Crafting has always been one of the major elements of Fallen Earth, and with good cause, really: you're in a post-apocalyptic wasteland and you can't just buy all your supplies down at the S-Mart. But that doesn't mean crafting is all roses and happy thoughts; some items are far rarer than necessary and others present in useless abundance. It's ripe for some revisions, and that's exactly what the game's newest patch, set for release on October 4th, is meant to address.
Several recipes have been streamlined, with unnecessary parts removed from the equation to make a crafter's life easier. At the same time, craftable items are being removed from merchant inventories, encouraging players to seek out other players or assemble the items themselves. If you're feeling a bit leery of the changes, though, fret not -- you still have a couple of days left to stock up on materials.
Reader Comments (4)
Posted: Oct 1st 2011 8:31AM Bramen said
"Patch aimed at improving a life of crafting." This is such a linguistically juicy sentence. Filled with the great oxymoron "life of crafting"; clearly if you craft in an MMO you have no life. And the metaphor used, "aimed", refers to a life of action and shooting vs. a word like "geared" or "tailored" which conjures up images of lifeless mmo crafting. I enjoyed this bit of humorous propaganda. Thank you, Mr. Lefebvre!
Posted: Oct 1st 2011 10:45PM Yukon Sam said
Speaking as a crafter, my feelings are hurt.
I shall have to go count my piles of game currency to console myself.
Ah, I feel better already :D
I shall have to go count my piles of game currency to console myself.
Ah, I feel better already :D







