbox game I've ever played (despite it being single player and buggy as hell).
Reply
Hey, don't slander Daggerfall! Perhaps the best sandbox game I've ever played (despite it being single player and buggy as hell).
Posted: Sep 30th 2011 2:08PM Brianna Royce said
@TitusGroan It's only slander if it's not true! Hehe. Nah I loved Daggerfall too. But the sprite NPCs... ug! :D
Reply
Posted: Sep 30th 2011 3:48PM Utakata said
@Brianna Royce
Thanks for explaining that. Though it does show my ignorance of the early industry...since I've been playing WoW 6 years ago as my first MMO (also known for it's primative brute force polygon engine). So there's 8 years I have previously missed.
I do know what you mean by the fixed isometric perspective. Although Diablo 3 is the best example I can think of that made this proto-3D graphic mechanics look good. Most are are...yeah...bleah, ugly to look at and desperately crying for a horizon line...
...but yeah,14 years ago. That does put it around the first introductions on Intel's Pentiums and Apple's Power Mac's I believe. Where hosuehold flat screeens where still science-fiction outside of laptops...and wireless technology was one step up from a carrier pigeon. So I guess where the graphcis of any MMO's at the time, since dial-ups where all the rage. Perhaps I should give UO some slack over that? :(
Reply
Thanks for explaining that. Though it does show my ignorance of the early industry...since I've been playing WoW 6 years ago as my first MMO (also known for it's primative brute force polygon engine). So there's 8 years I have previously missed.
I do know what you mean by the fixed isometric perspective. Although Diablo 3 is the best example I can think of that made this proto-3D graphic mechanics look good. Most are are...yeah...bleah, ugly to look at and desperately crying for a horizon line...
...but yeah,14 years ago. That does put it around the first introductions on Intel's Pentiums and Apple's Power Mac's I believe. Where hosuehold flat screeens where still science-fiction outside of laptops...and wireless technology was one step up from a carrier pigeon. So I guess where the graphcis of any MMO's at the time, since dial-ups where all the rage. Perhaps I should give UO some slack over that? :(









